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Token

Script Officer
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Everything posted by Token

  1. Token replied to Token's topic in Others
    They are used in some areas where webwalking is not supported so it may not be able to completely some quests without the teleports, but I'll see if there's enough of them on which I can disable teleports for ironmen
  2. Token replied to Token's topic in Others
    I've reduced the amount of food for The Corsair Curse and the bot should continue to pickpocket the closest workman now, the update should be live
  3. Token replied to deadmanmode's topic in Spam/Off Topic
    The store does not support having a price with renewal and one without afaik
  4. Token replied to Token's topic in Others
    I've written some code for that in the past but never got to finish it. I'm not working on it atm but may consider it in the future since it's relatively short.
  5. Token replied to Token's topic in Others
    There is an iron man mode currently in development (press F5 on the GUI), right now it only supports 5 quests on which it automatically gathers required items. Other quests should work, but only if you already have the required items. If there are any items missing, the script will attempt to go buy them from the GE, but if you plan to obtain these items then you can open the logger and check what items it attempts to buy, it will print the entire list before going to GE. There are no potions required atm, but the food can be set on the GUI.
  6. Token replied to Token's topic in Others
    Depends on quest, most of them can be done on level 3's. Easiest ways to get some levels is doing quests like Witch's House. After you have 24 HP from Witch's House there shouldn't be any issues completing quests like Fight Arena, Tree Gnome Village etc. with air strike.
  7. Token replied to Token's topic in Others
    Is there any chance you remember what dialogue options it was selecting?
  8. Token replied to Token's topic in Others
    Was it the dialogue on zeah or the initial dialogue in port sarim? I usually do 1-2 quests myself, with skilling between
  9. The script jar is built using an artifact, so look under artifacts and add the simple json jar under the output structure
  10. The error comes from the way you built the script jar file, make sure you include the dependencies in the exported jar (simple json dependency in this case)
  11. Token replied to Token's topic in Others
    Try setting that delay or whatever number is on mirror mode to 50ms instead of the default 1000ms, maybe that's the problem
  12. Token replied to Token's topic in Others
    Was it on mirror mode?
  13. Token replied to Token's topic in Others
    What exactly is not working?
  14. Token replied to Token's topic in Others
    I'm not sure, there are just too many things to take into account, but I personally run 1-2 quests at once and do some skilling between.
  15. Token replied to Token's topic in Others
    There are lots of ways to avoid bans, all depending on your preference. I think we have some thread about avoiding bans that Alek wrote long time ago. Things like breaks, account age etc.
  16. Token replied to Token's topic in Others
    It's not iron man friendly, there is an iron man mode in development (press F5 on the GUI) but atm it only supports 5 quests
  17. Token replied to Token's topic in Others
    They should be
  18. Token replied to Token's topic in Others
    The skilling pet check is not on the SDN yet btw, just the Biohazard update
  19. Released
  20. Token replied to Token's topic in Others
    Sorry, I missed something on that Biohazard update. I hope this time it's fixed. As for the pets, they cannot be obtained while running the script, so I'll try to add a check at the beginning. It checks for cats atm since they are used during some quests, but may not be able to detect the newer pets.
  21. @DylanSRT you could wrap your code in Event instances to replicate the looping behavior, they should be interrupted when a script stops/pauses. execute(new Event() { long ucAmount; long seedAmount; @Override public void onStart() { ucAmount = getInventory().getAmount(uc); seedAmount = getInventory().getAmount(seed); } @Override public int execute() { if (getInventory().isItemSelected()) { String selectedItem = getInventory().getSelectedItemName(); long selectedItemAmount = getInventory().getAmount(selectedItem); if (patch.interact("Use")) { Sleep.sleepUntil(() -> getInventory().getAmount(selectedItem) < selectedItemAmount, 3000 + 630 * getMap().realDistance(patch)); } } else if (ucAmount == getInventory().getAmount(uc)) { Item ucItem = getInventory().getItem(uc); if (Objects.isNull(ucItem)) { setFailed(); return -1; } else if (ucItem.interact("Use")) { Sleep.sleepUntil(getInventory()::isItemSelected, 2000); } } else if (seedAmount == getInventory().getAmount(seed)) { Item seedItem = getInventory().getItem(seed); if (Objects.isNull(seedItem)) { setFailed(); return -1; } else if (seedItem.interact("Use")) { Sleep.sleepUntil(getInventory()::isItemSelected, 2000); } } else { setFinished(); return -1; } return random(10, 100); } }); Check the API docs on Event, EventExecutor, ScriptExecutor for details PS: Make sure you change the code to take into account the base where the ultracompost/seed cannot be used on the patch, otherwise it will loop until script is interrupted.
  22. Token replied to Token's topic in Construction
    Not currently handling trials
  23. Token replied to Token's topic in Others
    It doesn't have a list of all staff items in runescape and their properties. There's no ETA on MM. I think it should be fixed now
  24. Token replied to Token's topic in Others
    Sure, I'll try to find some way to make it recognize the staff type
  25. Token replied to Token's topic in Others
    Yes, if you set it to use a spell it will automatically safespot most bosses

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