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Chris

Scripter II
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Everything posted by Chris

  1. Chris

    rip pure

    but u gotta sail the high seas luffy you cant go back now !~
  2. i paid 1b insurance for MM and MM stole too gg
  3. dont trust sold 3b no reply
  4. top post rip now i look like a dick for defending him 5mins afgo LOL ripp
  5. avtice in community and past 2 years old i think
  6. gg slayed TWC leader. Whats the big prize?
  7. i bot blue drags till my script just breaks and I have to reqrite it again. i think I do 12+ a day There really is no safe way. anything past 9hrs is suiciding imo
  8. Chris

    Halp :doge:

    ill try this! thanks BR
  9. How would I make my character find loot off the minimap? code : GroundItem g = sA.groundItems.closest(c.loot); if (g != null && g.exists()) { if (sA.inventory.isFull()) { sA.inventory.getItem(c.food).interact("Eat"); sA.sleep(2000); } else { g.interact("Take"); sA.sleep(sA.random(1500)); } }
  10. import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "Jards", info = "A Script", name = "Goblin Killer", version = 0.01, logo = "") public class main extends Script { @Override public void onStart() { log("Welcome to gusegger's bot!"); } // all the states we can be in private enum State { IDLE, ATTACKING_GOBLIN, IN_COMBAT, AT_FIELD }; // if player is by the goblin field public boolean atField() { Player player = myPlayer(); int x = player.getPosition().getX(); int y = player.getPosition().getY(); //stating if we're in these positions if ((x > 3242) && (x < 3249) && (y > 3243) && (y < 3249)) { log("x : " + x + " y " + y); log("You're at the goblins son!"); return true; } log("x : " + x + " y : " + y); return false; } // seeing if we're in combat public boolean inCombat() { if(myPlayer().isUnderAttack()) { log("We're in combat!"); return true; } log("We're not in combat yet, punk!"); return false; } public void killingGoblin() { NPC Goblin = npcs.closest("Goblin"); if (Goblin != null && Goblin.getHealth() != 0 && Goblin.isAttackable() && Goblin.getName().contains("Goblin")) { if (map.canReach(Goblin)) { log("Attacking that punk ass goblin!"); Goblin.interact("Attack"); } } else { log("No goblins found!"); } } private State getstate() { // if we are at the field of goblins but not in combat // if we are at the field and in combat, set to in_combat if (atField() && !inCombat()) return State.ATTACKING_GOBLIN; // if we are under attack, set to in_combat if (myPlayer().isUnderAttack()) return State.IN_COMBAT; //if nothing is happening, set to idle return State.IDLE; } @Override public int onLoop() throws InterruptedException { switch (getstate()) { case IN_COMBAT: break; case ATTACKING_GOBLIN: log("Start killing a goblin!"); killingGoblin(); break; } return random(100,300); } @Override public void onExit() { log("Thanks for using gusegger's bot!"); } @Override public void onPaint(Graphics2D g) { //NYI } }
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