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Flamezzz

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Everything posted by Flamezzz

  1. You might want to generate a release key event as well (See TypeKeyEvent, which also acquires exclusive access to the KeyEventHandler, that could be a good idea as well).
  2. I'm not sure why you want to use Ids, but you could just check https://rsbuddy.com/exchange
  3. http://services.runescape.com/m=hiscore_oldschool_deadman/a=946/hiscorepersonal.ws?user1=Ian%20Beale Is this you? If it isn't, nice farming script you got there
  4. Flamezzz

    dmm

    Better safe than sorry.
  5. Flamezzz

    dmm

    Safe? On dmm you're never safe... Just make sure to wield a bow with no arrows.
  6. To draw an arbitrary area on the minimap you could do: Area area = myPlayer().getArea(4); Polygon p = new Polygon(); for(int i = 0; i < area.getPolygon().npoints; i++) { short[] mm = GraphicUtilities.getMinimapScreenCoordinate(bot, area.getPolygon().xpoints[i], area.getPolygon().ypoints[i]); p.addPoint(mm[0], mm[1]); } g.setColor(Color.RED); g.draw(p);
  7. Yes I was quite surprised to see this when I looked at a deob. I'm not quite sure if they actually use it, would be interesting to send a bunch of (-1,-1) to the server while botting and playing legit to see what the effects are.
  8. 843 - weapon type, tells the client about the available combat styles (1=axe/battleaxe, 2=warhammer, 3=shortbow/longbow, 4=, 5=cbow) 156 - range guild shot count, (values between 0-11 inclusive) 738 - POH location (0=none, rimmington=1, ... yanille=6) 84 - quick-prayer setup 780 - building mode (on mask=0x400) 1046 - render doors open (on mask=0x80000000) 1047 - teleport inside house (on mask=0x800000) 638 - stamina pot active (active mask=0x100000) useless 158 - range guild arrow position in target view 157 - range guild score
  9. Some people post their source in the local scripts section, if not you can always decompile the scripts
  10. If that's the case you should be able to learn the API in a few hours. I'm not sure why one would write an ERP system, aren't there already like hundreds out there? :p
  11. Takes too much time to develop, let alone the time to properly test/debug it.
  12. http://services.runescape.com/m=forum/forums.ws?14,15,123,65694152
  13. Because currently they can't.
  14. Injected random.dat patch for bot #1 so for the standard client I don't think it makes a difference. Your IP could be flagged but by that logic I probably should be insta banned cuz I have like ~80 accounts banned on my IP.
  15. g.draw(new BankSlotDestination(bot, bank.getSlot(ITEM_ID_OR_SOMETHING)).getBoundingBox());
  16. InventorySlotDestination.getSlot(inventory.getSlot(item)) returns a rectangle
  17. Option 1: listen for messages implement this method in your script class, it will be called when there is a new game/player message (see MessageType). public void onMessage(Message m) throws InterruptedException { } Option 2: get the widget text directly (note: this might include color tags like <col=....></col>, use stripFormatting to remove this) parent widget id = 162, dunno about the child/grandchild id, use the widget debugger
  18. open clan chat tab if widget (589,0) is visible and text contains "Not in chat" then click join chat and enter chat name else we're in a chat
  19. Mhm 2 day ban on an account while it was fairly obvious it was goldfarming lol
  20. It can be done, but only during the weekends. You shouldn't run multiple accounts on a single IP imo.
  21. Thanks but I just created a fix myself, just kinda bothers me scripters have to do this (again)...
  22. Looks nice I noticed you use areas to determine the current stage. Just so you know, there are config values for every quest stage (including tut island) ^^
  23. I think this issue is still not fixed...
  24. For completeness, the good old filter List<GroundItem> list = groundItems.filter(i -> <conditions>) groundItems.filter(i -> i.getName().equals("name")); Still prefer this one over java 8 streams cuz it's unreadable.
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