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Everything posted by Banes
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There have been recent changes to the map. For instance, Remmington now has a port where you can travel to corsair cove from. So if you try to travel to western Remmington you can get web walking failure. Similarly, if you are on the Remington port you will also get web walking failure
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Hey Explv, the map needs an update due to several changes in the new update.
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Hey Explv, For runecrafting water runes, the script weirdly uses Draynor bank even though Lumbridge castle bank is visibly closer. Also when rune crafting with a tiara, the bot still only withdraws 27 pure essences, Any fix possible for this?
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Poon Tang
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Hey @Czar, Bad news as above buddy. The script is broken. Here are my settings: Dev Build 2.5.40 Mirror Mode Script settings NPC - Minotaur Anti-pattern mode Nothing else --------------------------------------------------------------------------------------------------------------------------------------- Here is the log: [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_stay) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fightzone_loot) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_readyclick_npc) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_smart_safespot) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_spec_min_target_hp) changed from () to (40) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_npc_tile_dist) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_fight_with_cannon) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_safespot_priority) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_force_fightzone) changed from (1) to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_1) changed from () to (15) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_cannonball_range_2) changed from () to (15) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_cb) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_att) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_str) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_def) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_rng" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_rng) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_mge" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_mge) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_ov_potion_pra" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_ov_potion_pra) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_combat) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_return_safespot_no_loot) changed from () to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_rockhammer) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_bag_of_salt) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slayer_ice_cooler) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][02/14 10:07:56 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (aio_fighter_special_wait) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_b2p_wait_food) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_save_bounds) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_stopcon_safe" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_stopcon_safe) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_real_distance" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_real_distance) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_multicombat) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_reattack_target) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_expeditious" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_expeditious) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_slaughter" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_slaughter) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_allow_wildy) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_wildy_emergency_tele" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_wildy_emergency_tele) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][02/14 10:07:56 PM]: Command (ss_lootbag_mode) changed from () to (0) [INFO][Bot #1][02/14 10:07:56 PM]: Special change from (0) to (100) [INFO][Bot #1][02/14 10:07:56 PM]: Cannon mode NOT activated! [INFO][Bot #1][02/14 10:07:59 PM]: [FFA1] Fighting target at [x=1902, y=5200, z=0] [ERROR][Bot #1][02/14 10:07:59 PM]: Error executing event : org.osbot.rs07.event.InteractionEvent$CameraControl@dad1c7 java.lang.NullPointerException at org.osbot.rs07.api.map.Position.isVisible(zj:111) at org.osbot.rs07.api.model.Character.isVisible(nf:50) at org.osbot.rs07.event.InteractionEvent$CameraControl.execute(pg:71) at org.osbot.rs07.event.EventExecutor$2.run(ci:229) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:01 PM]: Changed interaction! [INFO][Bot #1][02/14 10:08:01 PM]: We attacked our first target, wewt. [INFO][Bot #1][02/14 10:08:01 PM]: "attacked_before" changed to "1" [INFO][Bot #1][02/14 10:08:02 PM]: KillCounter error: java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22(Native Method) at client.ec.getNext(Unknown Source) at org.osbot.rs07.api.util.NodeDequeIteratorG.next(qi:72) at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:8) at org.osbot.rs07.api.model.Character.getHealthPercent(nf:498) at a.c.a.con.D(lh:28) at a.c.a.con.M(lh:59) at perfect.scripting.LoopScript.M(yo:629) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:02 PM]: Exception in script thread 2: java.lang.NullPointerException at org.osbot.rs07.api.util.NodeDequeIteratorG.<init>(qi:275) at org.osbot.rs07.api.model.Character.IIIIIiiIIIIi(nf:225) at org.osbot.rs07.api.model.Character.getHitBarLoopCycle(nf:423) at org.osbot.rs07.api.model.Character.isHitBarVisible(nf:34) at org.osbot.rs07.api.model.Character.isUnderAttack(nf:278) at org.osbot.rs07.api.Combat.getFighting(ni:112) at org.osbot.rs07.api.Combat.isFighting(ni:76) at a.c.a.CoN.D(sf:97) at perfect.scripting.LoopScript.m(yo:2123) at a.COm3.b(ol:836) at a.COm3.onLoop(ol:2267) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tf:5) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "0" [INFO][Bot #1][02/14 10:08:16 PM]: "ss_kill_counter" changed to "1" [INFO][Bot #1][02/14 10:08:17 PM]: Changed interaction! -------------------------------------------------------------------------------------------------------------------------------------------------------------- The bot hangs after 1 kill. Also no paint GUI etc as above. Unfortunately, I have to say that the script has been working less than ~10% of times since I bought it (over 2 script updates). Please fix script.
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Can't wait for the results. Keep up the good work.
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Literally can't wait buddy.
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Hey @Czar, In terms of paint, either hiding or reducing size may help. I have tried the v2.5.39 and 2.5.40 Dev Builds to see if CPU usage would reduce. So far I've only encountered high CPU usage on this script. This may be due to too many script lines that are inappropriately activated or are failing to resolve. I also have some good and bad news. First with the good news. When I have tested the script with different configs, you notice the script idling out (whether it be due to looting options or otherwise). However, I have noticed that if you just pause and restart the script then in certain cases it may self resolve. This is a good sign and may help you isolate the exact issue with regards to what is going wrong for the script. The bad news is unfortunately from a botter's perspective this reduces or even destroys the freedom that comes with botting (being afk etc). The botter will have to stay at his screen to ensure the bot is working and if not, implement what I have written before.
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Hey, Czar could you also look into the bone burying option, please. Currently, the bury options are either on full inventory or a set amount (which cannot be changed) that is set to 3. Could you enable the changing of the latter setting?
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You, sir, are a Legend.
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@Czar Unfortunately, the script is still broken even after the update to v235. The script would start killing as normal and loot for a 2-3 kills before shutting down and standing there. If there was any more loot from the last kill it will not pick it up. Also the following commands are not working for me. F2 F5 F10 Here is the debug logger: [INFO][Bot #1][02/04 08:52:03 PM]: Command (ab_mouse_outside) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_stay) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_loot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_readyclick_npc) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_smart_safespot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_npc_tile_dist) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_fight_with_cannon) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_safespot_priority) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_force_fightzone) changed from () to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_1) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_2) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_cb) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_att) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_str) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_def) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_rng" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_rng) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_mge" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_mge) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_pra" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_pra) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_combat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_no_loot) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_special_wait) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_b2p_wait_food) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_save_bounds) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stopcon_safe" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stopcon_safe) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_real_distance" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_real_distance) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_multicombat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_reattack_target) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_expeditious" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_expeditious) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slaughter" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slaughter) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_wildy) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_lootbag_mode) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_0" changed to "Mithril_full_helm" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_0) changed from (Mithril_full_helm) to (Mithril_full_helm) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_1" changed to "Red_cape" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_1) changed from (Red_cape) to (Red_cape) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_2" changed to "Amulet_of_power" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_2) changed from (Amulet_of_power) to (Amulet_of_power) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_3" changed to "Mithril_scimitar" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_3) changed from (Mithril_scimitar) to (Mithril_scimitar) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_4" changed to "Mithril_platebody" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_4) changed from (Mithril_platebody) to (Mithril_platebody) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_5" changed to "Mithril_kiteshield" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_5) changed from (Mithril_kiteshield) to (Mithril_kiteshield) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_6" changed to "Mithril_platelegs" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_6) changed from (Mithril_platelegs) to (Mithril_platelegs) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_8" changed to "Fighting_boots" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_8) changed from (Fighting_boots) to (Fighting_boots) [INFO][Bot #1][02/04 08:52:04 PM]: Special change from (0) to (100) [INFO][Bot #1][02/04 08:52:04 PM]: Cannon mode NOT activated! [INFO][Bot #1][02/04 08:52:04 PM]: [FFA1] Fighting target at [x=1872, y=5189, z=0] [INFO][Bot #1][02/04 08:52:05 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:06 PM]: "hide_paint" changed to "1" [INFO][Bot #1][02/04 08:52:06 PM]: Command (hide_paint) changed from () to (1) [INFO][Bot #1][02/04 08:52:06 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:07 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:08 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:08 PM]: [FFA1] Fighting target at [x=1872, y=5190, z=0] [INFO][Bot #1][02/04 08:52:09 PM]: "hide_paint" changed to "0" [INFO][Bot #1][02/04 08:52:09 PM]: Command (hide_paint) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:10 PM]: [FFA1] Fighting target at [x=1871, y=5191, z=0] [INFO][Bot #1][02/04 08:52:10 PM]: "var_attacked_npc" changed to "2105" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 2s until we reach 3 npc dist or var_attacked_npc is 0" [INFO][Bot #1][02/04 08:52:11 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:11 PM]: We attacked our first target, wewt. [INFO][Bot #1][02/04 08:52:11 PM]: "attacked_before" changed to "1" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 1.2s after reaching the npc dist success" [INFO][Bot #1][02/04 08:52:12 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:13 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:14 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:36 PM]: Stopping next attack! [INFO][Bot #1][02/04 08:52:36 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][02/04 08:52:36 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][02/04 08:52:36 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_x" changed to "1871" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_x) changed from () to (1871) [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_y" changed to "5191" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_y) changed from () to (5191) [INFO][Bot #1][02/04 08:52:38 PM]: "stop_combat" changed to "1" [INFO][Bot #1][02/04 08:52:38 PM]: Command (stop_combat) changed from () to (1) [INFO][Bot #1][02/04 08:53:28 PM]: "inv_change" changed to "1"
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Explv's AIO script has an option to use Lumbridge Range. Perhaps start there to get an idea on coding for such an option? Also, the reason I'm asking for that range is that of the bonus to cook/burn level it provides. Banes
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Hey, Is it possible to include the Lumbridge castle range into the script? Banes
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Hey Czar, I'm having probem with the 234.1 version of the script without low CPU usage option. The script will kills one monster but then hang waiting for the loot to appear, despite the loot being visible in front of the bot. Also with regards to the Stronghold plugin, the bot just remains still and does not fight or loot at all. Any suggestion>
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Good idea.
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Yes. For instance, I set the script to cook 500 salmon. Afterward, I may want to use another script or do something else, but the script auto logs off. Any way to stop this?
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Hey Explv, I had a suggestion regarding the script. Is there any possibility that you could add a button that specifies whether to log out after task complete or to stay logged in? I often find that I set tasks and it logs out afterward straight away. In some cases, this helps but in others it doesn't.
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May I have a trial of the AIO Cooking script please?
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Has the v235 been released or is it still waiting for SDN approval? I've tried to use the fighter but its still in the v234.
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That's more bot like in my opinion. As a human I would use Lumbridge even though I understand that in terms of tiles Alkharid ay be closer.
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Any ETA on the update buddy?
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Hey Explv, Would you mind looking at the banking script for fly/bait fishing at Lumbridge? In banking mode, the bot runs to Al-Kharid bank whereas I would have though Lumbridge bank was closer.
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Dude you need to take this to premium. This script literally is one of the best I have seen so far.
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Hey Explv, With regards to the smithing script, it has difficulty picking the right option at the smelter/furnace. For instance, if I set the script to smelt steel bars, at the furnace the script will repeatedly click the gold bar option rather than steel bars.