Jump to content

Botre

Members
  • Posts

    5883
  • Joined

  • Last visited

  • Days Won

    18
  • Feedback

    100%

Everything posted by Botre

  1. Jay Nice one brochaskichodiskochski!
  2. http://npppythonscript.sourceforge.net/ ?
  3. An IDE isn't a text editor and vice versa. https://wiki.python.org/moin/IntegratedDevelopmentEnvironments Gl
  4. Added powerfisher to the list. Didn't know where else to post this Sorry, I seem to have skipped the store's woodcutting category entirely Updated picture. Sounds good! Nice. Updated in file, will update thread pic later today ^^
  5. The free script initiative: Goal: to repopulate the SDN with free scripts. Script users: If a subject is not on the list and you think it should be, please let me know! Script writers: If you have a script that you are planning to release publicly, for free and on the SDN please let me know. If it's under construction please specify so I can color code accordingly. If I missed your SDN script, please let me know *Under construction
  6. dislike
  7. Botre

    My day

    how
  8. Good guy disaster
  9. Botre

    My day

    Daily dose of cringe Got some work done Had some laughs with my brochacho Was in a good mood because @Roomscape is getting more active again. Wrote this thread because I'm bored.
  10. Carlin, Seinfeld, CK, Prior, Gervais, Rock, Allen (Tim and Woody), Maron, Williams, Stiller, etc... To many to name ><
  11. Botre

    I b trippin

    I was on that exact site literally 10 seconds ago looking for something like this :p Thanks
  12. Botre

    I b trippin

    mhm me likey haven't actually ever played with the rs cache, looks fun
  13. Botre

    I b trippin

    Well actually, now that I think of it, you wouldn't have to load the pre-written map data for all tiles at once. Could be do-able actually :p
  14. Botre

    I b trippin

    Wait, I'm aware you can't pathfind beyond your currently loaded region, well you could if you use a d* style algo I guess. Swizzie told me to get "all" mapdata, I was wondering (and still am) what he meant with that, that's all Edit: lel if you actually thought I even considered collecting collision data for the whole rs map
  15. Botre

    I b trippin

    Oh I actually have a method to load all tiles of the loaded region It doesn't take that many resources lel, especially if you cache the map data instead of reloading it every time. It's how most path walking works (not including hard coded paths), I'm actually quite sure OSBot's localWalker works that way, except they don't cache the map data, which is a shame and expensive Edit: replace all path- "walking" with "finding" :p
  16. Botre

    I b trippin

    What other data are you talking abouuuuuuuuuuuuuuuuuuuuuuuuut (what am I missing out on ? )
  17. Botre

    I b trippin

    What did u mean by "all" mapdata then ?
  18. Botre

    I b trippin

    "All" as in web walk ?
  19. Botre

    I b trippin

    Area.getRandomPosition() currently returns a random tile without accounting for its collision flag, which an be a huge ballache in certain situations :p Will probably make a getClosestPosition() as well, but still testing some stoof (hence the tile painting for debugging) The room detection is mainly to check if you are in the same room as an entity, and if not it will look for an obstacle to handle to get access to that room ^^
  20. Botre

    I b trippin

    Collision flags for areas (allowing for proper getRandomPosition methods :p) and room detection.
  21. Botre

    I b trippin

    Absolute power
  22. Without pouches? Like 600
×
×
  • Create New...