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Everything posted by Czar
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Done good luck - please let us know if you have any questions or run into any issues so we can help ^^
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hmm, do you mean move the mouse around or walk around? As for walker if you are not going to dungeons and not teleporting, using walker 2 can be quite stable depending on the area, however if you want fast updates and changes then walker 1 is good too. Also are you choosing to stay in fight bounds all the time, and are you using any safespots? Please clarify so I can help
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New Update (v119) - Added 'guided state' system -- Locks states so it doesn't exit until fully finished - Fixed the issue where it will walk up/down stairs - Updated the profit counter - Changes to the idle timer to make it smarter Update will automatically go live within 24 hours after I push, just doing a final test run and pushing the update. Thanks for all the feedback guys good luck As for trials - will be activating double trial time so that you can try the new update too - good luck
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Are there any errors so I can help? I will investigate ASAP. If using mirror make sure to allocate some memory so the client doesn't lag out, also make sure you are using 64 bit java so the mirror message shows: "64-bit to 32-bit" instead of "32-bit to 32-bit". In any case which npcs are you trying to fight and where, so I can debug at your exact configuration. Also one last question: if you had to guess, what do you think contributed to that stop, was it the eating/banking/walking/fighting/looting that seemed to make it idle? If you don't mind posting the saved profile config that would help me fix your issue much quicker. As for death spawn - glad to hear the update fixed it - I will be focusing on some more tweaks/improvements as well as pushing the demonic gorilla/revenant plugin as soon as I can. As for trials - done good luck, there are many settings to choose from so please don't forget to save a profile to save time. If you guys have any more questions/issues please post them so I can add them to the list of updates/issues to look out for in the upcoming version.
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New Update (v122) - Cosmics (Zanaris) updated - Abyss updated - Banking system updated - Amulet of glory now patched, along with all other jewelleries. - Now uses the Zanaris fairy NPCs as the banking method, instead of walking over to the chests (farther away) - Added functions while banking: wearing equipment, sipping potions, eating food (without closing the bank!) - Performance improvements -- Banking is sped up, no more fps spikes -- Pouches are now measured in a concurrent, multi-threaded event - When not keeping potions, the script will sip and deposit in one continuous action - Sped up the Wilderness ditch code, no longer waits unnecessarily - Improvements to the repair pouch logic while inside the abyss inner ring - No longer continues spam clicking when negotiating the obstacle in the Abyss outer ring - Added an update for automatically disabling spell filtering (updated the widget IDs they were changed) - Huge performance boost for abyss too, removed lag spikes every several seconds Update will automatically go live within 24 hours - good luck guys, thanks for the feedback and support I really appreciate it. Let me know how this version goes, I will be heavily monitoring and debugging in the meantime.
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Should I make the worker's speed quicker and/or not wait for actions - please tell me how you want it to work and I will add an update @befferke please disable magic spell filtering by right-clicking the magic tab so that magic imbue will work ^^ @Tom moose is this with cosmics and abyss or in Zanaris? Please confirm. Also when does this happen? During banking? I need to replicate your issue so I can patch it, I will do some more test runs and then add an update. Also is one of your pouches degraded? @Zgerstmyer What errors? Please be more informative so I can help you - this is a great script when configured to do what you want it to do. "Perfectly repetitive" is subjective, tell me exactly which item you want to appear non-repetitive so I can explain to you that nothing is repetitive in the code - it just appears to the human eye. OSBot's own client uses randomized clicks and movements by default so there's no argument there. I will give ourania altar a test run and add an update immediately ^^ No need to be rude, there's only 2 real runecrafters on the market here, and very few in the OSRS botting market as a whole, due to the complexity of the skill and script, but I am always adding updates and helping so please don't worry. EDIT: Looks like Zanaris/cosmics need updating - Will fix zanaris and the bank ess_count log ASAP, just found a bug that can happen after the latest update. Got an update coming up for user feedback, stay tuned for more. As for trials will give 48 hour trials so you can try the new update too - gl
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I will make some changes to the picking up thing, however it is still a beta option - I will try and de-activate the camera when looting them from the ground thanks for the feedback I appreciate it ^^ As for trial - I will re-activate it good luck
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I would say the best thing to bot with crafting is all the methods which involve bankstanding only, since fewer actions are safer in terms of anti-ban. However if you manage to find a good world you can get away with all the furnace methods too, just make sure to reply to in-game chat from time to time, take breaks accordingly and you should be golden ^^ :D
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Let me re-activate your trial, it seems to be launching well with .70, which osbot version are you using? Also are you using any proxies? Seems like an internet issue, the script logo is obtained from Imgur does that website load for you correctly?
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Done good luck, note: the fletcher still needs the GE restocker system from the crafting script which will be converted over any time now.
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Yes molten glass will be added for sure, just getting muling support out. I will push a quick update for bow string since it will be a quick number change without coding too. Thanks for all the support guys I will announce the changelog as soon as I can. Also good luck on trials, if you want to use the aforementioned features then I will give double trial time until the update goes live.
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For the input box you need to type the NPC's full exact name, doesn't matter about case sensitive so no worries there. Please let me know how it goes so I can help, confirm if it does the trick or not. In the meantime I will rename the input box and add a label telling users to type the npc name ^^ As for break handler and stop conditions, stop conditions I can easily convert over from my fighter bot's alerts/stop system, however with breaks I will need more suggestions on how you want the break system to act, when, where and what. Maybe the first version of the custom break handler will just be an extended list of randomized breaking patterns or something, you guys choose As for trials - done good luck guys Also quick reminder - please make sure to disable spell filtering when using the bot, so the bot clicks the correct spell. You can disable spell filtering by right clicking the magic tab it's just 1 button ^^
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For afking and cows - AFK mode is programmed to not fight and not click on any targets, but only auto-retaliate aggro npcs, I highly recommend only using AFK for aggressive npcs only for example at giant spiders in stronghold of security etc. Otherwise it won't be AFK if the mouse starts moving - however I am open to suggestions let me know what you would like to see changed, how, and I will definitely add an update for you. As for the nechryaels, I recently added an update for them, if you don't want to fight the death spawn. Sorry I just realised there is a mistake in the setup window - please turn ON the option 'Allow retaliate to different types of npc', I know it should be off, but I accidentally changed the code for it. So it should be turned on if you want to avoid Death Spawns. Starting in the next update, I will rename this option to make it more clear, my apologies guys. As for attacking npcs after already in combat, I will add an update for this ASAP, please also make sure you have the option enabled 'Wait after clicking attack'. In any case - a new update will be posted within the hour to make it better. In the meantime until the new update goes live - try setting a fight bounds using the F7 key to determine a fight area, and choose 'always stay in my fight zone' so it doesn't walk away. Also, it is better to start the script near the npc rather than away, so the script can judge the fight tile more accurately. As for trials, will give extended 48 hour trials so you have time to test the new update and compare. New update v260 coming up! Changelog will be added below. EDIT: @dyb @Zgerstmyer if you have any valid/viable saved profiles for hill giants or experiments with that issue, please send it over so I can test with your exact same options. I have tried fighting experiments and it doesn't walk away, I turned on banking and turned off, same results, it doesn't seem to walk away after clicking attack. I will try more combinations of options to get it to fail so I can identify and fix. Same applies for hill giants.
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Honestly you got super lucky with that 2 day ban, most people would have gotten permanent ban, which means you have a good account and somewhat decent botting strategy, however you just need to be a little more cautious and responsible when botting and take more breaks. I would say the least amount of actions/clicks would be best for preventing bans, since there is less data going to their systems. Shift drop enabled? Also bear in mind that mistakes/accidents/misclicks also help with preventing bans, as robots are typically accurate/perfect and are easy to detect. Will be doing some cool updates thanks to various users, and on discord too, thanks guys for the feedback, expect an update shortly
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It seems like you were botting responsibly with 1-3 hours max, however what is your full botting history like? Also did you make sure to read the guide on preventing bans: Preventing RS Botting Bans V3 - Botting & Bans - OSBot :: 2007 OSRS Botting As for mining and ladders up/down - I will add a delay so the bot doesn't try to go back/up when it doesn't need to, update will automatically go live within a few hours
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Will add support for the other banks too, right now I think the script is not detecting the Lovakite banks but only detecting the npc, should be a super easy fix. As for the order of mining, I have an update lined up for deciding which ores to mine first, with also an option to revert to closest/nearest rock like the original version of this script. As for sand grinder, this is coded and finished, will be pushing this update momentarily. As for hover next ore, careful guys don't use this if you have selected more than 2 ores, it was designed for only 2 rocks in total, but I can easily add support for more, which I will do in the upcoming update. Thanks for all the help guys you are amazing
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That is for blast furnace - make sure to have gp on you at all times otherwise the script will not do anything. I still need to add support for banking for gp but the payment is only required until level 55 so it's like 2-3 hours of botting only.
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Agility pyramid is still under construction I am definitely going to add this in the near future. As for alching while agility - there are truly too many actions that will be going on with alching, clicking obstacles, moving camera, alching every few seconds, it may be too complex to add a anti-ban version of that. I would honestly stick to slower/less efficient movements and have a safer botting journey without bans.
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Awesome, yes everyone needs to be careful with botting nowadays, glad to hear you made it to 82, did you get any bans?
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If you have any issues/questions/suggestions please either post here on the thread or shoot me a pm, I will help As for trials - activated good luck guys
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Rockslugs are a special npc because they are a slayer npc and require bag of salt to be used on them when they die. If you are using brine sabre then there is no need to use bag of salt on them, however I will take a look at them and make sure the bot doesn't click those twice. Will be patched within a few hours. As for death spawn, I will make the bot ignore those in the upcoming patch within a few hours, thank you for the help. EDIT: So in v258.0, you gotta disable 'allow retaliate to different npcs' and it will work with death spawns after this update. However I do have one more question: since it's not multi-combat, how will you be able to attack the next Nechyrael when death spawns are attacking you? As for the overlay/xp, was experimenting with some new paint elements, should be back to normal in the upcoming patch. EDIT: Seems to be a plugin-specific issue too, fixed. As for safespotting ogres with cannon and tele-grabbing: yes all of this is supported, just make sure you enable the 'attack caged npc' option at all times. Activated a trial so you can try it out - enjoy. EDIT: Done. Pushed a new update, latest version will be: v258.0, good luck guys - update will automatically go live within a few hours
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Activated trials good luck guys Disclaimer: Blackjacking is not fully supported please do not buy the bot for blackjacking. It is experimental only, so it's not officially part of the script. With babysitting, you can make it work if configured properly. Ham members are supported, so are ardy knights. I am working on some cool new updates to the bot which all of you will appreciate and enjoy, more info coming soon Banrates are totally dependent on the way you bot, check out this guide for preventing them: https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v3/
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I highly recommend reading this guide for preventing botting bans: https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v3/ Usually people bot unresponsibly and then get surprised, also they didn't mention if it was a 2-day ban or permanent ban. New accounts get banned almost immediately, regardless of the bot you use. Botting on multiple accounts is also a red flag, f2p botting is a bit more difficult than p2p botting, there are so many factors at play. Activated all trials so you can test it out, please bot responsibly, fishing is a great skill to bot because it's semi-afk so it's not really a risky skill to train, you just need to be responsible when botting, never get greedy and bot more than 2-3 hours a session, and you will go very far. EDIT: 3 tick fishing is not yet supported but maybe in the future ^^