Everything posted by zScripz
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why so meny auto Renewal scripts?
Meh I have 3 scripts on the SDN now, and none are auto renewal. I feel that once you buy you shouldn't have to pay again.
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WOOOOOOOOT MASTER CHIEF IS BACK
Glad to see him back
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zLooter - Loots in Varrock or the Wilderness for great profit!
Info: -Loots items in the wild at edgeville (world 2) or west varrock (any pvp world) Where can I get it?: SUSPENDED! Setup Video: Usage: Adding priority/ignore items: (COMPLETELY OPTIONAL! If you you add none, it would loot everything) To specify to ignore/prioritize a certain word, use #Word (MAKE SURE THE FIRST LETTER IS CAPS) To specify ignore/prioritize a specific item, just add the item's EXACT name (for instance Rune axe) Ex: ignoring all bronze items: TIP!!!!!!!: If you want to only loot specific items, just add #A - #Z to your ignore list, then add the items you want to prioritize to your priority list, like such Tile range to search: Self explanatory, go around 70-80 or you'll fuck it up, and it WILL get stuck Location: I hope you can figure this out... Banking: Self explanatory Body search: Looks throughout the wildy/varrock, finds a body thats dieing, stands on it an spam clicks. THIS MAY CAUSE YOU TO ATTACK ANOTHER PLAYER SO MAKE SURE IF YOU ENABLE THIS YOU ARE LOW LEVEL!!!!!!!!!!!!!!!!!! Bugs (current version: 1.0): -Banking at edge can be shaky, give it some time -PLEASE TELL ME ANY BUGS! I WILL FIX THEM ALL PROMPTLY! *NOTES (PLEASE PLEASE READ!!!!): First, I'd like to apologize to all pkers for the massive amounts of looters who may be coming to the wildy Banks when (if selected) Under attack Poisoned Inventory full Yes I know the paint is shit right now, I will be updating it. Thanks, zScripz
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zCluez - OSBot's first clue scroll script!
Well, I gave you the most clues. Free version pl0x. Here's my system: Detail all clue scrolls in the XML. Create new instances of a 'clue scroll profile' that validates, parses and interpret the information for every documented clue scroll read from the XML file. Cache all the profiles in a Hashmap as values. The keys will be the clue scroll ID stored in the profile's instance. Check inventory for an item named "Clue scroll". If found, acquire its ID. Query the cache to find the details of that clue scroll. If not found, throw an error displaying something like "Clue scroll [iD] is not documented." Analyse the gotten instance and generate a new outcome, i.e., displaying the information or instructing your bot to act upon the information. The hardest part of this process is the first two tasks...and possibly the last task if you're creating a bot. Right, the only problem I see with this method is that should something go wrong, its very hard to fix. Right now I am leaning to creating a separate controller for each specific clue - more work, but better stability. Obviously looping through 100+ clues isn't efficient, so it finds the best node to go to based on ID. Updates: Just some more data collection 2 weeks off start tomorrow expect (hope) for a free public beta by the end! Fail-safe methods could be made generic and consistent, with the only variants in their handling being down to the extra data/information for the clue scroll. I obviously can't know how your node system works, but I assume you're crating individual classes for each clue? Yeah, you're right, I'm handling each clue with an individual node. Obviously a generic handler would be MUCH easier for me (as compared to hardcoding each clue) but the problem is, with clues there are just so many variations that could cause problems. In addition, like I said earlier, if a problem does come up, I can fix it extremely easily. I'm still not completely decided yet. Finished 25/110 clues
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Selling 1 YEAR Skype Premium! Admins + Mods = FREE VOUCHER!
Are you serious kid this a free service from skype. Please get a life https://collaboration.skype.com/promotion/
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Favorite Starbucks Drink?
Water its delicious 10/10 would reccommend
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Ask Me Anything
Are you planning on leaving because Master Chief was banned?
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What's Your Christmas Name?
Scrooge the vomiting sana ..im ok with this
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zCluez - OSBot's first clue scroll script!
It doesn't matter whether I read from the interface or IDs I get the same result I know. That's why I'm saying read interface instead of getting IDs. Getting all 110 IDs may take weeks. Getting all the interface text will take like an hour of copying from the wiki. I already have all IDs they're linear, just a little scrambled How'd you get the rest of the ID's I know what the IDs are, not what clue they correspond to :P
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zCluez - OSBot's first clue scroll script!
It doesn't matter whether I read from the interface or IDs I get the same result I know. That's why I'm saying read interface instead of getting IDs. Getting all 110 IDs may take weeks. Getting all the interface text will take like an hour of copying from the wiki. I already have all IDs :P they're linear, just a little scrambled
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zCluez - OSBot's first clue scroll script!
It doesn't matter whether I read from the interface or IDs I get the same result
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zCluez - OSBot's first clue scroll script!
Well, I gave you the most clues. Free version pl0x. Here's my system: Detail all clue scrolls in the XML. Create new instances of a 'clue scroll profile' that validates, parses and interpret the information for every documented clue scroll read from the XML file. Cache all the profiles in a Hashmap as values. The keys will be the clue scroll ID stored in the profile's instance. Check inventory for an item named "Clue scroll". If found, acquire its ID. Query the cache to find the details of that clue scroll. If not found, throw an error displaying something like "Clue scroll [iD] is not documented." Analyse the gotten instance and generate a new outcome, i.e., displaying the information or instructing your bot to act upon the information. The hardest part of this process is the first two tasks...and possibly the last task if you're creating a bot. Right, the only problem I see with this method is that should something go wrong, its very hard to fix. Right now I am leaning to creating a separate controller for each specific clue - more work, but better stability. Obviously looping through 100+ clues isn't efficient, so it finds the best node to go to based on ID. Updates: Just some more data collection 2 weeks off start tomorrow expect (hope) for a free public beta by the end!
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Master Chief/Patrick Banned
That's unfortunate, he was really a good moderator
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[FREE BETA - PRIZES] zLooter - Make mad stacks by getting pkers mad af
Script is complete and coming to the SDN soon
- - Project rClueScroll - Data Collection Help Needed!
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Superscript factory can't tell full inv
Superscript's creator is banned, so if there's a problem, you're SOL
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zCluez - OSBot's first clue scroll script!
Thanks liverare, not doing level 3's but maybe someday . -About 75% done with the clue handler, should make adding clues be super simple EDIT: Completely finished with the backbone handler Currently: Analyzes your clue Finds the best node for this clue and executes this node
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zCluez - OSBot's first clue scroll script!
I've been looking for a project to keep me occupied for a while, and I definitely think this will challenge me and hopefully provide the community with a great script! Basic layout In the process of creating this script, I thought long and hard on what would be the best setup for the project. I created a node based script framework a while back, but I never really used it as none of my scripts really called for it. However, with the upcoming OSBot 2.0 release, which is very similar in style to nodes, I decided that for each clue, I will create a separate node. The advantages here are obvious; easy editing as well as very uncluttered code. Of course, looping through 90+ Ids isn't ideal, so obviously in my main controller I will have a way to per-determine the next node to advance to. Features Very simple, steal clues from HAM members, go to the bank get the needed items, go to the area, perform the needed actions. Other things If any of you have ANY level 1 clues, PLEASE send me a screenshot of the clue as well as the ID of the clue. The person who sends me the most of these pics and IDs will receive a free copy of the script, as well as my eternal gratitude PRIZES!!!! LOOK HERE I am offering 4 great prizes!!! All you have to do is send me a picture of a level one clue scroll (with its itemID (get by using grounditem info in advanced settings))!!! The person who sends me the most: ALL MY SCRIPTS + $10 Second place: My clue scroll script Third: Any of my scripts, except for my clue scroll script WILDCARD! IF YOU SEND ME AT LEAST 5 CLUE + PIC COMBOS YOU ARE ENTERED IN THIS: You can win ANY script in the SDN! YOUR CHOICE! SEND ME YOUR CLUE + ID PICS IN A PM PLEASE! EXAMPLE: http://i.imgur.com/PCuSvgD.png (courtesy of Monkalishous) (Sorry for spelling your name wrong ) Progress: Finished, In progress, Unfinished -Stealing from HAM members -Banking -Clues (94/95) #1LEFT1LEFT: Data for ~94/95 clues [PROBABLY ALL CLUES DATA GATHERED!!] 93 clues actually completed (Most of these have been tested and verified), with one clue not to be supported (Canifis)
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More Script Managers or an Updated System
I think Alek's doing a great job alone, its a question of trust as well.
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[FREE BETA - PRIZES] zLooter - Make mad stacks by getting pkers mad af
Beautiful update pack 3 hopefully coming out tonight, I have to take the ACT though
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CPU Usage High?
I think Jagex must have updated something, because I'm getting this too..
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More Script Managers or an Updated System
getPassword() already throws a security exception Also, in order to have public betas for my scripts that may become paid, I verify it with my online server. Denying connection to outside servers would be bad, not only for paints but also for keeping track of stats and what I said before.
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[FREE BETA - PRIZES] zLooter - Make mad stacks by getting pkers mad af
Ty sir, I will upload v 0.3 tonight, it will have body search and hopefully be much more stable, and you guys actually will get a chance to get that 24H proggy
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Give me ideas please
go naked, put your dick on the principal >>>PROFIT
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[FREE BETA - PRIZES] zLooter - Make mad stacks by getting pkers mad af
Uploading patch package .2; fixes include: -Faster detection of being in combat -Added a choice in gui to run and bank if you have been hit (if not, it will keep looting, it may die but it will walk back) -Re did looting system, hopefully it should be a little better at recognizing the closest -Added a simple profit logger PLEASE GUYS READ THE THREAD! IF YOU WANT TO PRIORITIZE OR IGNORE A GROUP OF ITEMS DO #(item); for instance - prioritizing all rune items would be #Rune Also, you can save and load settings with the save and load button!!! TO COME! Body search: looks for people dieing, sits on their death spot and spam clicks, support for saving on macs