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dubai

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Everything posted by dubai

  1. Hmm strange, does file.io not like .jars? I've re-uploaded as .class files (extract to your OSBot script folder) https://file.io/dpGRtAceCGZU
  2. Very nice! Hopefully my wildy slayer bot can train some accounts for me so I can test it out
  3. How's this one coming along @Fruity Huge project here
  4. Added the weapon/shield slot into the gear loadout config... A slight oversight >.> What else is awesome is the script is essentially fully functioning interms of the gear handling. Specific tasks now sucessfully trigger the bot to bank and swap gear before continuing to the next task. What I have left to do is finish the looting logic, anti-pvp features and tweak the fighting handler, then just some optimization and prep for the beta run! Oh, and add more tasks to the task list. Getting close!
  5. Thanks! I look forward to having it finished in a few days hopefully, atleast for a good beta run
  6. Czar coming in to save the day once again I'm not sure fun is the right word when it comes to cryptography haha but I'm learning about ciphers and encryption, such as the Vigenére cipher (One of the easier ones)
  7. I'm so annoyed that I can't find the playerIsIronman() in the API... I literally must've been dreaming about osbot api lmfao... between OSBot scripting and cryptography at uni I'm starting to go crosseyed >.> I think the easiest thing would be the chat dialogue check, if "You can't loot this item" appears in last chatbox message than add that item to a list of excluded loot. I did something similar for another script and didn't find it that hard to get around.
  8. Few different ways of doing this, I believe I seen something in the API that can checkIsPlayerIronman() or something similar, otherwise if target npc == dead conditional sleep isLootAvailableAtTargetNpcLocation() or something. Along with a failsafe check if you can't loot something or "You are an Ironman and stand alone" appears in chatbox = add that loot to a list of unlootable items and continue with loop Yeah that's bascially how it works but you can only choose to change into your 'range, melee, range' gear, as aposed to having a setup for individual tasks. Yeah so OSBot has CLI support on some scripts for gold farmers to launch bots through command line instances (Less cpu running clients) and you can host the client on a cloud server and run bots through the command line or something like that (I've never done this but I can see the benefits)
  9. I'm working on a Vetion script, i'll finish it after my wilderness slayer is finished but I have started it
  10. It's taken a long time to get this far (hence why I've been so quiet lol) That's actually a good idea though, more individualized task gearing, I might make some of the features automatic though like if you have to salt anything (Idk if wildy tasks have these things either tbh(I don't think they do?) I've only played with the tasks you see in the list but also I haven't tested every single task in that list yet (Keep getting low level tasks on my pure) I do want to add CLI support so I didn't want it to crazy. Oh I also want to add automatic ironman mode detection so it wont loot other peoples items if you're an ironman etc.
  11. Definitely would be worth adding the ability to click the alch item wherever it is in the inventory. I have an open source alch/splasher you can take code from (link in my sig)
  12. So you can choose what gear loadout to use for specific tasks, the script will change gear depending on the settings set for that task. You can also choose to use protection prayers for specific tasks only
  13. Dubai's Wilderness Slayer [BETA] ------------------------------------------------------------ Start anywhere after configuring settings with food/enchanted gem in inventory -Checks slayer task -Gets a new task if you don't have one -Fast travels to mobs and completes slayer task -Smart eating handler (Knows what hp to eat depending on food) -Set task specific gear, weapon and prayer settings -Skip tasks, block tasks or reset tasks (using burthorpe slayer master) -Set loot options(Loot all or add individual items to loot, bank each Larran's key) -Anti PK (Will attempt to fight back against pkers or run away) -Safe Breaks (leave the wilderness before taking breaks) -World Hopper (Will attempt to hop worlds if bot spots a player nearby while in wild) ------------------------------------------------------------ ------------------------------------------------------------ BETA - DM if you're interested in testing (Limited time, only need a few testers on this) FULL RELEASE COMING SOON
  14. Wow, very cleanly written too nice job
  15. Yeah I understood what you meant, I can't think of a reason it wont work and would be usefull for somethings... I'd love to see the source code of some of these premium scripts and compare them with my own to see if they use techniques like that or similar
  16. Holy crap I've never thought of touching the onloop like that, is this against the rules? Jokes, but thats actually a good idea I might experiment something like that maybe not just for eating but for pvp detection or something aswell..
  17. I actually do have something similar in my RememberInventory class that does a check on start to determine what food/potions etc you have in the inventory on start, and then withdraws those food. I'm really loving the idea of a push start script that auto checks configuration and doesn't require any GUI UX. In regards to multithreading the eating handler, I found I honestly HAD to do that, especially for some of my wilderness scripts where it needs to be constantly checking hp and prioritizing eating over other tasks. Single threaded verisons just couldnt do what I wanted them too sadly but I'm definitely not a 1337 programmer, YET
  18. You mean something like this? I also feel my locking block isn't perfect in the eating handler. As there are use cases where my script might crash during testing, and I've noticed the lock holds the eating handler running AFTER the script has stopped and I have to start/stop the script again. So it does need work... Thanks heaps for your comment and feedback though. Let me know if you try this out and if you run into any similar problems like I have as it does seem to be a rare bug.
  19. Open source eating handler, welcome to any feed back as I use this in my combat scripts:
  20. Nice concept and I like the larger paint display too... Good idea
  21. I'd do this for a vouch if you still need a private version
  22. To be honest, I think flawless functionality should be a standard of a paid script... Would suck if you paid money for a script and it bugs out trying to find targets or something. Spose testing is really key for that. On the money though with the antiban features, regardless of how effective they are, it's definitely a selling point for a script. Same goes with world hop features etc, can turn an open source project into a sellable script with features like that. Do you mean like hovering over the skill as an anti-ban method?
  23. 100% what I thought, web walk is good with the only caveat being lack of control over other tasks unless we multithread them... I'm kinda hoping someone else chimes in with a different way of solving this because it would be nice to have an easy way to run other tasks while webwalking. I have a "RememberInventory" class that saves the inventory setup onstart, then when it's bank time it will sort the inventory exactly how it was on startup. Would be awesome if I could make it sort the inventory while it's walking to the next area etc. That'd be pretty human-like imo.
  24. dubai

    Czar Barrows

    You don't make it easy compitition! The entire UX is incredible..
  25. The more I get into scripting the more I enjoy it and I don't see this hobby going away any time soon. But now I'm trying to take my scripts to the next level and it had me thinking... What makes a script good? or great for that matter... I know we all want feature rich automation however, what is the deciding factor when it comes down to what bot you're buying/using? For me personally, I'm a sucker for a nice user interface with a good on paint display (Exp trackers, loot trackers etc)
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