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Botre

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Everything posted by Botre

  1. You aren't a noob / child anymore. It's not the game, it's not the community, it's you ^^
  2. gratz
  3. Welcome back brochacho $$$
  4. Botre

    OSBot 2.2.12

  5. Ouch..
  6. We all know who the true king is.
  7. Emoscape lel
  8. very nice initiative
  9. Welcome to the dark side.
  10. I'd say firemaking is relatively safe.
  11. You need money to spend money. The reason they wanted to change their market model is because they don't have money to spend money (well either that or they are really greedy).
  12. Couldn't agree more
  13. They are inactive because of lack on incentives (emotional, financial) and / or just lack of time. Nice read. Monthly and/or higher fees are a requirement for proper financial incentives. Because the community refused these changes to the market, they get less or less-quality updates (because there's less money to pay for development time) This was a necessary action to keep their scriptwriters. They were actually up for this, but the scripters couldn't agree on a system for this.
  14. Lies o'clock sharp. /thread
  15. Hi Roomscape
  16. u care for some d in a b ?
  17. Quickly rewrote this for you, let me know if something isn't clear (derived from your code, it's not how I would do it myself, but this should work ^^) final int[] worlds = {308, 316, 381, 382, 383, 384, 393, 394}; public int i = 0; worldHopper.hop(worlds[i]); new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return myPlayer().isVisible(); // instead of using isVisible you should probably use the client's login state. } }.sleep(); if (i >= worlds.length) { i = 0; } else { i++; }
  18. or it will stay stuck in the loop for ever and ever, if you go down this route make sure you add a timeout :p
  19. You can override it to remove functionality / disable it entirely. Hook != Solver, RandomSolver != RandomBehaviorHook. Clearing hooks doesn't mean disabling the solver per se. script.getBot().getRandomExecutor().registerHook(new RandomBehaviourHook(RandomEvent.RUN_AWAY_FROM_COMBAT) { @Override public boolean shouldActivate() { return false; } });
  20. The RandomEvent enum does not refer to a solver: You can override the event in question like this: this.getBot().getRandomExecutor().registerHook(new RandomBehaviourHook(RandomEvent.RUN_AWAY_FROM_COMBAT) { //STUFF };
  21. ^fuck no
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