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Showing content with the highest reputation on 04/28/23 in all areas

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    1 point
  2. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  3. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
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  4. RUNNING 4 SESSIONS PER NODE NODE [2] WITH 4 MORE BOTS Showcase: 8 bots same time generating ~2.8m/hr which equals to roughly ~67m/day! 1 MULE PER MACHINE FAQ What is the script ID? 782 Can I run this bot with the Bot Manager? Yes, the parameters will be the saved file name in the setup window, you will see once you run the bot. Can I request features added to this bot? Yes, I am always listening to requests and adding new features all the time!
    1 point
  5. Hi guys, This is my first real forum post on something I think is useful to the botting community. First of all my names Sam and ive been botting in OSRS for around 15 years having a few years off in between. Please ignore my slang/spelling lol I Cant even remeber the client i used 15 years ago but i do remember the only flawless script was mining Pure Ess Via V East bank. Shortly after a few more clients came available and better scripts came to the average user. Obviously with more users starting to use these clients jagex had to put a stop to all of this with the decline of legit osrs players joining the game and also OG players quitting due to the rampage of bots. So where im getting at is jagex created the Automatic Detection system/Program which basically eliminated the average botter completely with bans coming within 2 weeks max. But this was not the case for everyone botting, Depending on the script your using is really important and understanding how the detection system works is also a key factor in avoiding these bans. This now leads to what i wanted to talk about in this thread which is understanding the Jagex detection system. Now this comes with only experience and nothing else (getting banned 100 times for example) in my eyes is experience. So if your new to botting this will just be a waste of time as im not going to explain how. Im going to assume you already know this. So last week ive had a farm going in 2 different areas. I wont be specific as i dont want anything to cause unnessasary bans as these accounts are mid and end game and required alot of time. I noticed my first ban in a few months and normally i wouldnt think about why it got banned as id just make a new one and replace or forget about it quickly but this time I looked into it and relised i had set a variable different by accident and not relising. For example normally i could set something like Min break time (mins) - Max break time (mins) Min Run time (mins) - Max run time (mins) Hop worlds after X runs min - Hop worlds after X runs max Sleep variables for opening bank etc etc Dead hours (when your sleeping so its shut down for x amount of hours) the list goes on.... like these are just some variables that have caused some of my bans which im 100% about. If you found this useful let me know in the comments as i have more advice i would like to share even for begginer botters cheers Sam
    1 point
  6. OSBot is probably having issues loading the scripts through the proxy
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  7. just make it bro? Thats what the script you bought is for
    1 point
  8. package main; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; import java.text.NumberFormat; import java.util.Locale; @ScriptManifest(author = "Famers", info = "Ardougne Agility Course", name ="Ardougne Agility", version = 1.0, logo = "") public class ArdyAgility extends Script { private enum State { WaitStart, Part1, Part2, Part3, Part4, Part5, Part6, Part7, } private static int PART_1 = 15608; // Wooden Beams private static int PART_2 = 15609; // Gap private static int PART_3 = 26635; // Plank private static int PART_4 = 15610; // Gap private static int PART_5 = 15611; // Gap private static int PART_6 = 28912; // Steep Roof private static int PART_7 = 15612; // Gap private static Position PART_1_POS = new Position(2671, 3299, 3); private static Position PART_2_POS = new Position(2665, 3318, 3); private static Position PART_3_POS = new Position(2656, 3318, 3); private static Position PART_4_POS = new Position(2653, 3314, 3); private static Position PART_5_POS = new Position(2651, 3309, 3); private static Position PART_6_POS = new Position(2656, 3297, 3); private static int MARK_OF_GRACE = 11849; private State state; private int hourExp, totalExp; public void onStart() throws InterruptedException { experienceTracker.start(Skill.AGILITY); state = State.WaitStart; while (myPosition().getZ() != 0) { sleep(1000); } state = State.Part1; } public void onPaint(Graphics2D g) { g.setFont(new Font("Consolas", Font.PLAIN, 12)); g.drawString("State: " + state, 10, 290); totalExp = experienceTracker.getGainedXP(Skill.AGILITY); hourExp = experienceTracker.getGainedXPPerHour(Skill.AGILITY); g.drawString("Agility Exp Gained: " + totalExp + " (" + NumberFormat.getNumberInstance(Locale.US).format(hourExp) + "xp/h)", 10, 320); } private int attempts = 0; @Override public int onLoop() { Position self = myPosition(); if (self.getZ() == 0 && state != State.Part1) { state = State.Part1; return random(300, 400); } switch (state) { case Part1: if (positionEquals(self, PART_1_POS)) { state = State.Part2; } if (self.getZ() == 0 || attempts > 10) { objects.closest(PART_1).interact(); attempts = 0; return random(5000, 5500); } break; case Part2: if (positionEquals(self, PART_2_POS)) { state = State.Part3; } if (positionEquals(self, PART_1_POS) || attempts > 10) { objects.closest(PART_2).interact(); attempts = 0; return random(1200, 1500); } break; case Part3: if (positionEquals(self, PART_3_POS)) { state = State.Part4; } if (positionEquals(self, PART_2_POS) || attempts > 10) { objects.closest(PART_3).interact(); attempts = 0; return random(1200, 1500); } break; case Part4: java.util.List<GroundItem> groundItems = getGroundItems() .filter(groundItem -> groundItem.getId() == MARK_OF_GRACE); int itemCount = groundItems.stream() .map(item -> item.getAmount()) .reduce(0, (a, b) -> a + b); if (itemCount >= 5) { for (GroundItem item : groundItems) { item.interact(); } } if (positionEquals(self, PART_4_POS)) { state = State.Part5; } if (positionEquals(self, PART_3_POS) || attempts > 10) { objects.closest(PART_4).interact(); attempts = 0; return random(1200, 1500); } break; case Part5: if (positionEquals(self, PART_5_POS)) { state = State.Part6; } if (positionEquals(self, PART_4_POS) || attempts > 10) { objects.closest(PART_5).interact(); attempts = 0; return random(1200, 1500); } break; case Part6: if (positionEquals(self, PART_6_POS)) { state = State.Part7; } if (positionEquals(self, PART_5_POS) || attempts > 10) { objects.closest(PART_6).interact(); attempts = 0; return random(1200, 1500); } break; case Part7: if (positionEquals(self, PART_6_POS) || attempts > 10) { objects.closest(PART_7).interact(); attempts = 0; return random(1200, 1500); } break; } attempts++; return random(600, 700); } private static boolean positionEquals(Position a, Position b) { return a.getX() == b.getX() && a.getY() == b.getY() && a.getZ() == b.getZ(); } } Very simple but it worked. Note I only used it after 96 agility so idk if it recovers after failing. (~57k/hr if you position camera such that it doesn't need to reposition)
    1 point
  9. Not sure what you mean by cursor is going crazy, I run this often myself and never noticed something like that Grab a screenshot or a gif how it looks for you and where the account is, so I can have an idea what it's trying to do Will take a look at it
    1 point
  10. Will get you a gif soon. It always clicks off to the side of the platform like its gonna run to the portals this does not happen every time. maybe 75% of the time. https://gyazo.com/6db2d2f7307fdff63eacc2b85bfdce43 i love the scripts khal but tbh this one seems very risky, few things 1. not running to the platform at start like normal people would 2. running after mobs to the side too much and "dancing" back and forth making a decision 3. when fighting mobs away from the platform when they die it will double click the spot the monster was in and then stand in that spot 4. the bot will try to attack shifters that are in the towers attacking archers, 100% dead giveaway to anyone watching. 5. not returning to the platform when there is no monsters to kill after killing ranged mobs, bot will just stand there p.s this is with all default settings, no breaks enabled and on defend the knight mode. no spec/pray/ect
    1 point
  11. I would like a trial of this please
    1 point
  12. Hi Czar, love to get the trial!
    1 point
  13. Can u give me a trial of aio cows ? please
    1 point
  14. Well you probably haven't come across a decent Developer as of yet. That comes with experience, and yes there are plenty here. Say i was running a raid level 500 solo farm. You think i would tell you about it? Use some common sense im trying to help in some way and some people are going to understand it more than others. Have a good day.
    0 points
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