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List of Quests supported (74): if you have any quest requests, please post below!! The list will grow always!! WARNING: Please make sure your account can actually defeat npcs (if applicable) (highly recommend magic spellcasting) Also note: if you have completed a quest, it will be hidden from the setup window for less confusion!! Animal magnetism Barcrawl Below ice mountain Biohazard Black knights fortress Bone voyage (you need 100+ kudos) Children of the sun Clock tower Cooks assistant Creature of fenkenstrain Darkness of hallowvale Death plateau Death to the dorgeshuun Demon slayer Digsite Dorics quest Dragon slayer i Druidic ritual Dwarf cannon Eagles peak Elemental workshop i Elemental workshop ii Ernest the chicken Fairytale i (if you get unlucky 3 random non-GE-buyable items, may not be possible!) Fight arena Fishing contest Gertrudes cat Ghosts ahoy Goblin diplomacy Hazeel cult Holy grail Horror from the deep In aid of the myreque In search of the myreque Jungle potion The knights sword Lost city The lost tribe Merlins crystal Monkey madness i (BETA, you need 200k coins for puzzle) Monks friend Murder mystery Nature spirit Observatory quest One small favour Pirates treasure Plague city Priest in peril Prince ali rescue Recruitment drive Restless ghost romeo and juliet Rune mysteries Sea slug Shadow of the storm Sheep herder (BETA) Sheep shearer Shilo village Sins of the father (BETA, no mirror for bossfight) Spirits of the elid A taste of hope The feud The golem The grand tree The tourist trap (no safespotting) Tree gnome village (need 43 prayer+, no safespotting) Tribal totem Troll stronghold Underground pass Vampyre slayer Wanted Watchtower Waterfall Witchs house Witchs potion X marks the spot This is still a new script, so if you ever find any bugs or errors, please use the template below and it will be fixed immediately. Bug Report Template: If ... something is missing - What is the new feature you'd like? - Basic description of what the script should do? - Basic actions for the script: 'Use item on item' etc? If ... you'd like a quest to be added - Quest name, and any useful tips I should know If ... the script gets stuck or freezes on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village'), screenshots please - Which teleports did you have? - Did you have any coins or shantay pass in inventory? Usually these will help the bot If ... bot has a logic bug (e.g. dies while safespotting) - What is the bug - How did you make the bug happen - Which stage of the quest did you start the bot on? Usually it's best to let the bot start the quest - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Any screenshots or relevant logs (bottom right to toggle) - Which exact setup options are enabled? Afk mode, cannon mode, etc etc. Bot Preview:1 point
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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.1 point
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Want to buy with OSGP? Contact me on Discord! Requirements: - Darkness of Hallowvale quest (And requirements of the quests before) - Food - Energy/Super energy/Stamina if used - Basio combat gear if killing Nail beasts Setup: - Have gear equipped - Start in burgh de Rott or Canafis area for efficiency Detailed feature list: - Easy 500k/h with very low reqs - Supports Easy routs for maximum efficiency - Supports all events - Food and potion support - Emergency teleport - Bank rotten food (Sellable to collectors) - All rewards - Optional to bank Xp tomes (In case you want to high alch them later, great gp for ironman) - Option to kill nail beasts and loot them - Option to loot lumberjack outfit pieces - Menu invokes (Stealth client only) - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 1235:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename DISCORDFILE= discordSettings Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 1235'): -script 1235:ScriptFile1.4515breaks (With breaks) -script 1235:ScriptFile1.4515breaks.discord1 (With breaks & discord) -script 1235:ScriptFile1..discord1 (NO breaks & discord, leave 2nd parameter empty) Proggies:1 point
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui1 point
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Does this support the mahogany homes contract or have any plans of supporting it? construction is expensive but necessary for max cape. There aren’t many construction bots around and I haven’t seen any that is doing mahogany homes contracts.1 point
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Yeah that's exactly right, as a safety measure I was worried those two together would not be compatible, so we can either choose alch, or prepare next, but not both together. But I am open to doing some experimentation to see if they work well together Also yeah I agree, the info would be useful to track, update coming up1 point
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been using this script the past day or so. So far went from 60-65 agility. got a question about settings: https://pasteboard.co/ALeR7kXqd1FT.png it looks like you can't use enable high alch and prepare next obstacle. i assume this is intentional as a real player would know where to click after running the course 100s of times and wouldn't bother right clicking if they're alching as well? it would be nice if the script's paint also tracked: 1. alchs casted, 2. gp gained, and 3. mage xp | levels gained1 point
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So sorry I totally mis-spoke, yeah I meant I'll make it walk up down the ladders using the short_walk code I love the map idea, I'll add it in, I have it already coded actually for my stronghold script I just need to change the images and voila, update coming up :))1 point
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i think it can be simpler than a shorter walk. i've tested it a few times, and every time if i just leave the dungeon and go back in - the aggro resets! no need to over complicate. thank you for looking into it! I'm a big fan of your scripts so far as a side-note; the locations are a little unclear, it would be cool if when you select a location from the drop-down menu, it shows a map location of the area, so that the gui is much more visual.1 point
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Sure, I'll upload all the changes right now actually, I just wanted to test it for longer but I'll hurry up Hopefully nobody abuses this function, to alch forever instead of using my magic aio bot New Update (v79.0) - Added switch to fire staff if detected in inventory, for alching while waiting for boat - Added low alch support - Added new preparation tab -- You can now configure the bot to setup quickprayers for you - Added speed improvements & optimisation to the setup window Update will automatically go live within 24 hours enjoy1 point
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update after testing: this work far better than the settings i was using before. I do however have a suggestion. When the aggro is lost, the bot issues the "long walk" command. However, in the caves there is no need to longwalk; you can just leave the cave and come back. Currently the bot does a loop of the woodcutting guild. I feel like this is far too long. [INFO][Bot #1][04/14 11:48:15 AM]: "ss_alert_timer" changed to "57" [INFO][Bot #1][04/14 11:48:15 AM]: Resetting aggro! From: [x=1632, y=3453, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/14 11:48:15 AM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1632, y=3453, z=0], distance: 116 tiles. Also, when it loses aggro, it should finish the last crab that attacks you. otherwise, when you come back to the spot, that crab will be walking around and not aggro you. so your spot which had 3 crabs when you left will now only have 2 crabs to attack you when you get back. sorry for double post, wanted to ensure there was a notification.1 point
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Thank you! i will report back on how it goes. I’ll run it for a few hours. it maybe useful for people if there’s an information on how to use the sliders in the GUI for an easier user experience.1 point
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Hi I just bought thr script and been running it for 1:30 hours. I tried the far west spot and the island spot for sand crabs. the script kinda just runs around to where there are crabs as opposed to camping a spot where there are 2-4 crabs. how can I set up the script so it chooses a spot and just camps afk there and resets aggro as necessary? please could you share screenshot of the settings if that is at all possible? thanks in advance sir!1 point
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has this been implemented yet? I'm keen to buy it and start pest control but I defo want to be alching whilst weilding staff of fire or smoke battlestaff for sure1 point
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thanks all, please trial the script before purchasing, I will give extra trials just to make sure everything is good ^^1 point