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Everything posted by dubai
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I actually do have something similar in my RememberInventory class that does a check on start to determine what food/potions etc you have in the inventory on start, and then withdraws those food. I'm really loving the idea of a push start script that auto checks configuration and doesn't require any GUI UX. In regards to multithreading the eating handler, I found I honestly HAD to do that, especially for some of my wilderness scripts where it needs to be constantly checking hp and prioritizing eating over other tasks. Single threaded verisons just couldnt do what I wanted them too sadly but I'm definitely not a 1337 programmer, YET
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You mean something like this? I also feel my locking block isn't perfect in the eating handler. As there are use cases where my script might crash during testing, and I've noticed the lock holds the eating handler running AFTER the script has stopped and I have to start/stop the script again. So it does need work... Thanks heaps for your comment and feedback though. Let me know if you try this out and if you run into any similar problems like I have as it does seem to be a rare bug.
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Open source eating handler, welcome to any feed back as I use this in my combat scripts:
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Nice concept and I like the larger paint display too... Good idea
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I'd do this for a vouch if you still need a private version
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To be honest, I think flawless functionality should be a standard of a paid script... Would suck if you paid money for a script and it bugs out trying to find targets or something. Spose testing is really key for that. On the money though with the antiban features, regardless of how effective they are, it's definitely a selling point for a script. Same goes with world hop features etc, can turn an open source project into a sellable script with features like that. Do you mean like hovering over the skill as an anti-ban method?
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100% what I thought, web walk is good with the only caveat being lack of control over other tasks unless we multithread them... I'm kinda hoping someone else chimes in with a different way of solving this because it would be nice to have an easy way to run other tasks while webwalking. I have a "RememberInventory" class that saves the inventory setup onstart, then when it's bank time it will sort the inventory exactly how it was on startup. Would be awesome if I could make it sort the inventory while it's walking to the next area etc. That'd be pretty human-like imo.
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You don't make it easy compitition! The entire UX is incredible..
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The more I get into scripting the more I enjoy it and I don't see this hobby going away any time soon. But now I'm trying to take my scripts to the next level and it had me thinking... What makes a script good? or great for that matter... I know we all want feature rich automation however, what is the deciding factor when it comes down to what bot you're buying/using? For me personally, I'm a sucker for a nice user interface with a good on paint display (Exp trackers, loot trackers etc)
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Will probably need to multithread your enable run class but this might be a bit resource heavy? Haven't tried yet... Another idea could be to web walk to multiple 'checkpoints' and then enable run in between each checkpoint however, won't really be what you're after because you'll still be walking if the run energy depletes before you get to the checkpoint.
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[Open source] Dubai's SplashAlcher [Mage XP without HP!]
dubai replied to dubai's topic in Combat & Prayer
I think thats where I was going wrong, doing that backwards... trying to have it build method skeletons then I would go through and try and figure out why it wasn't working... -
[Open source] Dubai's SplashAlcher [Mage XP without HP!]
dubai replied to dubai's topic in Combat & Prayer
Yes it's definitely satisfying until you rely too much on AI and have to start methods over from scratch -
Hope you don't mind if I just copy and paste this
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[Open source] Dubai's SplashAlcher [Mage XP without HP!]
dubai replied to dubai's topic in Combat & Prayer
Was one of my favourites to make actually because It didn't take long at all and almost ran straight away without any errors -
Ah gotcha, easy fix I have a question!!! How did you get that epic colourful display name badge thingo that changes colour
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Do you mean more packages to organise your classes better? In intelliJ, Right click the project folder you want to add a new package > new > package Then when you want to use a class from that package you just call it like Import myPackage.classInPackage;
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I'm trying to find a reason to argue against you, but you have a pretty good point...
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This looks like it will work? have you tested it yet?
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Ultimately LLMs that can complete the game from; account creation to maxing while beating bot detection. I think thats the end game anyway. With input spoofing, how can we truly detect AI? I mean ethically of course... Thank you!
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To be honest I dont think this method of anti ban stratagy is effective at all after testing I think the real magic is when AI is baught into bots to bring them to life. Something I really want to start looking into.
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Dubai's OakBanker Chops and banks Oak logs north of falador. -Will only bank logs, not axes. HOW TO RUN: -Start at falador west bank. I wrote this quickly for a farm I was working on so it's kinda messy but it works really well, I've had some huge runtimes on it so thought I'd release it. I plan to start adding mule support into my scripts now so I might come back to this one for that. ------------------------------------------------------------------ DOWNLOAD (Add to your OSBot\Scripts folder) ------------------------------------------------------------------ SOURCE:
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Yeah I gotcha, heaps of reasons to add custom breaks tbh. I started doing this but I never finished it... @Czar Where you at
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I didn't get the job unfortunately... I also got knocked back on another one since then... I'm not giving up though Glad to keep getting my name out there.
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Are you doing this to have you script break early say, when it's at the bank? Interesting approach if so, I disabled osbots break manager completely and just had it sleep until the break was over then let the login solver log the player back in and continue
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Sounds like a good excuse to practice C++