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Showing content with the highest reputation on 05/28/22 in Posts

  1. By Czar 99 in one go!!! Multiple 99s in 1 sitting!!!!! Features List - Supports 4 locations, with randomisation options (Randomise all, randomise north-only, randomise south-only) - Supports taking the axe for woodcutting, if not already equipped/held - Supports taking all equipment including Tinderbox, knife, unfinished potions from crates - Prepares for matches early, and waits around the brazier if you selected to light them (For +25 initial points) - Supports waiting at the safezone after winning the match (at 500 points) to preserve food - Supports training agility via the northern agility steppe - Knows exactly which external actions interrupt your current action, and plans accordingly - Identifies cold snaps and either avoids them completely, or randomises between avoiding and tolerating them - Allows you to fletch logs before burning them for a more balanced experience gain - Choose to optionally switch to other sectors if pyromancer is dying - Identifies pyromancer health, brazier repaired, brazier lit at all times - Knows exactly how many points our current inventory holds (in terms of burning logs) - Gets 1-50 firemaking: locked to maximum of 50 firemaking, and locked to Grand Exchange only. - Buys a player-owned-house via the Varrock Estate agent if you don't already own one (Optional) - Identifies if the account has visited Zeah before, and plans ahead. - Will travel to Zeah by ship to unlock it for newer accounts (Highly useful for goldfarming!) - Resupplies food, jewellery and teleports via the Grand Exchange - Teleports to Grand Exchange supported: Ring of wealth, Varrock teleport tab, Varrock spell (runes only!), Amulet of glory, Home teleport (Lumbridge/Edgeville) - Teleports to Wintertodt Camp supported: Games necklace, walking - Allows you to filter and join matches when a certain % of the game is already active, so wait for next match if below X% - Either holds onto crates, banks them or opens them - up to you! - Supports choosing your own food, choosing when to eat (eat %), choosing minimum to leave match for, and amount to withdraw - Upgrades to pyromancer gear when applicable - Identifies when you get a Phoenix pet - Buys warm clothing that your account is able to wear, filters by skill requirement. - Stop notifications tab (similar to Perfect Fighter): allows you to choose when to stop the bot, or when to alert/notify you - Stop the script at ANY moment in time, after X minutes/hours/seconds, after X wins, after X item gained (pet too!), after X experience gained & more! Buying Warm Clothing (4 missing pieces)! Results
    2 points
  2. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  3. Stealth Quester Can also be purchased with OSRS gold using vouchers from here 70 Quests Supported Alfred Grimhand's Barcrawl Animal Magnetism A Porcine of Interest Big Chompy Bird Hunting Biohazard Black Knights Fortress Client Of Kourend Clock Tower Cook's Assistant Death Plateau Demon Slayer Dorics Quest Dragon Slayer Druidic Ritual Dwarf Cannon Elemental Workshop I Ernest The Chicken Fight Arena Fishing Contest Gertrude's Cat Goblin Diplomacy Hazeel Cult Holy Grail Imp Catcher Jungle Potion Lost City Merlin's Crystal Monkey Madness I Monk's Friend Mountain Daughter Nature Spirit Pirates Treasure Plague City Priest In Peril Prince Ali Rescue Regicide Rfd Cook Subquest Rfd Dwarf Subquest Rfd Evil Dave Subquest Rfd Goblin Subquest Rfd Pirate Subquest Rfd Ogre Subquest Romeo And Juliet Rune Mysteries Sea Slug Shadow Of The Storm Sheep Shearer Tears Of Guthix The Ascent Of Arceuus The Corsair Curse The Depths Of Despair The Dig Site The Feud The Golem The Grand Tree The Knights Sword The Restless Ghost The Tourist Trap Tree Gnome Village Tribal Totem Underground Pass Vampire Slayer Varrock Museum Quiz Waterfall Quest What Lies Below Witch's House Witch's Potion X Marks The Spot Instructions Click on quest names to queue them. Quests are completed in the order they are selected. Quests that are already completed will be skipped. Previously started quests/partially completed are not currently supported! Allow the script to finish the quest from start to finish for best results. In order to use armour/weapons/spells during quests, gear presets have to be created first. Equip the desired gear and set the attack style in game, then press the "Load Worn Equipment" button at the bottom left of the GUI, then give the preset a name. Click on the "Set Gear" button on the right side of a quest to set the gear preset to be used for that quest. If you want to use a combat spell for fights, make sure you are wielding a staff and have set the spell on offensive autocast. Only normal spells are currently supported. Ranged is not fully supported at this moment. Make sure you set the desired attack style in game to avoid gaining wrong XP. After selecting the desired options, either press the "Start" button to begin, or save the current settings by pressing "Save Current Settings" and giving the quest preset a name, and later running it faster by pressing "Run Saved Preset". You can delete gear/quest presets by right clicking them on the selection dialogue Special Mentions The script will stop upon death on all quests, except for Waterfall Quest. It is strongly recommended that you have decent Hitpoints level (20+) before attempting quests that contain boss fights. The script may not be able to continue previously started quests. If you really have to restart the script while it's doing a quest, use debug mode to continue that specific quest. This feature is accessed by pressing the F4 key while the GUI is in the foreground (focused application). The GUI title will change to Stealth Quester (debug mode) while in debug mode, and when started will not go to bank or Grand Exchange so all required items are assumed to be in the inventory. Monkey Madness I has a hard-coded requirement of 43 Prayer and 25 Hitpoints Underground Pass has a hard-coded requirement of 25 Hitpoints, and will use a bow as weapon. By default the script will use willow shortbow & mithril arrows. This can be configured on GUI throgh the "Configure Settings" button on the right side of the quest. Protect from melee will be used during the paladin fight if the account has 43 Prayer. The script will not use any weapon or ammo you set in the gear preset for this specific quest, as they will be replaced with a bow and arrows, and the attack style will be set to rapid. The script can complete this quest with level 1 Agility. The ability for the script to complete the quest will be limited by available food sources if it fails too many obstacles prior to reaching Iban's Lair where unlimited food is provided. Beta Testing Mode Enabled via script GUI using F3 key during startup Make sure the GUI window is focused and press F3 The quests which are currently in beta testing stage will be displayed on the list of available quests Debug Mode Enabled via script GUI using F4 key during startup Make sure the GUI window is focused and press F4 Title will change to Stealth Quester (debug mode) This can be used to resume the script execution after being interrupted. It is not guaranteed to work in all cases, but will work for over 95% of quest stages. You can also use this if you don't want the script to check bank/go to Grand Exchange. This means that you must have all items required by the script (not by quest guides), including the specific teleports it uses. It may work in some cases without teleports, but there is no guarantee. Ironman Mode Enabled via script GUI using F5 key during startup Make sure the GUI window is focused and press F5 Title will change to Stealth Quester (iron man mode) The script features a special ironman mode where it will automatically gather all required items. This mode supports at the present moment the following 9 quests: Cook's Assistant Romeo and Juliet The Restless Ghost Rune Mysteries Ernest the chicken Hazeel Cult Clock Tower The Corsair Curse X Marks the Spot No Food Mode Enabled via script GUI using F6 key during startup Make sure the GUI window is focused and press F6 Title will change to Stealth Quester (no food mode) Can be used for high level accounts when you are 100% sure you won't need food on some quests. There are quests like Underground Pass, Regicide, Monkey Madness, Shadow of the Storm, Holy Grail, Dragon Slayer and possibly others where this will not work. The script will stop when it fails to find food in bank in these cases. CLI Features Script ID is 845. The script supports CLI startup with custom user defined parameters. The parameters in this case are the name of the quest presets created on the GUI (with "Save Current Settings"). eg. -script 845:questpreset Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description: Skills required to run all quests: 51 Agility 49 Firemaking 41 Cooking 36 Woodcutting 35 Runecrafting 31 Crafting 30 Ranged 30 Thieving 20 Attack 20 Mining 20 Smithing 18 Slayer 12 Hunter 10 Fletching 10 Fishing The script can obtain a total of 117 QP on member worlds and 41 QP on free to play worlds. Additional Info by @krisped
    1 point
  4. Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N
    1 point
  5. - Solves the Tutorial Island from start to finish - Completes in 7 minutes - Generates a random character each time - Can be started from any point - Turns off music and sounds ............................................................................. Download Link: https://github.com/Explv/Tutorial-Island/releases/latest
    1 point
  6. I mean I am. At no point did I state they need to be faster. I was just providing them the information necessary from logs etc since the previous poster didn't. I thought the whole point is we are supposed to report when bugs happen and make devs lives easier, not just sit on our hands and wait?
    1 point
  7. People are intimidated by Task/Node based scripts because they think its difficult to write and understand. Well you shouldn't be scared, because I'm going to cover everything you need to know. Before going on to the tutorial, I'm expecting from you, To have at least basic knowledge of java To have at least basic knowledge of the OSbots API So what are Task/Node based scripts? Well its simply states but in OOP design. Alright, so we are going to make an abstract class for a Task. We will use this code which I will explain in a bit. import org.osbot.rs07.script.MethodProvider; public abstract class Task { protected MethodProvider api; public Task(MethodProvider api) { this.api = api; } public abstract boolean canProcess(); public abstract void process(); public void run() { if (canProcess()) process(); } } Breaking down this code just comes simply to a few things. A constructor which accepts the MethodProvider class, but why shouldn't it accept the Script class? Well because we only want the task to know about the OSbot api, not the whole methods that the Script class can have, like onLoop(), onStart(), etc. protected MethodProvider api; public Task(MethodProvider api) { this.api = api; } An abstract boolean public abstract boolean canProcess(); An abstract method public abstract void process(); And a run method public void run() { if (canProcess()) process(); } When a class will inherit the methods from the Task class, that class will have a constructor, an abstract method and boolean. The boolean canProcess() will be the condition on which the process() method will execute code. So basically we do the checks and processing with the run() method, we would just check if the condition is true and let the process() method execute code accordingly. Now, we got that abstract class Task, we are going to make it do work for us. We are going to make a drop task, the class will extend the Task class and it will inherit the abstract methods which the Task class has. The drop task will have a condition, the condition will be api.getInventory().isFull(), the condition will return true after the inventory is full and let the process() method execute script accordingly, the code will be api.getInventory().dropAll(); Our class will look something like this import org.osbot.rs07.script.MethodProvider; public class DropTask extends Task { public DropTask(MethodProvider api) { super(api); } @Override public boolean canProcess() { return api.getInventory().isFull(); } @Override public void process() { api.getInventory().dropAll(); } } As you can see we declare a constructor public DropTask(MethodProvider api) { super(api); } Now you might ask why the constructor looks a bit differently from the abstract Task class and what super(api) means? the super() keyword invokes the parents class constructor AKA the Task's class constructor. Now going further we see @Override public boolean canProcess() { return api.getInventory().isFull(); } So that is how our condition is handled, we just return the booleans variable based on what the getInventory().isFull() returns. In term, if the inventory is full the condition will be true, if the inventory is empty the condition will be false. Further on we see @Override public void process() { api.getInventory().dropAll(); } This is basically what our custom task will do after the canProcess() is true, aka when the condition is true. If inventory is full -> we will drop the items. ' After we got our custom task done, we need to let our script execute the tasks, now how we will do it? Simply we will open our main class which extends Script, meaning that the main class is a script. We declare a new ArrayList at the top of our class, to which we will add tasks to. Our main class should look like this import java.util.ArrayList; import org.osbot.rs07.script.Script; public class Main extends Script{ //this is our array list which will contain our tasks ArrayList<Task> tasks = new ArrayList<Task>(); @Override public int onLoop() throws InterruptedException { return 700; } } Now we have our ArrayList which we have a non primitive data type in it (<Task>), in term think of it like the ArrayList is inheriting the methods from Task class. All though its a different topic called https://en.wikipedia.org/wiki/Generics_in_Java you can look into that if you want. Alright, so we have our ArrayList, time to add our tasks to it. In our onStart() method, which only executes once when the script starts we simply add tasks.add(new DropTask(this)); So basically we are adding a new task to the ArrayList, by doing that, to the .add() we add a new object of our DropTask by doing .add(new DropTask(this)); our DropTask has a constructor for MethodProvider which we simply pass by doing DropTask(this) the keyword this references this class that contains the code. Now why does it work by referencing this class, its because the Main class extends Script, the Script class extends MethodProvider as its stated in the OSBots API docs. So we added our tasks to the ArrayList, now we need to check the conditions state and execute the code accordingly. We simply add this to our onLoop() method. tasks.forEach(tasks -> tasks.run()); Which will iterate trough all the tasks in the ArrayList and execute the run() method, as we remember the run() method in our abstract Task script simply checks the condition and executes code if the condition is true. After all this our main class should look like import java.util.ArrayList; import org.osbot.rs07.script.Script; public class Main extends Script{ ArrayList<Task> tasks = new ArrayList<Task>(); @Override public void onStart(){ tasks.add(new DropTask(this)); } @Override public int onLoop() throws InterruptedException { tasks.forEach(tasks -> tasks.run()); return 700; } } Now after all this you can start making your own tasks and adding them to the list. Alright for those who want quick pastes you can find them here in this spoiler: So no need to be scared, you just really need to try and do it, hope this tutorial helped.
    1 point
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