Also, whenever it is going for more % and it is killing bloodworms, skeles, etc. it starts combat with a new target after killing the last one required at say ie. 83% when I want 88% and then immediately stops combat and clicks on the door to open it. Could you maybe find a way to check the % completed and when you only need to kill one more make 'open door' the next action. This would seem a bit less 'scripted'.