

troro1
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Everything posted by troro1
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That's some pretty misleading advertising. I've followed your screenshots but am no where near 800k/h profit using addy bars
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I think the single biggest issue with this script is how when someone is standing one tile away from you and the crabs aggro them, you will force attack on those crabs but, if doing so will make you move away from the your center tile, the bot will constantly try to return to the original position. This results in you constantly moving 1 square to attack the crab and returning to original positon over and over and over again whicjh gives you away real quick.
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You are pushing out a defective product and have no made any announcements about modifications to your code. Your product *works* as expected, no doubt about it. However the end result is a ban therefore it ultimately does not work as expected. Now I've only used the product on 1-2 week old accouts that have gotten some levels and they've all received a ban. If you want to use this script, use the most liberal amount of breaks that you can think of. As for the script author, you do not have zero responsibility for users getting banned for this script.
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XD the generic response to people reporting bans. What's irresponsible is brushing off the fact that your script is producing more thans than what's expected. I'm sorry for that.
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Just want to warn everyone that I got banned using this script. I got it to 40 firemaking, which including breaks takes an hour or two. Either way I still think botting in the GE is not ideal.
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Why doesn't this script appear on my list when I select a script?
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I don't know what time zone you bot during but through out the day the sand crab island is packed. If you keep hopping worlds, the client will disconnect and force you to wait a while before logging in again. If you're away from the bot, that's wasted time.
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Apaec, can you make a change to the script's behavior. Logging in after a break, often times your spot is taken by someone and if you have force attack selected, the bot will manually click. If the player moves away from the spot and drags some sand crabs with him, the bot will chase it for a moment then immediately return to the afk spot. Players see this and will keep dragging crabs away and see the bot like behavior. Can you make it so that if the bot is chasing a crab that's following someone else, make it so that the crab dies before returning to the crab spot. I hope this is clear enough because I often return to the bot and see in the chat history that I've been reported.
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What wouldn't be suspicious? I've tried 50runtime/10break, 30/10, 30/7, 25/10, 25/5. It doesn't matter the ratio and frequency of runtime to breaks. This script has gotten numerous people banned. When they report it on this thread, they're brushed aside saying "don't bot on what you're not willing to lose", "maybe it was another script", "you're ip flagged", and told to read a post about botting safely (information everyone already knows). I'm not surprised that APA doesn't use his scripts aside from development and testing. I've told many developers something was wrong, they deny it until I post evidence. Unfortunately I can't post evidence here cause all my shit is banned because of this.
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Let me put it this way: Why are you still selling a script that will get users banned no matter how they used it? I legit thought I was hardware ID banned or something despite the numerous IP and router/modem changes I've had. I tried this agility script again. What I did was run the bot at work this time, using my work laptop and company wifi. And to be EXTRA generous and cautious, this time I used 5 minute bot time, 10 minute breaks, for a total of 1 hour a day. This means once a day for a total of 20 minutes I would have the bot running. Account had a username login instead of email and 500 total level. And I still got banned.......This becomes a matter of ethics. You are having customers pay for a defective product. People are lured into buying your supposedly premium script only to wake up to a ban. But I see you're still raking in the money so you probably don't care and won't stop. Believe you me I used this script to get from 10 to 80 agility. That's right, 80 agility but that was long ago. This script's algorithm hasn't been worked on for so long that Fagex has adapted to recognize the patterns.
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Now my IP is not flagged as I swap it with my internet provider each ban I get. You're selling this script at a premium price and people are losing their accounts for using it. What you are doing is unethical. Every time a user tells you your script got them banned, you try to deflect the blame to other scripts and unlikely bullshit like IP flagging. Take responsibility, be the bigger person and TAKE DOWN THIS SCRIPT. Don't put it back up until you've show us a significat rewrite of code. The fact that you still sell this script is disgusting.
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Man fuck this. I used this script with 8min run time, 8min breaks, 1 hour a day. This means I runs only runs for a total of 32 min spread out per day. Still got banned. And this is the 4th time I got a nice account screwed over by you. You will get a ban no matter how you run this script. Apa should really forgo the money this script makes for him and do what is right: TAKE THIS SCRIPT DOWN.
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It would be nice if the paint reflects what you say but at moment it says "Exp gained" instead of "total exp gained". Most scripts that have effort put into them would display actual xp gained in the particular skill. It doesn't make sense that someone using your script to train Strength cannot see the accurate Strength xp gained. Your paint would lead them to think they are actually gaining the displayed value when in fact it is inflated with HP xp. I'm not familiar with osbot's API but it cetainly isn't difficult to separate out the xp gained or just display a fraction value of the "Exp gained". But instead, your customers would have to multiply your "Exp gained" by 0.75 to get the real xp gained in Strength and not many know to do this. You said before that adding anymore information to the paint will make it too cluttered, then customers would rather have it cluttered than be misled. You can make the font smaller or get rid of "Location" since we picked the location ourselves.
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I think Apa's unwillingness to separate HP and combat xp is because it looks nicer to have a higher xp per hour display value and many people don't know that it's combined hp and combat XP.
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There's currently a bug where the bot keeps clicking the inventory and attack style screen, constantly alternating between the two. Can you fix this? Edit: After some quick testing, it looks like checking "Enable special attack when full" when you don't have a weapon with a special attack although I haven't tested other cases. Maybe add a check for if the special attack bar exists or something like it that and have it run at the start of the script. This bug isn't a deal breaker except it would look awfully bad if you consistently had the same mouse movement and clicks for hours at a time. Also, can you factor out the amount of hp exp gained? At least for melee and ranged, the correct value is 75.2% of the display value.
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The heck? Not the first time it happened. I fired up the script and loaded my saved settings. This happens every so often. The logs show absolutely nothing too. New Text Document.txt
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I hate when I start the script and leave it for 8 hours only to find that it was stuck at refreshing aggro. I ended up logged out for 8 hours.
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I think there's a memory leak. I can run it but the frame rate drops and the client will not receive any input at all. The interface, aside from the game window, blacks out and the RAM increases over time
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I've gotten 99 firemaking 5 times using this script. Five times because each got banned doing other things. When I make a new account, I will always use this script to get me a 99 cape. Would also trim it with cooking too sometimes. Make sure you have decent herblore and farming levels in order to get better rewards. I estimate 170k/h with very very low gathering skills and 240k/h with 50 herblore and 40 farming. it really makes a difference (mining and fishing also matter too). Another plus side is guaranteed at least 60 woodcutting on your way to 99 firemaking. I'm about to get 99 again tomorrow.
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Ran 20 minutes, 10 minute break, randomized on a certain interval. Would go for 3-5 hours at a time. I only ran this and got temp banned last month and perm banned on another account recently.
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Please be very careful using this script. I think Jagex might have found a way to detect this. I have had two high level accounts, 1500+ total level, banned using solely this script. Please be very very careful.
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I only look out for the average user who doesn't have time to play and bots to keep up. I come from a background of spending 3 years trying to bot a decent main in order to play the game. The amount of times I got banned is ludicrous and so I just want people to be safe when choosing scripts. As for the script having so many users, it's the fact that the script is so good that it is popular. It's because it's so good and popular that Jagex recognizes the behavior and patterns. Having 10k users is WAY too much. Honestly I though it was my own problem, that's why I continued to use this script until I got 3 p2p accounts banned. I doubt people will comment here after getting their accounts disabled. I really look forward for version 2 of this script. Your scripts are of very very good quality (the fishing one is currently broken when luring), speaking from a programming point of view (newbie).
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You deleted my previous post so I'll say it again. It will not matter whether you are using this script as p2p or f2p nor will the run duration and amount of breaks you take matter. Jagex detects the patterns and behaviors of this script. I'm only looking out for fellow botters who bot because they don't have time to play. You will get banned for using this script from now on.