Tile flags are only available when a region is loaded, these are needed to decide whether or not something is reachable. You could dump the tile flags to work out if something is reachable over a larger area.
private int[][][] test;
@Override
public void onStart() {
test = new int[7000][7000][5];
for (int x = 0; x < test.length; x++) {
for (int y = 0; y < test[x].length; y++) {
for (int z = 0; z < test[x][y].length; z++) {
test[x][y][z] = 128;
}
}
}
test = null;
System.gc();
}
Put this in your script and it will use about 3 gigs of ram. Dereferencing and forcing gc won't clean up the memory and it will stay in memory even after the script is stopped. Is this a known issue with osbot?
having trouble running the goblin mithril glove setting
it will try to withraw stuff, bank all, withdraw a falador tele and tell me that there is some error trying to get an item