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GPSwap

Trade With Caution
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Everything posted by GPSwap

  1. probably around 5m depends on what i get training time and suplys to once i get it all set up
  2. Thinking of opening a account shop, with accounts builds designed for botting, not sure what types of accounts people would want to buy outside of the obvious ones Tutorials 7 QP 66 Mage 40 HP 33 Mage Let me know what sort of builds you would be happy buying
  3. I have a few lower end nmz accs from a old project fully quested and no bans i think most are 70 attack then str is somewhere between 60 and 70 and def between 1 and 70, let me know if your interested and i can get the exact stats
  4. GPSwap

    magma mutagen

    you get 2 rolls on the zulrah table each kill so its 1/6336 kills for a specific mutagen
  5. GPSwap

    magma mutagen

    most people who buy zulrah ready accs is for botting not playing so mutagen is literally worthless unless selling a really good main someone wants as a main, also each mutagen is 1/6336 droprate so its 1/3168 for either mutagen
  6. Player closest = getPlayers().closest(p -> p != null && !p.equals(myPlayer())); closest is != null if there is a player within detectable distance (just about the size of the minimap)
  7. No idea, and no I don't sorry
  8. with the source im sure someone could fix it
  9. if the script isnt obfuscated then maybe someone could fix it but for a odds staker/xer script i very much doubt that would be the case
  10. 2.5 had some changes to the api, you need to contact the script maker to fix it
  11. how long a suicide bot lasts depends on method and script, iv had a method that would do over 4 days straight before bans regularly
  12. its a essence runner not a crafter so itl work for lavas anyway? XD and ourian would be more or less pointless because the none teleport path takes so long it wouldnt be worth doing even with like 7 or 8 runners atleast in my opinion
  13. yeah its 89 combat to stop the spiders agroing but the safe path "Should" avoid all agro from them but thats why i left some combat as the requirement, the max hit is only 5, they are alot less deadly than the voodoo things which is why thats the safer path rather than a straight line through the village
  14. Altar: Nature Route: Unoting @ karamja general store Requirements: some combat? (its 73 for dangerous path but some combat is required for the "Safe" path) thanks to 2007 wiki for this what is shown as method 1 is the "Safe" path Altar: Cosmics Route: walking path (possibly the agility shortcuts) [walk between bank and alter] Requirements: lost city (46 and 66 agility for shortcuts) Altar: Chaos Route: standard wildy walk [ glory teleport to edge -> walk to alter ] Requirements: none Altar: Chaos Route: Nonewildy path (statue east of varrock) [ varrock teleport -> east bank -> leave varrock and go north enter statue -> follow underground path -> enter chaos alter ] Requirements: what lies below
  15. it might be 4m per hour but you wont be able to do a trip for longer than 5 mins XD
  16. yeh in last weeks Q&A i think it was they said they are going to do it just finalizing the requirements they want to add on it like a quest or hours played or total level, something like that Also: epic progress in that time though, botting 70/70/70 in f2p would scare the hell outa me XD
  17. Catherby to ardy seems to bug out webwalk but ardy to catherby works fine so I'd suggest people format it that way for the moment, finished my testing for today, @Eagle Scripts the unreachable spot on alotments hasnt happened since(happend about 3 times earlier) so not sure what that was
  18. Cabbages cant be noted at the falador spot
  19. couple bugs, only doing alotments atm gona move onto herbs tomorrow OSBot Version: 2.4.144 Mirror Mode?: no Custom breaking enabled?: yes Minor Description Of Bug: clicks on the unreachable part of a alotment see red circle (fixed itself after the sleep caps spot just needs filtering out as that spot is unreachable on all alotments) Console Error: Screenshot (upload in imgur): Major Description Of Bug: WebWalking error, wanted to traverse to bank after checking the first alotment in the list, other alotment patch in that spot is dead and was ignored, I used a fally tab manually as it wasnt fixing itself and it went to the bank and started a short break (didnt get exact time sorry was 10 mins-ish, after this break it went back and sorted the eastern alotment then carried on with the route) Console Error: Screenshot (upload in imgur): EDIT: similar issue to the major bug happened when doing ardy patch, except without the webwalk error, it checked one, other was dead and it went to fally for a break rather than finishing run. (current run is potatos on fally 1, fally 2, ardy 1, ardy 2, cathy 1, cathy 2)
  20. running for 2 and a half hours so far, couple minor bugs (one in particular is webwalk(not koruend) based so gona try find what is causing it) gona get screens and logs for a more detailed report but looks good so far
  21. GPSwap

    GPSFiremaker

    start acc in vwest bank and select the log type on the gui gz on release on a script out almost 3 months ago? XD font is already set, colour is set on my version but it was just a oversite on the uploaded version, and if I wanted to hide paint I would of added it
  22. a script is safer than a recording this isnt 2005 XD
  23. I have a free fm script currently as local waiting for sdn approval - link in sig
  24. top right client name showing XD
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