you can hover with entity#hover()
you can get player area player#getArea(radius);
filter entity, using name, if entity not interacting with you, and within your area.
base snippet
public boolean hoverNextEntity(String name) {
RS2Object entity = objects.closest(new Filter<RS2Object>() {
@Override
public boolean match(RS2Object o) {
//filter them out
return true;
}
});
return entity.hover();
}