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Chris

Scripter II
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Everything posted by Chris

  1. clay is high banrate ,,,
  2. Chris replied to chad0ck's topic in Archive
    want to test a earth runecrafter for me? if so add my skype: osbotsinatra1
  3. Can anyone teach me GUIs?
  4. Skype: osbotsinatra1
  5. Chris posted a topic in Price Check
    45 attack (Quested) 63 Strength 1 Defence 44 range 73 mage No email attatched
  6. 41-63-1 44 range 73 mage 53 hp no email registered Quested 41 attack atm
  7. thx /*not postcount*/
  8. Chris replied to chad0ck's topic in Archive
    Do you have an account that can do this? I would love to attempt this.
  9. Nice. Glad to know you fixed your issues m9
  10. try to keep it somewhat clean. for example (Credit to Isolate) State getState() { if (skills.getStatic(Skill.THIEVING) >= 5) { if (TEA_STALL_AREA.contains(myPlayer())) { if (inventory.contains("Cup of tea")) { return State.DROP; } else { return State.STEAL; } }else{ return State.WALK_STALL; } }else{ return State.POCKET; } and have functions private void Pick() throws InterruptedException { NPC npc = npcs.closest("Man"); if (npc != null){ if (npc.exists() && (!myPlayer().isAnimating()) && npc.isOnScreen()){ Status = "Interacting: Pickpocket"; npc.interact("Pickpocket"); sleep(random(300,600)); }else{ camera.toEntity(npc); } } } case POCKET: Status = "IDLE"; Pick(); break;
  11. Chris replied to ProjectPact's topic in Hunter
  12. Chris replied to Decode's topic in Gallery
    how about fire on the sides and not the top? idk still looks good
  13. import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "Sinatra", info = "The best bot ever", name = "SPOCKET", version = 1.0, logo = "") public class Spocket extends Script { public void onStart() { } private enum State{ STEAL,DROP } State getState() { if (inventory.contains("Cup of tea")) { return State.DROP; } return State.STEAL; } private void Thieve(){ Entity T_STALL = objects.closest("Tea stall"); if (T_STALL != null && (!myPlayer().isAnimating())){ T_STALL.interact("Steal-from"); } } private void drop(){ log("Dropping shit tea"); inventory.drop("Cup of tea"); } @Override public int onLoop() throws InterruptedException { switch(getState()){ case STEAL: Thieve(); sleep(random(300,600)); break; case DROP: drop(); sleep(random(300,600)); break; } return random(100, 250); } @Override public void onExit() { } @Override public void onPaint(Graphics2D g) { } } Deciding to fix it just for the tea stall :P
  14. add my skype: osbotsinatra1 can do this cheap and quick.
  15. hmm i'll look into it later c: going to bed and dont have time to test :p
  16. Criticize my work http://gyazo.com/3d3e6da2620a5bfa04f32ae41a59a5e6 Want it to: 1.Thieve till level 5 2. once its level 5 go to varrock 3. thieve tea stall
  17. Yeah i started with the logic loop style but might switch to the state method
  18. Chris replied to daamurda's topic in Archive
    :salty:
  19. Post examples if you want *scripting*
  20. Chris replied to daamurda's topic in Archive
    with cannon it will be faster
  21. i too hate washed out jeans
  22. Chris replied to daamurda's topic in Archive
    like 6hrs max maybe less

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