Next update should be available by tomorrow if SDN updates and hopefully the final update before official release (if I don't get delayed any further).
Version 0.5 change log
Quite a big update, but if nothing unexpected shows up with the new code, the script should be live shortly Fixed a bug during Priest In Peril Improved interactions stability Improved banking stability Removed the Instructions section from the GUI Disabled the Debug Mode button as no one has ever reported the need to use it and I also noticed lots of users using it without actually reading the instructions Added Prince Ali Rescue to the available quests list Added Waterfall Quest to the available quests list Added Lost City to the available quests list Added a new section on the GUI called "Quick Start" which will offer options for running variious quest settings with 1 click of a button Added lobster to the food list The bot will now eat while performing any activity, including walking Implemented a new algorithm that defines prices for item data gathered during runtime
The 6 buttons on Quick Start section of the GUI:
F2P quests: Everything that is F2P except for Ernest The Chicken
All: All quests
7 Quest Points: Doric's Quest, Goblin Village, Cook's Assistant
Ava's accumulator: The Restless Ghost, Ernest The Chicken, Priest In Peril, Animal Magnetism
*** The script will only complete Priest In Peril on this mode if you have the 30 Ranged requirement for Animal Magnetism ***
Pure/NMZ: Imp Catcher, Witch's Potion, Lost City, Waterfall Quest, Vampire Slayer
*** Fight Arena, Gnome Tree Village should be added in next update ***
RFD: Cook's Assistant, Goblin Village, RFD Cook Subquest, RFD Goblin Subquest
*** More to be added soon ***
PS: The script should correctly complete Waterfall Quest on level 3 (aswell as all the Pure/NMZ quests) for those interested in generating accounts with 30 Attack/Strength fast.