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whipz

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Everything posted by whipz

  1. whipz replied to Token's topic in Others
    Amazing ! ill will hopfully be able to purchase next week ! i love it would you consider adding different quests to the 7 qps ? and have it randomize them to what is needed ? as it just says it does 3 ?
  2. whipz replied to Token's topic in Others
    This script seems to work perfect ! One question if it doesnt have required stats to do a quest does it skip it ? if not could you add that ?
  3. Love the script thanks mate !
  4. whipz replied to Explv's topic in Tutorials
    loving the tuts man keep them coming !
  5. looks sick thanks mate
  6. whipz replied to Token's topic in Others
    Hey mate this looks like a great script could i have a tester please going to buy hopefuly next week if this keeps my accounts alive a little longer xD so in other words trail please xD
  7. it wouldnt be fun anymore make it legit for a few people like me xD
  8. what are we up to now ? 0.o
  9. whipz replied to Void's topic in Spam/Off Topic
    No proxies ?
  10. @Explv Is it possible to run breaks threw this with only these ticked low resource low cmd no interface and no render ? when you do that with osbot logger it says breakhandler at the very start saying going to run for XX and break for XX but yours doesnt ? is it breaking ?
  11. only a 1000 posts ?
  12. it does make a bit of sense i would love to at least test it to see if i feel a difference
  13. whipz replied to LSDOVE's topic in Introductions
    Yello
  14. Thank you that will make it look a lot neater and user friendly as well thanks (:
  15. I cant either but I think thats because Im under 100 posts and you have way more /:
  16. Area lumbyBankArea = new Area(new int[][] { { 3210, 3221, 2 }, { 3207, 3217, 2 } }); This was the problem I thought you needed to know the y of the bank but you only need x and y my bad guys ):
  17. I have moved it to where it is only required in the getstate and in the trading mule both didnt work I can upload both versions if you like /: i have a feeling its to do with Area lumbyBankArea = new Area(new int[][] { { 3210, 3221, 2 }, { 3207, 3217, 2 } }); really the only difference in my old script and this one is I want to bank at lumby; and dont want to trade to my mule every single time only when his logged in, So my States are different but methods are pretty much the same; I will try again with //PLayer trade somewhere else and see how it goes but it didnt work last time ):
  18. Theres no error it just doesnt do anything its like my code is empty
  19. Hey guys; I was slowly updating my beef slave script; which used to run just fine other than bugs(which is why i rewrote some of it) but now it shows up in script selector but doesnt actually run you click it and nothing happens; Could you have a quick look over and see if i have completely missed something ? also if you have any feedback on what else I can do to make this run more smoothly dont hesitate to tell me ! as i want to learn more ! thanks heres the code import org.osbot.rs07.api.Bank; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; @ScriptManifest(author = "Whipz", info = "Beef Slave Picks up stuff from cowpaddock", logo = "", name = "beefSlave", version = 1) public class main extends Script { // Areas Area cowArea = new Area(new int[][] { { 3253, 3253 }, { 3265, 3253 }, { 3265, 3255 }, { 3265, 3260 }, { 3265, 3297 }, { 3264, 3299 }, { 3262, 3299 }, { 3261, 3300 }, { 3259, 3300 }, { 3257, 3300 }, { 3256, 3299 }, { 3241, 3299 }, { 3240, 3298 }, { 3240, 3295 }, { 3240, 3287 }, { 3240, 3284 } }); Area lumbyBankArea = new Area(new int[][] { { 3210, 3221, 2 }, { 3207, 3217, 2 } }); // Paint @SuppressWarnings("unused") private long startTime; // Player to trade @SuppressWarnings("unchecked") Player muleAccount = getPlayers() .closest(o -> o.getName().replaceAll("\\u00a0", " ").equalsIgnoreCase("InsertNameHere")); private enum State { PICKUP, WALKTOBANK, BANK, GETNOTEDITEMS, TRADEMULE, OFFERITEMS, ACCEPTTRADE, ACCEPTTRADE2, WALKTOPICKUP, WAIT } private State getState() { if (!inventory.isFull() && cowArea.contains(myPlayer())) return State.PICKUP; if (inventory.isFull() && !lumbyBankArea.contains(myPlayer())) return State.WALKTOBANK; if (muleAccount != null && muleAccount.isVisible() && lumbyBankArea.contains(myPlayer())) return State.GETNOTEDITEMS; if (muleAccount == null && inventory.isFull() && lumbyBankArea.contains(myPlayer())) return State.BANK; if (inventory.contains(2133, 1740) && lumbyBankArea.contains(myPlayer())) return State.TRADEMULE; if (inventory.contains(2133, 1740) && trade.isFirstInterfaceOpen()) return State.OFFERITEMS; if (trade.getOurOffers().contains("Raw beef", "Cowhide") && trade.isFirstInterfaceOpen()) return State.ACCEPTTRADE; if (trade.isSecondInterfaceOpen() && trade.isCurrentlyTrading()) return State.ACCEPTTRADE2; if (!inventory.isFull() && !bank.isOpen() && !trade.isCurrentlyTrading() && !cowArea.contains(myPlayer())) return State.WALKTOPICKUP; return State.WAIT; } public void onStart() throws InterruptedException { startTime = System.currentTimeMillis(); log("Welcome to beef slave"); log("This is a quick money making method"); log("Please post errors to thread"); } @Override public int onLoop() throws InterruptedException { switch (getState()) { case PICKUP: doPickUp(); break; case WALKTOBANK: log("Walking to bank"); getWalking().webWalk(lumbyBankArea); break; case GETNOTEDITEMS: getNotedItems(); break; case BANK: doBank(); break; case TRADEMULE: tradeMule(); break; case OFFERITEMS: offerItems(); break; case ACCEPTTRADE: acceptTrade1(); break; case ACCEPTTRADE2: acceptTrade2(); break; case WALKTOPICKUP: log("Walking to CowArea"); getWalking().webWalk(cowArea); break; case WAIT: break; } return random(300, 500); } private void doPickUp() throws InterruptedException { GroundItem loot = getGroundItems().closest("Raw beef", "Cowhide"); if (!inventory.isFull() && cowArea.contains(myPlayer()) && (loot != null) && !myPlayer().isAnimating()) { loot.interact("Take"); log("Picking up Raw Beef or Cowhide"); sleep(random(750, 1500)); new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isMoving(); } }.sleep(); } } private void getNotedItems() throws InterruptedException { NPC closestBanker = getNpcs().closest("Banker"); Entity closestBankBooth = objects.closest("Bank Booth"); if (bank.isOpen()) { if (inventory.isEmpty()) { if (getBank().getWithdrawMode().equals(Bank.BankMode.WITHDRAW_NOTE)) { log("Withdrawing Noted Beef & CowHide"); getBank().withdrawAll("Raw beef"); getBank().withdrawAll("Cowhide"); sleep(random(750, 1500)); bank.close(); sleep(random(750, 1500)); } else { log("changing to withdraw note mode"); bank.enableMode(Bank.BankMode.WITHDRAW_NOTE); sleep(random(750, 1500)); } } else { bank.depositAll(); } sleep(random(1000, 2500)); } else { int rand = random(3); if (rand == 1) { closestBankBooth.interact("Bank"); log("Using Bank Booth"); sleep(random(750, 1500)); } else { closestBanker.interact("Bank"); log("Using NPC Banker"); sleep(random(750, 1500)); } sleep(random(1000, 2500)); log("Opening Bank"); } } private void doBank() throws InterruptedException { NPC closestBanker = getNpcs().closest("Banker"); Entity closestBankBooth = objects.closest("Bank Booth"); if (bank.isOpen()) { if (!inventory.isEmpty()) { bank.depositAll(); } sleep(random(1000, 2500)); } else { int rand = random(3); if (rand == 1) { closestBankBooth.interact("Bank"); log("Using Bank Booth"); sleep(random(750, 1500)); } else { closestBanker.interact("Bank"); log("Using NPC Banker"); sleep(random(750, 1500)); } sleep(random(1000, 2500)); log("Opening Bank"); } } private void tradeMule() throws InterruptedException { if (muleAccount != null && muleAccount.isVisible() && lumbyBankArea.contains(myPlayer()) && inventory.contains(2133, 1740)) { log("Trying to trade mule"); if (muleAccount.interact("Trade with")) { sleep(random(750, 1500)); log("Waiting to be in trade menu"); } new ConditionalSleep(10000) { @Override public boolean condition() throws InterruptedException { return trade.isFirstInterfaceOpen(); } }.sleep(); } } private void offerItems() throws InterruptedException { if (trade.isFirstInterfaceOpen() && trade.isCurrentlyTrading()) { log("Offering Loot"); getInventory().getItem("Raw beef").interact("Offer-All"); if (inventory.contains("Cowhide")) { getInventory().getItem("Cowhide").interact("Offer-All"); } else { sleep(random(750, 1000)); } sleep(random(750, 1500)); new ConditionalSleep(20000) { @Override public boolean condition() throws InterruptedException { return trade.getOurOffers().contains("Raw beef", "Cowhide"); } }.sleep(); } } private void acceptTrade1() throws InterruptedException { if (trade.isFirstInterfaceOpen() && trade.getOurOffers().contains("Raw beef", "Cowhide")) { trade.acceptTrade(); new ConditionalSleep(10000) { @Override public boolean condition() throws InterruptedException { return trade.isSecondInterfaceOpen(); } }.sleep(); } } private void acceptTrade2() throws InterruptedException { if(trade.isSecondInterfaceOpen()) { sleep(random(500, 1500)); trade.acceptTrade(); new ConditionalSleep(10000) { @Override public boolean condition() throws InterruptedException { return !trade.isCurrentlyTrading(); } }.sleep(); } } public void onExit() { log("Thanks for using beef Slave"); } }
  20. Good luck with the rest of it ! your my idol xD
  21. Do you find that members makes your account last longer ?
  22. Cant you use web walk to just walk straight to hill giants ? and if its the one near varrock (if it does walk there) youd only need to make sure the invent contained the key;
  23. Heavy fucking days ):
  24. Thats a bit of a kick to the stomach lol

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