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Isolate

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Everything posted by Isolate

  1. scrub, life yo game
  2. Isolate

    GE :D

    its not something a person would buy bulk of it has a high price not worth selling 1b1 now ge can sell them for you. nearly 100k made by flipping already XD laughing madly
  3. Isolate

    GE :D

    Flipping/Easily sell higher prices bottable items not many people buy bulk
  4. Isolate

    GE :D

    Let the bank making begin!
  5. no object is an object, like a door, gate, fence, bank booth
  6. If groundItems isn't looking good for you i'm very very concerned. GroundItem loot = groundItems.closest("Bones"); if(loot != null){ //more cool checks loot.interact("Take"); //badass sleep timer } Will find the closest groundItem named bones if it exists
  7. Question: can a bot only update the to version 1 above it? Reasoning: I was just running .31 waiting for a proggy for not that long then it only just about 30 mins ago popped up to update to 32 so i did straight away then the moment i ran that one it told me to download 33
  8. nope.
  9. u wot m9
  10. RS2Object thing = objects.closest("Blah");
  11. This 'clamp down' is somehow going over my head. since f2p was released i've botted 3-4 accounts non stop without breaks... I dont know if its the nature of the accounts or what but its missing me
  12. I don't understand the purpose of what this does. please explain a case where this would be used
  13. It hasn't been march this year :'(
  14. of last year?
  15. oh his signature
  16. u wot m9 Sorry i cant hear you over the sound of this picture i just took ;)
  17. Self written one, 27 mins til i finally hit 24 hours
  18. Mad gainz.
  19. http://osbot.org/forum/topic/65861-precise-aio-cows-banking-3-locatons-4-methods-power-fighting-any-food/ http://osbot.org/forum/topic/65873-project-pacts-cow-killer-death-walk-amazing-paint-stats-flawless-easy-start/ I swear.
  20. lies
  21. Ooo some of these made me remember you! Great work!
  22. add a sleep after the button interaction and why isn't Script.sleep(Script.random(800, 1600)); //--------------------------------------- s.sleep(Script.random(800, 1600)); like the rest of them?
  23. Use of a filter would be appropriate here A filter is a way of it only accepting a entity if it meets all the criteria. Currently your only criteria is for the entity to be named "Cow" which, even with the checks underneath will still find any cow at all. The only reason you dont attack one whilst fighting is because of some of the checks underneath. Your check in filter form would look like: NPC cow = npcs.closest(new Filter<NPC>() { @Override public boolean match(NPC npc) { return npc != null && npc.getName().equals("Cow"); } }); Which checks would return the same but you only want to find a cow not in combat so you'd need to add more checks NPC cow = npcs.closest(new Filter<NPC>() { @Override public boolean match(NPC npc) { return npc != null && npc.getName().contains("Cow") && !npc.getName().contains("Dairy") && !npc.isUnderAttack() && npc.isAttackable() && npc.getHealth() > 0; } }); This check checks for the name, and would allow inclusion of the little cows but excludes dairy cows after it has identified the fact its a cow it moves on to check: Is the npc under attack? is the npc able to be attacked by your player? is its health > 0? (avoid clicking on cows which are dying) you can add as many checks to this as you like. Sorry if my explanation is bad
  24. 10/10 would English again
  25. Just to notice that why are all the new script people in the last 1-2 weeks decided to whenever one of them releases a script another should also make the same one
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