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Joseph

Trade With Caution
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Everything posted by Joseph

  1. Joseph replied to Joseph's topic in Snippets
    i was checking the widgets child to see if it contains the the orb to interact with it. Since the api doesnt contain a method. Also i only supplying the basic, the get run energy and stuff they could add it in there self. edit op too
  2. first of all its not grovvy its java. So change Skeleton.groovy to Skeleton.java. Also dont forget to compile your script, into the script folder in your osbot folder. (so you should have a skeleton.jar in your script folder) Also the api has been organized more instead of having one class with all these methods. For example new classes: LocalWalker Map, etc
  3. Joseph replied to Joseph's topic in Snippets
    wtf, the only thing you changed was making it into one line -.-, I want my code to be readable. For those new scripters. Also, your code will never return true if someone has the data orbs on because of return !script.settings.isDataOrbsActive() && (blah); so if this is improving code, i dont know what java is
  4. Joseph replied to Joseph's topic in Snippets
    pointless post
  5. Joseph replied to Joseph's topic in Snippets
    That's nice to know , i was just organizing my dependencies folder, i saw this method, decide why not release it. Also i have a question for you, ill pm it to you now
  6. Joseph posted a topic in Snippets
    public boolean enableRun(boolean on) { if (!script.settings.isDataOrbsActive()) return script.settings.setRunning(on); else{ if (script.interfaces.getChild(548, 93) != null) return script.interfaces.getChild(548, 93).interact(); else return false; } } Its nothing much to it, support both the orbs or using settings. edit: i updated op to support enabling method
  7. Still want me to bring back my aio prayer? since i hear that someone going to release theirs?
  8. Gotcha I'll bring back my AIO prayer
  9. I do like the new mouse algo, looks more human like
  10. mine is pretty simple
  11. OSBot is down, so i might as well make another one
  12. Joseph replied to Swizzbeat's topic in Spam/Off Topic
    I saw that, maybe a couple day before. But I haven't really seen him activate
  13. @Laz please do http://osbot.org/forum/tracker/issue-136-bank-deposit-all-except/ http://osbot.org/forum/tracker/issue-96-bankwithdrawasmode-report/
  14. Not all scripters are like that. You dont see me lying to my customers.
  15. Divinity > everybody
  16. Joseph replied to Zach's topic in Releases
    sweet , would be nice
  17. Let me know what the size is.
  18. so then were not allowed to create a one position polygon
  19. How exactly do i use it. I tried creating a PositionPolygon using just one position, then painting it using getPolygon. But nothing happens. Even before that i created the PositionPolygon, and used the methods contains entity position. And still nothing -.-
  20. ya that was a brain fart, i forget the defualt values is false . Thanks for that
  21. are you saying that im missing the semi colon?
  22. whats funny about it? wow, ive been doing this wrong all my life
  23. Comments like this . Also hopefully people understand why i put int parent in the constructor
  24. This is the class i use in my construction script. For the skill construction, it has two main interfaces, which are in the class. There is an interface that contains 3 slots. Then the other one that contains more then 3. Which varies from like 4 - 8. Pictures:

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