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Found 4 results

  1. I am trying to use walking.walk a relatively short distance (about 50 tiles). The webWalk method uses a very long C shaped path whereas the walking.walk uses a perfect straight more efficient path. There are no obstacles in the way I should mention. I have previously tried using the webEvent.useSimplePath although it is still not a straight path. The problem I am having is getting walking.walk to execute without first running a webWalk to load the region I assume. Is there a way to load the area without first using webWalk? I've also tried getWalking().walkpath() with a static path but it does not seem to function properly, with the player getting stuck on a tile and the walking not progressing properly.
  2. I am trying to use walking.walk a relatively short distance (about 50 tiles). The webWalk method uses a very long C shaped path whereas the walking.walk uses a perfect straight more efficient path. There are no obstacles in the way I should mention. I have previously tried using the webEvent.useSimplePath although it is still not a straight path. The problem I am having is getting walking.walk to execute without first running a webWalk to load the region I assume. Is there a way to load the area without first using webWalk? I've also tried getWalking().walkpath() with a static path but it does not seem to function properly, with the player getting stuck on a tile and the walking not progressing properly.
  3. So I was wondering what's best way/algorithm/technique to walk around in an area, where webwalker doesn't have any information about it. A nice example would probably be the Draynor mansion basement area (from Ernest the Chicken). A-F are levers which change which doors (marked by numbers) can be opened or not. Given that I can fetch the position of levers with something as simple as Position leverPos = objects.closest("Lever D").getPosition(); What would be the best way to WALK to this given object position meeting the criteria below: 1) If the path is blocked by a door (which can be opened) - open it and continue 2) Handle only those obstacles that are needed, eg. If I wanna go from lever A to lever E, I need to go through doors 1 7 6. If I start not from lever A, then shouldn't try to go through previous doors. Maybe there's something I could use in OSBot to add links to my script without writing the whole logic behind walking and obstacle handling? Basically, my question is what is the best way to map an area which webwalker doesn't know of, and how to handle obstacles gong to any position in the given area inteligently.
  4. Hello guys, currently working on a script that is taking place inside of the mm II tunnels. The problem I'm having is that I simply can't make the damn char walk back n forth between 2 tiles that are next to each other. I've tested the script on other places(just swapped x,y coordinates) and it works just fine. I've tried making my own paths and aswell tried using both Positions as well as Areas. and I've also tried walk(..), webWalk(..), walkPath(..). It's just inside these tunnels that I cant make it work. How can I solve this?
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