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NotoriousPP

Trade With Caution
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Everything posted by NotoriousPP

  1. At least it's better than the "bug reports" we get from some of our users...
  2. Wait.... Stack traces are a bad thing?!
  3. Nope, just another American. :P
  4. I didn't know this has been observed before, but I did notice the connections between my sleep paralysis along with a few other things by myself, especially after I start becoming interested in spiritual matters. I'm not religious, yet I do have a very strong interest in spiritual theory's, like subjects about higher powers, what happens after death, etc. I can complete understand the connection between them, being as my personal belief is that our dreams is another reality, not just some fake world we create in our head. So I can understand being stuck between both realities, resulting in sleep paralysis. Actually this is completely natural. The ability of using your mind is not against nature. It's expanding your current knowledge of the unknown, which is something we should strive for as a human race.
  5. I'm not sure who is mad here. Because I could give two fucks about RuneScape, I'm just here for programming. I simply pointed out your use of imaginary numbers, and horrid vocabulary, that's all.
  6. Actually 07 is getting more populated in my opinion. Where are the source of your numbers? Your ass? EDIT: It's spelled "Dying", not DIEING. Dieing means - "To cut, form, or stamp with or as if with a die."
  7. This is what I use for my Polygon areas, it has some extra methods that prove to be useful at times. package tools; import org.osbot.script.rs2.map.Position; import org.osbot.script.rs2.model.Entity; import java.awt.*; /** * Created with IntelliJ IDEA. * User: NotoriousPP * Date: 2/6/14 * Time: 8:53 PM */ public class Area { private Polygon polyArea; public Area(Position... cords){ polyArea = new Polygon(); addPositions(cords); } public Area(int xL, int yL, int xH, int yH){ polyArea = new Polygon(); polyArea.addPoint(xL, yL); polyArea.addPoint(xH, yH); } public boolean contains(Entity e){ return polyArea.contains(e.getX(), e.getY()); } public boolean contains(Position p){ return polyArea.contains(p.getX(), p.getY()); } public Position getCenterTile(){ int lowX = 0, lowY = 0; int highX = 0, highY = 0; for(int i : polyArea.xpoints){ if(lowX == 0 || i < lowX){ lowX = i; } if(highX == 0 || i > highX){ highX = i; } } for(int i : polyArea.ypoints){ if(lowY == 0 || i < lowY){ lowY = i; } if(highY == 0 || i > highY){ highY = i; } } int x = ((highX + lowX)/2), y = ((highY + lowY)/2); return new Position(x,y,0); } public int getLowestX(){ int lowX = 0; for(int i : polyArea.xpoints){ if(lowX == 0 || i < lowX){ lowX = i; } } if(lowX != 0){ return lowX; } return -1; } public int getLowestY(){ int lowY = 0; for(int i : polyArea.ypoints){ if(lowY == 0 || i < lowY){ lowY = i; } } if(lowY != 0){ return lowY; } return -1; } public int getHighestX(){ int highX = 0; for(int i : polyArea.xpoints){ if(highX == 0 || i > highX){ highX = i; } } if(highX != 0){ return highX; } return -1; } public org.osbot.script.rs2.utility.Area getOSArea(){ return new org.osbot.script.rs2.utility.Area(getLowestX(), getLowestY(), getHighestX(), getHighestY()); } public int getHighestY(){ int highY = 0; for(int i : polyArea.ypoints){ if(highY == 0 || i > highY){ highY = i; } } if(highY != 0){ return highY; } return -1; } private void addPositions(Position... positions){ for (Position pos : positions){ polyArea.addPoint(pos.getX(), pos.getY()); } } }
  8. The guy in the middle creeps me the fuck out. That's just me though.
  9. Don't let RuneScape ruin your birthday. Be happy to be alive, because there are a good percent of people who were never able to reach the age, we have been lucky enough to achieve. Be happy to be alive, and that your actually able to lose accounts in RuneScape, because if you weren't here, then you wouldn't have anything to lose. Inner Happiness > Materialistic Happiness
  10. I'm more of a Trance/DnB fan, but at live events I'm a hardstyle fiend. I hardjump all around the stage, you can't rage to any other music like you can to hardstyle.
  11. Good thing I script! Or that would a bad thing! :p Gets me through college doe!
  12. It's my birthday today! If I'm not around a lot today, that's most likely the reason. But I turn 22 today! I'm getting old, it's weird. To bad I gotta wait till the 20th to really go celebrate. By the way, if you rave, and live in southern California, you should go to this: (There will be Hardstyle! ) But, yea! I'm just happy to be alive really, and being lucky enough to live this long!
  13. This is more of laughing of sorts. It sucks yea, but damn they stacked up and I was in a empty world, I couldn't imagine a highly populated world. Haha
  14. You be killin them bots! They sat there the entire time, looping pulling the lever.
  15. Are you still stuck in last year?
  16. I've been listening to this song on repeat for the last 4 days, so I guess you can say its my favorite at the moment.
  17. You have already been caught, and they just waited to implement it; it's called a delayed banned. It happens quite often.
  18. This is what I think of when I hear Game of Thrones...
  19. You do not have 100 post yet.
  20. Dude fucking Nematodes! (Wait for the 2nd drop halfway in, you'll know what I'm talking about) Tip: If you got a Sub, turn that shit up, and enjoy the massage.
  21. Hello, welcome to the community!
  22. For one why are you even call the getState() in paint? Because if your doing that to get the status/state, that is a horrendous way of doing. Your onPaint is called every loop, so that means your calling your getState every second pretty much, for the how ever long you run your script, that will really start to add up. At the top of your script you should declare a String like: String status = ""; Then in you onLoop, inside of your switch statment, whatever state is called, add what status, so like: switch(getState()){ case ATTACK: status = "Attacking"; break; } The finally in your onPaint, take out getState, and replace it with status. See if that helps, and even if it doesn't, that still a much more efficient way of achieve the same goal. (If it still lags, most likely there's some type of error in your getState like @Booch said)
  23. Yea exacltly, you are completely awake, though the way the human body works, our mind and body don't communicate like most people think. Your Mind and Body send random signals to one another to check different functions, and one of them being sleep. Your mind and body have no clue when one of the other is sleeping, so they send checks to each other. If you have ever noticed when your trying to sleep, all of a sudden you get the most intense urge to roll over/move. That's your body sending a signal to your brain asking if it's awake or not, and finally when you don't respond to that urge, your body knows that mind has fallen asleep and release a enzyme that paralyzes us while sleep, to prevent sleeping walking or acting out in your sleep. Though a person who has sleep paralysis, mind wakes up, yet their body stays asleep, still releasing the paralyzing enzyme. So you guess it, you wake up frozen, only able to move minor things around your body, such as fingers, eyelids, toes, and twitching. Only when your body finally send another random check to see if your mind is awake(Sometime can be a while), or if you are able to get enough energy to send your own signal such as moving your body enough to where your finally your body realizes it needs to wake up. I've done a lot of research of this before, because it fascinated me. Also we can take advantages of those body/mind signals, by forcing your body to fall sleep, yet keeping your mind awake allowing you to dream whatever you want, if you want to learn about that, Google "Stop Drop Roll Sleep Technique".
  24. Swizz I've had this shit since I was a kid, please nukka. :p
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