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Joseph

Trade With Caution
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Everything posted by Joseph

  1. Joseph

    Hai

    hi, i think we already meant before
  2. i think they have methods that you need, your just not finding them like for example the right click on a certain place. Under the mouse class (i read your other thread this might help) also i hope they fix the equipment tab
  3. [OSBot 2] im wondering how i could create a mouse press event and a mouse release event. i mean i see this class but il so minded fuck lol anybody want to help me?
  4. you have to check your tab once so it can check to see what items your wearing, it doesnt work to well with rings or arrows. Hes a little work around for dueling rings. Just leave the dueling ring in your inventory. Easier, less messy, and wont break.
  5. couldnt you do Anvil.interact(); i mean the argument for an interact method is a String... so it would accept nothing as the argument, and will still be considered null. I have tested it out, its just a theory
  6. oh shit i dont even fuck with those setting lol, never even notice it
  7. If you go to the position class in the API, there's a interact method, why don't you use that??
  8. Oh nice, you totally should release it when your done
  9. What exactly are your trying to a complication with this project?
  10. If you have any question feel free to ask. Even if it's an API question
  11. im not trying to spoon feed them, Im only supplying the basics.
  12. RS2Object objects = objects.closest("bank booth"); if (bankBooth != null) bankBooth.interact("Bank"); Who says this wouldnt work
  13. This is what is giving you problem RS2Object bank = closestObjectForName("Bank booth"); Osbot 2 doesn't have closestObjectForName() Osbot 2 uses objects.closest("bank booth");
  14. I'm looking for a logo for my AIO crafter. I really don't have much to offer. Trying to see if I can get it soon. So I could release the script as a beta version on the SDN. For tomorrow
  15. Joseph

    :maldy: emoji

    what you think @Maldesto
  16. um.... i dont know, im trying to aim for the first week of release.
  17. ill fix it quick edit: fixed
  18. How to use, simply add the player into your map. Then your able to access their skills, rank, level, and exp. I have to give some credit to @Swizzbeat, because i used parts of his snippet to build mine.
  19. Joseph

    Awkward

    That's never happened to me before
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