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OSBot :: 2007 OSRS Botting

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Chase

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Everything posted by Chase

  1. Chase replied to Chase's topic in Others
    CQuest Source Code Note the source is definitely a little bit of overkill for this script, but it was developed as a framework in order to make it easy to implement other quests. Privately, I've implemented some quests quickly for myself. If i have time I'll try to get Doric's and Knight's Sword up in the future. If you want to build from source, "ant distribute" will build the jar and distribute to your script folder. Downloading the OSBot.jar is handled When client is updated simply run the task "clean_fully" To reiterate, once the project is cleaned the OSBot.jar is removed thus once you distribute again it will download the current version.
  2. Chase replied to Chase's topic in Others
    Lots of web walking updates are being pushed to the client, ill investigate tonight. To clarify, this is after the bot talks to the Duke and begins Rune mysteries?
  3. Chase replied to Chase's topic in Others
    Contacted Alek asking if the new walking updates could have broken the door logic. In addition, I inquired about getting the script on the SDN. I submitted the application for SDN access early January, but Alek hasn't responded yet. Alek has been pushing updates left and right. So I'm assuming he's been busy.
  4. Chase replied to Chase's topic in Others
    Hm, specific doors or just all doors in general haha. Never had any issues with doors, the walking is done through the web so might be a client issue in that case
  5. If you look at previous change-logs for the client, the disable input has always been a huge issue. Seems like its not an easy fix, I'd go on a limb and say there are lots of weird compatibility issues dependent on the user's operating system
  6. Really, Works well on mine. I can make the aggro reset location further, seems like a problem on a lot of crab scripts where it works for some users and others need to go further. Out of curiosity are you using range, I've only ever used this on melee when testing
  7. If I'm not mistaken your current version of *arrows1* , is actually a filter. You're simply using some syntactical sugar to do it inline! For reference below is what is really happening behind the scenes GroundItem arrow = GroundItems.closest(new Filter<GroundItem>(){ public boolean match(GroundItem item){ return item != null && item.getName().contains("arrow") && Map.canReach(item); } });
  8. Thank you Juggles Thanks for the feedback!
  9. Druidic Ritual -> Digsite Quest -> Bone Voyage
  10. CAmmonite Kills Ammonite crabs on Fossil Island Great exp, not as crowded Multiple Spots, Potion Support, Free Actively being developed Download Link CAmmonite 1.00 Change Log Todo Pictures
  11. Valid points, probably is more my fault than the api's. I think most of the confusion goes hand and hand with how fucking vast Runescape vocabulary is
  12. The Api is massive at this point, and especially with the naming sometimes it gets really confusing. There has been times I've recreated the wheel, because I couldn't locate functionality in the api. Wish there was better documentation </3
  13. There's only one good one though ;)
  14. Yo i just released one today, work decently. Check it out, post bug reports and Ill eventually make it flawless!
  15. CTrawler Made this real quick, so expect major revisions! Loot tracker does not work for now. Plays the Fishing Trawler Minigame Have Swamp Tar in Inventory Be at Port Khazard Download Link CTrawler 1.00 Change Log Todo Pictures
  16. Open the application terminal cd Downloads java -jar OSBot\ 2.4.152.jar
  17. Ah i understand, didn't recognize he was looking with specific lever name. I thought he was just looking for the closest lever, and I figured the closest one wouldn't always be the one reachable.
  18. RS2Object lever = s.objects.closest(f -> f.getName().equals(leverName) && s.getMap().canReach(f) && f.hasAction("Pull")); Let me know if this change does anything
  19. Chase replied to tranzystor3's topic in Others
    Hit up the CQuest 7 QP ;) 10/10 Quality script
  20. Chase replied to Chase's topic in Others
    Fixed Coffin. Some changes to task status, should look a little nicer. CQuest 1.04
  21. Chase replied to Chase's topic in Others
    Expect an update later today, fixed the coffin issues still working on mugger issues. Testing adding more paths so the script uses web walking less, think that will improve the efficiency and memory usage significantly. Want to release the script open source, but unaware if a sdn script can be open source. Really hope to get this on sdn once all issues are fixed.
  22. Chase replied to Chase's topic in Others
    Yea its a possibility, I have a ton of other quests already done that've done for personal use. More or less just need to rewrite the script and fix all the framework issues/ minimize the framework appreciate the support!

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