//Make 2 areas
private final Area WoodCut = new Area(0,1,2,3);
private final Area Bank = new Area(4,5,6,7);
if (getInventory.isFull) {
if (!Bank.contains(myPlayer) {
getWalking.webWalk(Bank);
} else {
//BankCode
}
if (!getInventory.isFull) {
if (!WoodCut.contains(myPlayer) {
getWalking.webWalk(Woodcut);
} else {
//Chop
}