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Czar

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Everything posted by Czar

  1. Czar

    CzarRangingGuild

    How do you mean, you want the player to walk around or move the mouse randomly to other places? If you are worried about ban rates with this bot, I wouldn't worry nowadays, range guild is almost always empty. Back in the day it was full and it was a bit risky, but nowadays as long as you bot responsibly with sufficient breaks, and reply to in-game chat, no greedy botting, you are golden ^^ If you have any questions/suggestions/problems let me know so I can add them to the next version of the script.
  2. Done good luck on trials guys, almost done with the new 'Starter account configurator' menu, which allows you to customize the way that your worker accounts will start off. Will also be implementing muling and bond support in the near future. ^^
  3. Thanks for all the support and feedback guys, got some cool updates for ya'll soon ^^ As for bans, please give this a read: Preventing RS Botting Bans V3 - Botting & Bans - OSBot :: 2007 OSRS Botting If you want to rebuild I can offer a number of extended trials for my other scripts such as combat, just shoot me a pm. Activated all trials good luck guys, post some results for the main thread ^^
  4. You need to make sure that you use high quality proxies and that they are residential IPs not datacenter IPs for better results. I highly recommend mining in non-popular areas, anything that has a lot of players nearby will inevitably be high-risk. Make sure to also reply to in-game chat and have a proper set of breaks in place, and you will be fine. Of course, botting on multiple accounts on the same machine is always risky regardless of proxies or not (in my opinion, and own experience). Please read this guide here for preventing bans: Preventing RS Botting Bans V3 - Botting & Bans - OSBot :: 2007 OSRS Botting As for the mining script, I have added an update for v125 of the script, update will automatically go live within 24 hours. The update features an improved mining logic system when selecting ore via list. Will also be adding more banking locations as well as various other methods. Will also check out the al-kharid/lumbridge issue and I will make sure the bot goes to the correct/chosen banking location. As for changing scripts it is currently against rules for some reason, I wish it were possible to swap scripts Thanks for all the feedback guys, keep it coming, the script will be getting some awesome updates ^^
  5. Will be posting another update following all user feedback, especially with crabs, hopping and jewellery/inventory teleports. Expect another version update shortly, thanks guys! New version will be epic
  6. Czar

    Perfect Thiever AIO

    Posted a quick update patching the keyboard/mouse system, from v196.0 you will be able to set a custom tile area to thieve from. Update will automatically go live within a few hours, good luck guys ^^
  7. Oh sorry guys I wanted to clean up the Herb Cleaning interface, there were too many non-herbs there. So sorry. Just pushed a new update re-adding the herbs: Lantadyme, Toadflax, Snapdragon back onto the setup. My apologies The new update will be v86.1 and will automatically go live within a few hours ^^
  8. Czar

    Perfect Thiever AIO

    Done good luck guys ^^ I will take a look at Jug of wines as food with ardy knights ASAP.
  9. Done good luck guys, got a cool update coming up ^^ @mike3zx glad to hear the main is fine. I am working on adding an update to workers to speed it up, I want to ultimately make a system where they are timing eachother and trade in the most efficient time possible, should be epic experience/hr ^^
  10. Repair mode is working, it just depends on your setup. I highly recommend withdrawing logs from the bank instead of chopping, as the trees do not re-spawn in Pest control. Activated trials good luck guys ^^
  11. Are you retaliating to combat outside your fight zone? Please confirm. Also is the fight bounds in an aggressive area? I will take a look at the hopping to make it a bit faster, I wanted to save on memory costs by delaying the entire hopping system a bit more, just so that the script performs faster overall. I will make this optional and allow users to adjust the delay rate.
  12. New Update (v86) - Added Bastion potion support - Added support for unfinished cadantine blood potions - Super combat potions (4) now work perfectly Update will automatically go live within 24 hours, good luck guys, happy botting
  13. New Update (v85) - Added an update for task mode -- No longer stops the task early if there are still items remaining to process. -- Disclaimer: task mode is still a new update, it may need a few tweaks here and there, the normal script (without task mode) is working normally. - Added an update for super combat potions Update will automatically go live within 24 hours, good luck guys ^^ Next update will include Bastion support, I will try and get 80 herblore on my new main ASAP.
  14. Activated trials good luck guys ^^ Post some results please
  15. New Update (v255) - Added Herb sack support -- For now it will right click to check after filling herbs, will add more functions in next version - Added 'Equip jewellery' option for traveling to bank/fight locations - Updated the jewellery/teleport system completely -- Revenant caves with burning amulet and ring of wealth-type setups are now working - Digsite pendants are working better for Lithkren dungeon - No longer overrides save profiles automatically -- There is now an option to override the save profiles (for both safespots and fight bounds) - Superior slayer monsters are now supported (not fully tested; too rare to test - please provide feedback!) - A few skillcapes such as fishing cape, strength cape were added, more to come in next version - Changes to keyboard system - Improvements to antifire potion system Update will automatically go live within a few hours, good luck guys and thanks for all the support. Please provide feedback in the posts below so I can add more updates. Happy botting! Still a few things being worked on, such as magic updates, more teleport options (including fairy rings and whatnot), more npcs, stronghold/crabs improvements, potting up/prepare zones, POH/clan wars restores, bank-interface equipping/re-gearing and more!
  16. Posted a quick update for multiple necklace mode, some users had issues with errors, fixed. Latest version is 254.1, should work much better ^^ Update will automatically go live within a few hours, so sorry guys the last update was big, had to make some tweaks! ^^ Will also make some changes to allow keyboard to operate at the same time as the script, including some additions to the spec weapon list as mentioned above, thanks guys
  17. What is the problem, I will help. Have you tried setting up a fight-bounds so the bot knows where to stay? Please confirm. I will run some tests there and add an update if necessary. As for magic and mouse outside, I will check this out and add an update asap. As for cannon and refilling when unreachable - fixed in v254.0, should be live now. As for setting up sand crabs, if you plan on using the 'afk on my spot', you need to turn off the bot, stand on a good tile (near a crab) and start the bot while standing on that position so the bot will save and recognize that tile. As for the popup, I removed the input box, should be available in yesterday's update v254.0. Herb sack - I am planning on adding this for v254.1 today, almost finished. So sorry for the delay. Thanks for the kind words @Vi X let me know if you have any troubles there I will add more updates at sands. I recently added an update for the pathwalking there, please confirm if it needs changes or not for v254.1. @onelasttime Updated world hopping system for v254.0, have you had a chance to try the new world hop settings? Please let me know how it goes. Sand crabs and afking, have you enabled breaks? Please confirm. I think there is an update pending for breaks + sand crabs, I will see what I can do ASAP. Superior slayer monsters: will be added in v254.1 today, I have the code all ready for pushing, just making sure everything else is ready and will post the entire update in one batch. @Seriously did you enable the option 'save bounds after script exit'? It should override, in any case I will do a test run and add an update if necessary. Also the next update will include an auto-fill feature for typing in main/spec weapons automatically so you don't have to Bastion potions: added in v254.0. Chickens and standing still, make sure that the npcs are reachable, have you tried the script near chickens or far away? Also does setting a fight bounds using the F7 key work better? Please confirm I will help more. Stronghold of security: will do a test run there, are you using glory for teleporting? Please confirm. Here's yesterday's update: New Update (v254.0) - Added Rune dragons - Added 'wait for loot' and 'only loot my targets' for rune dragons (and other larger npcs such as dragons) - Added new World Hop system -- Hop conditions are: by player count, safespot busy, npcs in combat, players in fightbounds - Added fail-safe for refilling cannon that is unreachable - Added Bastion potion support - Changes to sand crabs - Added new spot for sand crabs - Added more pathwalking for refreshing aggro at crabs - Removed all other world hop functions - Changes to the general multi-event system, will increase performance by a lot More updates coming, expect another update (v254.1) today, will announce more! Thanks for all the feedback and support guys Update preview: Please keep the posts and feedback coming guys, I am currently coding the next update as we speak.
  18. Great job, this involves mirror mode I assume
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