Everything posted by Flamezzz
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Is mouse movement trackable by jagex
They sample mouse movements every 50ms according to this deob.
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Finished my new script, but how do I type faster?
You might want to generate a release key event as well (See TypeKeyEvent, which also acquires exclusive access to the KeyEventHandler, that could be a good idea as well).
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Need Potion IDs
I'm not sure why you want to use Ids, but you could just check https://rsbuddy.com/exchange
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Top 20 DeadMan Mode Highscores
http://services.runescape.com/m=hiscore_oldschool_deadman/a=946/hiscorepersonal.ws?user1=Ian%20Beale Is this you? If it isn't, nice farming script you got there
- dmm
- dmm
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dmm
Safe? On dmm you're never safe... Just make sure to wield a bow with no arrows.
- need a private script made
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Coloring map/minimap tiles of a certain area.
To draw an arbitrary area on the minimap you could do: Area area = myPlayer().getArea(4); Polygon p = new Polygon(); for(int i = 0; i < area.getPolygon().npoints; i++) { short[] mm = GraphicUtilities.getMinimapScreenCoordinate(bot, area.getPolygon().xpoints[i], area.getPolygon().ypoints[i]); p.addPoint(mm[0], mm[1]); } g.setColor(Color.RED); g.draw(p);
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Botting Data Collection
Yes I was quite surprised to see this when I looked at a deob. I'm not quite sure if they actually use it, would be interesting to send a bunch of (-1,-1) to the server while botting and playing legit to see what the effects are.
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Small varpbit list
843 - weapon type, tells the client about the available combat styles (1=axe/battleaxe, 2=warhammer, 3=shortbow/longbow, 4=, 5=cbow) 156 - range guild shot count, (values between 0-11 inclusive) 738 - POH location (0=none, rimmington=1, ... yanille=6) 84 - quick-prayer setup 780 - building mode (on mask=0x400) 1046 - render doors open (on mask=0x80000000) 1047 - teleport inside house (on mask=0x800000) 638 - stamina pot active (active mask=0x100000) useless 158 - range guild arrow position in target view 157 - range guild score
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open source
Some people post their source in the local scripts section, if not you can always decompile the scripts
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Barbarian Outpost Minigame script
If that's the case you should be able to learn the API in a few hours. I'm not sure why one would write an ERP system, aren't there already like hundreds out there? :p
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Barbarian Outpost Minigame script
Takes too much time to develop, let alone the time to properly test/debug it.
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Potentially Useful (unban accounts officially!)
http://services.runescape.com/m=forum/forums.ws?14,15,123,65694152
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mirror client question
Because currently they can't.
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Question on IP flagging.
Injected random.dat patch for bot #1 so for the standard client I don't think it makes a difference. Your IP could be flagged but by that logic I probably should be insta banned cuz I have like ~80 accounts banned on my IP.
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Draw Rectangle surrounding item in inventory.
g.draw(new BankSlotDestination(bot, bank.getSlot(ITEM_ID_OR_SOMETHING)).getBoundingBox());
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Draw Rectangle surrounding item in inventory.
InventorySlotDestination.getSlot(inventory.getSlot(item)) returns a rectangle
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getmessage from chatbox
Option 1: listen for messages implement this method in your script class, it will be called when there is a new game/player message (see MessageType). public void onMessage(Message m) throws InterruptedException { } Option 2: get the widget text directly (note: this might include color tags like <col=....></col>, use stripFormatting to remove this) parent widget id = 162, dunno about the child/grandchild id, use the widget debugger
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Check if user is in clan.
open clan chat tab if widget (589,0) is visible and text contains "Not in chat" then click join chat and enter chat name else we're in a chat
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Botting Ban Wave
Mhm 2 day ban on an account while it was fairly obvious it was goldfarming lol
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goldfarming without proxy/vps
It can be done, but only during the weekends. You shouldn't run multiple accounts on a single IP imo.
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Widgets not loading correctly.
Thanks but I just created a fix myself, just kinda bothers me scripters have to do this (again)...
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Explv's Tutorial Island [Free] [Random Characters]
Looks nice I noticed you use areas to determine the current stage. Just so you know, there are config values for every quest stage (including tut island) ^^