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Botre

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Everything posted by Botre

  1. Rune knives Rune bolts Alch values
  2. Apparently he doesn't value your contribution enough. Ego trip, reasonable reaction to your code or bad business decision making (perhaps a mixture of all three). Either way, the public doesn't need to know about your arrangements (or lack thereof), it's unprofessional and it won't change his mind, quite the contrary. Some very reasonable points in your post, don't get me wrong about that, but it's an argument between you and him and there's already enough e-drama in this community as it is. A week of daily updates was promised, an obvious attempt at trying to restore the community's trust, give the man a chance at least.
  3. Axes Knives Bot gear Pking gear Bolts Etc...
  4. Botre

    WIP

    Some of the things I have said to myself on runscape while testing OSChat...
  5. Botre

    WIP

    Soon
  6. Botre

    WIP

    Not yet ;)
  7. Botre

    WIP

  8. Botre

    goobai

    *bark*
  9. peace out brochacho!!!
  10. I haven't used the localwalker for weeks now so I wouldn't know about your specific issues sorry :c
  11. I actually advised against monthly payments in the scripter's section for a long time because I knew most people wouldn't like them. The problem is that you are disliking them for the wrong reasons, and I have tried my best at convincing the consumers. But consumers got used to a market that didn't value providers. Product too expensive -> reduction of demand Not enough return from product -> reduction of supply / reduction of quality I for one will not be wasting hundreds of hours on customer support / extensive testing / feature additions / immediate patches and many more if there's no money to justify such things. I don't mean to sound cocky, but I value my time and don't feel like giving it away to people who refuse to see the value of it.
  12. God damned swizzie
  13. What's so fundamentally wrong with monthly payments?
  14. You won't see a market like the OSBot 1 anywhere for as long as it lasted here. OSBot will not die, leechers and cheapskates will leave, too bad, but not really.
  15. Those who know the true value of time in runescape + Those who know the value of time invested in writing scripts Most of you don't realize these values, and I can't blame you for that, mainly because you were spoiled by the previous market and the majority of you guys don' script. There's no cheaper (long-term) alternative to leave OSBot for.
  16. @pecher If it fucks up it means something isn't right in your script logic. It means your script isn't interruption proof.
  17. It helps at keeping their scripters. I'm all for payable, but not at the expense of the script providers.
  18. Your point?
  19. Looking forward to this
  20. If they remove monthly fees without providing an alternative that would allow for REGULAR payments for scripters, then I'm not staying. Funny how y'all threaten to leave, to where? Oh you mean the even more expensive communities? Don't mention TB or expect them to be different in the long term, same scenario will happen if they refuse to learn from OSBot's mistakes (they are making the same ones OSBot made at its genesis, but they won't be able to sustain their market model for a whole year like OSBot did, that's just not going to happen). You have been spoiled by the previous market model.
  21. Dude. You better be on skype on a daily basis.
  22. I did understand your code, I don't think your position grabber is more advanced than mine in any way (I'm talking about the position grabber here, not the walking part). Concerning my code. What is too complex? What is redundant? If you have a walking snippet that's better / more human-like than mine feel free to post it. I'd love to see how it should be done Edit: I'll be offline for the rest weekend but looking forward to your response ^^
  23. I see your points. I never claimed my snippet reproduces human behavior perfectly or even got close, all I said was that if you are trying to emulate such behavior it requires complexity. If you think my snippet is more or as ban-productive as the average walker, then fair enough, I don't have any empirical data to contradict that stance. I might be fooling myself, but to me my snippet looks more human-like than any other walker I ever used. Returning the closest tile from an array isn't the most intelligent design either however :p This could be checked for via collision flags / rooms, might be a bit processing heavy though (unless you cache the data, which is probably how I'll do it ). I like some control over my walking, if you're fine with localWalker.walk(Position position), then fair nuf I guess :p
  24. @hero please continue posting nicolas cage gifs, those are actually funny.
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