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Token

Script Officer
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Everything posted by Token

  1. Token

    Stealth Quester

    Thanks for the report, the update I pushed should fix all bugs of this type including failing to fight the Khazard Ogre (if you experienced this during Fight Arena).
  2. Token

    Stealth Quester

    Thanks for the feedback. I uploaded more fixes for some webwalking issues few hours ago so the script should run smoother when SDN updates. If there are no bugs left, I will go back to adding more quests.
  3. Token

    Stealth Quester

    That will take a long time.
  4. Token

    Stealth Quester

    Well, it's generally intended to promote goldfarming. Hiring a quester for these quests would cost at least $20 per account, not to mention he takes days to actually complete the order and you have to give him access to your accounts. The script also allows you to complete these quests not on only 1 account but as many as you want.
  5. Because of fear that one day you shall come back and release more free scripts
  6. Token

    Stealth Quester

    It;s 24h There are scripts with higher monthly fees
  7. Token

    Stealth Quester

    Ok then... but why does it seem that I need some testers The script itself is stable, webwalking is not stable though.
  8. Going to watch porn tonight
  9. Token

    Stealth Quester

    I'll try to see if I can upload a temporary fix for that until webwalking is fixed. It does use safespots in Lost City and Fight Arena, I wouldnt recommend doing them right now as OSBot's webwalker is broken and it's very likely you may end up dying. Sure, but I doubt there is much to test until developers fix the webwalker so the script stops getting stuck. I have been testing the script myself lately and due to all the bugs in OSBot 2.4.48's webwalking code it fails on lots of quests. I was told there is nothing to do until the webwalker is fixed but I uploaded some temporary fixes which might make at least some of them work.
  10. Token

    Stealth Quester

    Thanks for the report, I have pushed an update which will fix this when SDN updates. It is apparently missing a dependency, I believe this can be fixed right now if you create a folder called "StealthProject" in C:\Users\<youruser>\Documents\ PS: OSBot's webwalking is in a very unstable phase right now and many quests might not function properly (my update with some temporary fixes for webwalking until developers address this is still pending approval but should be up in a few hours).
  11. Token

    Stealth Quester

    Does that happen every time you try to restart? Could you refresh your scripts and start it while logged in and tell me if the issue persists?
  12. Token

    Stealth Quester

    For those experiencing webwalking bugs, the webwalker in 2.4.48 is quite buggy after teleports have been added. I pushed an update which should fix the bugs as it might take a week until the developers address these bugs.
  13. Token

    Stealth Quester

    Is that mirror mdoe or stealth injection?
  14. Token

    Stealth Quester

    SDN has just updated and the issue has been fixed. Let me know if you encounter any other bugs. EDIT: There are minor issues with OSBot's webwalker in 2.4.48 where it doesn't handle obstacles properly. I have pushed a temporary fix for that until the issue is addressed.
  15. Token

    Stealth Quester

    There was an issue with a method which suddenly disappeared from the API in .48 (which was not supposed to be removed) . I uploaded a fix this morning and should be up later today when the SDN updates.
  16. Token

    Stealth Quester

    I updated the first post. Right now there has been a compilation error for osbot 2.4.48 due to some changes in the webwalker which were not supposed to be made. I uploaded a fix and the script should be working properly once the SDN updates later today.
  17. Scripters should have glowing and sparkling names, then we talk about sponsors
  18. Even GroundDecoration? Lol kidding, maybe there is something different in clipping flags for tiles containing GroundItem which the walking code does not handle. I never use anything but the position one because its definately the most stable one. If that one produces an error then all others will 100% be broken too.
  19. I never tried to walk to an entity but I guess it searches for a walkable position around the entity first so it can generate a path (walking to an unwalkable tile will result in no path found), the method which walks to an entity might simply be broken. Walking to a position is considered "lower level" than walking to an entity so it is generally more stable... but why are you trying to touch @Khaleesi ... :ph34r:
  20. I don't really understand what you are trying to achieve but there is clearly an error in your code and that is not those 2 lines. If you are trying to say that this error only occurs when the BreakManager interfers with your script then you should make a bug report on it.
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