Hi Khal, so during the trial i notated some stuff to help you out (if its worthwhile)
-So lvl 3 builder, randomly opened the gate (wheat field) between lumby and varrock (im guessing it detect open doors/gates)? Not a hug deal
-Stuck in essence mine (Aubury) (status: Leaving ess mine) I teleported to the middle it got stuck, however if you move within viewing distance of portal it finally clicks it)
-Stuck in essence mine (Cromperty) (status: Leaving ess mine) This one i was right next to the portal but it wouldn't click, so i clicked it myself and it continued on)
Note: I waited over 10 minutes for the above so it def isn't a timing issue
Most of all: Huge delays between tasks.
When every action has a huge delay, even when a mugger was attacking me, it let me die cause it wouldn't click anything.
Once i got to GOTR minigame, it played through, but every task (going to mine, making shards, clicking portals, clicking guardian etc... It all has like a 10-15sec delay.
Super botlike behavior, but i noticed (i have about 12 of your scripts) lots of them do this, im guessing they all use the same status detection
Maybe the sleep timers need to be adjusted idk, but out of a few games each one was wasting minutes of time.
Here is a better breakdown
-Gather cells (10sec delay)
-Mine fragments (15sec delay to click portal, portal had about 10 seconds left before disappearing)
-Click portal altar (by the time the 17sec timer runs out, its too late, it doesn't react quick enough)
You get the point, each task seems to have too long of a delay before the next task/action
Happy to provide anymore feedback if you need, but those are my 2 cents as far as the trial testing