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Token

Script Officer
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Everything posted by Token

  1. Token

    Stealth Quester

    Waterfall Quest requires a cash pile of at least 100k for those items (it won't actually use it all). I'll take a deeper look into banking as the last banking update might have modified lots of things in the calls to our API. I forgot to ask, are you running this on mirror mode or stealth injection?
  2. Token

    Stealth Quester

    That usually happens when you don't have enough money for whatever it is trying to purchase, was the cash pile withdrawn and deposited more than 150k? I'm rewriting the banking because it doesnt treat charged items properly (it just rebuys them if it requires more than 1 charged item for a quest, Waterfall Quest is the only one though).
  3. Token

    Stealth Quester

    Thanks for the feedback, let me know if you are having any further issues.
  4. Token

    Stealth Quester

    Thanks for the report, someone mentioned this yesterday, it's an error in the code where the script expects more swordfish than you have in the bank. I pushed a fix but the SDN hasn't updated in more than 2 days (it's really delayed because of the current state of SDN management).
  5. Token

    Stealth Quester

    Thanks for the report, I'll review the quest code, I believe Jagex might have modified the store widgets on the banking update.
  6. Token

    Stealth Quester

    Holy shit :troll:
  7. Token

    Stealth Quester

    Ok, thanks for the report, I'll take a look at code and see what I can modify to make it more stable.
  8. Only purpose of isAnimating() is to determine when a Character started performing an attack, other than that you don't have any reason to use it.
  9. Token

    Stealth Quester

    I believe I can add that, I'll take a look at the code to see how I could implement that in the current framework. Do you happen to have a "Event failed" message in your logger before dying? The script is supposed to wait until Sir Vyvin leaves the room, does it happen for the script to wait too long and the door closes so Sir Vyvin cannot leave the room?
  10. Token

    Stealth Quester

    Demon Slayer is just annoying, not really hard. Idk about Shadow of the Storm.
  11. Token

    Stealth Quester

    Thanks for the suggestion, that's a rather easy one, I guess I could include it in the next update.
  12. Token

    Stealth Quester

    Next update should be live when the SDN updates tomorrow. Change log: Version 1.1 (18.04.2016) If you run into any bugs or have a suggestion please let me know.
  13. Token

    Stealth Quester

    Beta testing was for other issues not related to banking/webwalking, issues which I believe have been fixed (such as small bugs on Priest In Peril, Animal Magnetism). I'm not sure about banking because that was allegedly fixed in .52 which was released just a few hours ago. As for webwalking, that's not fixed at all. The script includes temporary fixes for both webwalking and banking while they are fixed at bot level.
  14. Token

    Stealth Quester

    I'll post the change log tonight hopefully, for the next version of the script Thanks for the feedback, hope you enjoy it ... you know I can't give you unlimited auths.
  15. [scripter] should definately be allowed since scripters are more trusted than anyone else
  16. Token

    Stealth Quester

    It's been fixed for like 40 horus but the SDN hasn't updated yet, so the SDN version is not fixed.
  17. Token

    Stealth Quester

    Nah, I gave them 6 hour auths because some quests had bugs last week. I'm not going to reauth them again, I'm not even allowed to according to SDN rules anyway.
  18. Token

    Stealth Quester

    What messages do you have in the logger? Also the fix for Animal Magnetism is not on the SDN yet because it hasn't updated in like 2 days for some reason.
  19. Token

    Stealth Quester

    Thanks for the feedback
  20. Token

    Stealth Quester

    6h 12h 24h all depends on the state of the auths available at the given moment as they are strictly monitored by OSBot.
  21. Token

    Stealth Quester

    Don't worry about that, the last update fixed all bugs on the Animal Magnetism quest series, it's just not live yet because SDN hasn't updated. There was also a problem with a dialogue widget on Animal Magnetism and on Ectofuntus it might miss a bonemeal but they were all fixed on last push, SDN usually updates at this time of the day.
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