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OSBot :: 2007 OSRS Botting

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Botre

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Everything posted by Botre

  1. Botre replied to Botre's topic in Spam/Off Topic
    mhm me likey haven't actually ever played with the rs cache, looks fun
  2. Botre replied to Botre's topic in Spam/Off Topic
    Well actually, now that I think of it, you wouldn't have to load the pre-written map data for all tiles at once. Could be do-able actually :p
  3. Botre replied to Botre's topic in Spam/Off Topic
    Wait, I'm aware you can't pathfind beyond your currently loaded region, well you could if you use a d* style algo I guess. Swizzie told me to get "all" mapdata, I was wondering (and still am) what he meant with that, that's all Edit: lel if you actually thought I even considered collecting collision data for the whole rs map
  4. Botre replied to Botre's topic in Spam/Off Topic
    Oh I actually have a method to load all tiles of the loaded region It doesn't take that many resources lel, especially if you cache the map data instead of reloading it every time. It's how most path walking works (not including hard coded paths), I'm actually quite sure OSBot's localWalker works that way, except they don't cache the map data, which is a shame and expensive Edit: replace all path- "walking" with "finding" :p
  5. Botre replied to Botre's topic in Spam/Off Topic
    What other data are you talking abouuuuuuuuuuuuuuuuuuuuuuuuut (what am I missing out on ? )
  6. Botre replied to Botre's topic in Spam/Off Topic
    What did u mean by "all" mapdata then ?
  7. Botre replied to Botre's topic in Spam/Off Topic
    "All" as in web walk ?
  8. Botre replied to Botre's topic in Spam/Off Topic
    Area.getRandomPosition() currently returns a random tile without accounting for its collision flag, which an be a huge ballache in certain situations :p Will probably make a getClosestPosition() as well, but still testing some stoof (hence the tile painting for debugging) The room detection is mainly to check if you are in the same room as an entity, and if not it will look for an obstacle to handle to get access to that room ^^
  9. Botre replied to Botre's topic in Spam/Off Topic
    Collision flags for areas (allowing for proper getRandomPosition methods :p) and room detection.
  10. Botre replied to Botre's topic in Spam/Off Topic
    Absolute power
  11. Botre posted a topic in Spam/Off Topic
  12. Without pouches? Like 600
  13. TWC Y'all know who I mean
  14. Botre replied to RoomScape's topic in Spam/Off Topic
    ^see what I mean?
  15. Botre replied to RoomScape's topic in Spam/Off Topic
    Trying to steal your crown ? More like shitting on it. He makes everyone miss you.
  16. ello brochacho
  17. The script doesn't handle randoms, the client does. APA isn't available for a couple of days, I think he comes back home tomorrow
  18. All of those fall under the script statistics ^^ Thanks for the input!
  19. Botre replied to muchacho's topic in Spam/Off Topic
    no such thing as double xp in OSRS.
  20. 0. Hide / unhide paint. 1. Script statistics (xp, gathering information, progress, etc...). 2. Open OSChat (a feature I pitched to the devs a couple of months ago but was ignored) 3. Take a screenshot (with support for immediate uploading of the image to an external image host). 4. Link to script thread. Post your ideas! What do you need as a botter on your paint? What do you hate as a botter on your paint?
  21. Botre replied to Dashboard's topic in Spam/Off Topic
    If you make it a visual programming language, such as max or scratch (lol) then I this could be revolutionary. If it's just going to be a scripting language then you should probably not bother (except for the learning experience maybe ^^)
  22. 1-3 days if you nolife (bot) it Maybe 3-5M
  23. Don't log out directly after you completed the tutorial. Don't make > 3 accounts from the same IP. Add tons of randomization to your scrip3 ... Haven't gotten an bans on my tutorial script after I set myself those rules.

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