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Botre

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Everything posted by Botre

  1. HIGH
  2. I'm pretty sure they all have different IDs even when on the floor, use the name instead of the id for picking it up
  3. Refresh your scripts It automatically appears in your script manager
  4. Script logos have to be 180x180. Looks neat tho
  5. Some super neat stuff in here!
  6. It's called trial and error :p
  7. Giggled..
  8. lel
  9. I like to account for weaker systems and people running multiple instances at the same time. Anyways, both methods have their merits, I won't deny that Yours respects conventions, mine doesn't, this was a deliberate choice but thanks for pointing it out anyways Now... let's all have java make-up sex.
  10. I chose the best solution to a specific problem, how's that bad practice? Deliberately ignoring conventions or standard practices can be rewarding (I ended up with a better end result, can't deny that). You're all convention slaves Clarification: Better in terms of performance in this specific situation: small refresh cycles (constant data updates) + in a scenario where jagex doesn't update the skill caps (I extended the levels to 200 in my local snippet just to make sure, though we all know that extension was quite unnecessary).
  11. This isn't a massive business application. I'll extend the table to level 9999999. That way I won't ever have to worry about updates + have the best method performance-wise at the same time.
  12. I didn't have to record it manually. All I had to do is use use a snippet similar to yours to automatically generate that array, a 30 seconds job. You don't need dynamic code considering the experience caps are static. Some people like small refresh rates so their data is constantly updated. Bad practice, fair enough, but in this case it's actually the best solution.
  13. Aesthetics < performance. Mine requires less CPU than yours, go ahead an prove me wrong. Ugly as fuck, who gives a shit? Also, I never told you to add a ternary to your code :p
  14. Isn't that what my ternaries do ? x > 0 ? x : 0; I'm confused, which method are you talking about ?
  15. It's all about CPU management. That math is quite heavy, especially if you call it every time the onPaint refreshes :p
  16. Why do you care about signature limitations if you think hyperlinks are so great?
  17. I have around 8 ready for OSB2. I wish you would have told me if my signature bothered you, I would gladly have changed it. 4 means I will only be able to advertise 50% of my future scripts, possible even less. Couldn't you just add a space limitation instead of an image one? Would make more sens imo.. If that's not possible, then so be it.
  18. I count 6 images tho. Please, don't punish the whole scripters group just because you didn't like my signature. I'll make sure my next signature will be less intruding (for lack of a better word :p)
  19. You have more than 3 images in your sig. If you were just a scripter that wouldn't be allowed anymore :p
  20. Fair enough. But you could have just asked me to make the images smaller or something instead of reducing the number of images for everyone.. Whatever it's not a big deal, not going to bitch about this I'll find another (hopefully less annoying) way to get noticed I guess :p
  21. That's totally how advertising works, hide your message, make it as unnoticeable as possible, don't try to stand out. It was too visible, good. That's the way to go when you want your product to get noticed. Whatever. Sorry if it bothered anyone, could have just asked me to make the images smaller or something instead of reducing the number of images for everyone..
  22. Happy now Maldesto? Can't believe it bothers you that I care to advertise the scripts OSBot gladly takes a cut from. Bullshit
  23. I wouldn't mind you getting more images, you could even have as much as scripters get (which btw is unlimited not ten).
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