Another comment about a glitch. While running the script, it randomly decides it no longer wants to attack all the monsters. Will only attack one of the designated NPC and wait for that exact spawn to spawn again, at which point it will kill it again. It doesn't auto-retaliate to combat and will continuously try and attack the designated NPC that it wants to fight. Regardless of the fact that other NPC"s with the same name (e.g. fire giants) are attacking it, it will only go for that one specific spawn.