Everything posted by Joseph
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How Making Rice Makes Borders :D
Why text so dark, I couldn't finish reading it
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Post here if you are an osbot OG
I don't even have to say it. They all k of I'm og
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OSBot 2.3.71 - Entity Interaction, API Cleanup, and New Skin
What you crying about kid? Why complain about the lack of updates when really you should be happy that there is even a mirror client.
- Request for Gold Amulet (U) Running
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COMPLETED (for now) Space Invaders [Java Project]
- Make bot only pick up item if his monster dropped it
feel free to choose While fighting create an area around yourself and check item around area after the entity is gone cache the position of the monster. see if there any item dropped (use area if monster is too big) and set it null once your done picking up- OmniPocket - Pickpocket anything (within reason) [TESTERS NEEDED]
me likely, keep up the good work- Check if player is disconnected?
Use the new responsive code Alek added- [Snippet] Smart Painter
- Fletching Additon
- Gambling problem
To beat an addiction you can't go cold turkey. You have to play it smart. I'm not sure of the timing distant between the buying of gold. This is what I say. You have to learn to control your urge. Start off with let's say 30 dollars worth of gold. The rule is you can't spend more or close to the amount you bought. This is more for like buy gold Bi-weekly or something. Let say you get 15m from the 30. Play it smart, take out like 3 mill from your bank for the day. Only stack that amount. If you make more money like your total is 5 mill now. Put away the 3 mill into your bank. You have 2 mill to waste or build up. The plan of the game is come in with something and leave with more or the same amount you came with. If some how you start losing money remember to leave before it starts to get worse. It's all about monitoring yourself. Meta cognition- Two simple questions
For the first question there an class in the api for it- AIO Construction
i still have my old construction script- Another random game dev screenshot
you made this game? edit: lol at the shut the fuck up butters- AIO Construction
good luck with this- Community Vote - New OSBot Skin
i vote for a change. If not black you could do a different color combo- [Snippet] Smart Painter
Hey everybody! Here another snippet from your truly Josedpay. Some time i get lazy having to create paint. Many of you guys probably use that little programs (forget name). i use to use it back in the days, but franky its still too much work. So i created this paint. Have fun everybody(for those who are wondering about that "null" sign. I cant spoon feed everybody, im making it even smarter ). FYI some of the oldest people from OSB contributed on this painter. I use some of their idea/work but revamped it. Hopefully someone in the future could do the same edit: just a head up it comment all over the class LocalPaint.java //the interface is a nested static PaintProperty.java exmaple: import java.awt.Shape; import java.awt.event.MouseEvent; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import com.divine.painter.LocalPaint.LocalPaintHandler; @ScriptManifest public class TestScript extends Script implements LocalPaintHandler { Shape myShape = null; //set the location to see the magic LocalPaint localPaint; @Override public void handleExtras(MouseEvent e, Shape shape) {} @Override public PaintProperty[] getPaintData() { //LocalPaint.rsFormat(long) return new PaintProperty[] { //LocalPaint.getFormatTimer(long) new PaintProperty("do you even like it?"), new PaintProperty("just let me know", 15), //the offset move the text over + 15 }; } @Override public int onLoop() throws InterruptedException { if (localPaint == null) { this.localPaint = new LocalPaint(null, this).setScriptInstance(this); this.localPaint.enablePainter(true); } return 700; } }- OS 49 Combat ACC.
- OS 49 Combat ACC.
- Glitch Found [Make Bank]
- OS 49 Combat ACC.
- Drop 5 of a certain item
public boolean dropOnlyThis(String[] blackList) throws IllegalArgumentException, InterruptedException { if (getInventory().contains(blackList)) { List<Item> list = getInventory().filter(new ContainsNameFilter<Item>(blackList)); for (Item item: list) { if (item != null) { item.interact("drop"); sleep(gRandom(400,100)); } } } return !getInventory().contains(blackList); } tell me if this helps- Quick-Hopper
it was kind of a bit obv if not there would not be a point in having an enum- Quick-Hopper
Oh nice I like the snippet my bug friend. Life is bug, bug is life- Money making
You should pm me and tell me some - Make bot only pick up item if his monster dropped it