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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
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** $14.99 - 24 hour trials available - like and comment on this thread Don't pm me on OSBot or Discord to ask for a trial. Loot anything, anywhere, with this highly customizable script! PvP worlds, waiting on loot piles, drop parties across Gielinor, even popping balloons in the party room! Buy The Script Here Check out these videos on using Fury AIO Looter to make money! [OSRS] Botting To Ban #7: Looting ! Crazy Profit [OSRS] Botting To Ban #8: F2P Looting FAQs: What does x setting on GUI mean? Look in the GUI spoiler below for a detailed explanation of what each option does. What settings should I use? WHATS THE BEST??? Whatever works for you, try new things until you find something thats good. I made it as customizable as possible for a reason There is no "best" settings before you ask me. lol. If I told everyone the ""best"" settings then everyone would do that and it would no longer be the best. Experiment and see what works for you Where should I run the looter? Anywhere there is loot on the ground. Experiment. See whats making money. Known locations would be GE drop parties in highly populated worlds. PVP worlds in active areas (ge, lumbridge, varrock, etc). ZMI. Wintertodt. Skillers that drop their inventory like barbarian village fishers, rimmington mine iron ore droppers etc. It will even work in the party room to pop balloons GUI: CLI: Discord Server: POGRESS REPORTS:2 points
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This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!1 point
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:1 point
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This tutorial will cover everything required to write your own OSBot scripts. Although it is quite lengthy, don't let this put you off - it shouldn't take more than a couple of hours to follow through, at the end of which you will have learned the scripting basics and will have your very own tea thieving script which you can modify to your liking. Good luck! Previous required knowledge: None Knowledge of basic java helps but is not required! What this guide covers: Downloading your code editor (IDE) Basic programming concepts A quick guide to java Writing a script with the OSBot API Running your script Downloading Eclipse: Setting up your project: Language basics: Java basics: Script backbone: Compiling the script: Writing the script: Best practices and conventions: Completed Tea thieving source code: That's the end of this tutorial, hopefully it was useful and concise enough. As I mentioned earlier, remember to ask LOTS OF QUESTIONS! Also remember that google is your friend! ? Although it may seem OSBot scripting is a niche use of java, many questions can translate to more widely adopted counterparts - use this to your advantage. If you have any questions do not hesitate to post as a reply below. Since I follow this thread, I will receive a notification if you do and will do my best to get back to you ASAP! - Apaec1 point
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$9.99 for lifetime access. Click here Want to pay with OSRS GP? Click here Latest update includes Email Notifications! Dynamic Sig and High scores Grab your own by going to my site and typing in your osbot name https://ultimatescripts.xyz/ Main Features: AIO Combat Script. Supports 99% of monsters. Slayer/Custom Area Mode-Attack up to 3 different NPC's at once Custom Monster Mode Progressive Mode where script will switch monsters Progressive Splash Mode with auto upgrading spells Ability to upgrade Weapons and Armors from Steel to Dragon! Pure Mode Automatically detects closest bank, 99% of foods supported, Prayer Pot support. Loot above X amount Guthan's healing supported. Cannon support Email Notifications! (read below for more details on all features) NPC's Supported: Slayer/Custom Area: Supports 99% of monsters with banking. Start in area. Preset Monsters: Barbarian, Chaos druid, Chicken, Cow, Goblin (Low), Guard, Hill Giant, Hobgoblin, Ice Giant/Warrior, Men & Woman, Monk, Moss giant, Rat, Skeleton, Zombie Custom Monsters: Supports 99% of monsters with banking. Use Explv Map. Found a bank not added? Message me and I will add it! Want to test it out before buying? Try the free version here: All Features Explained Bank/Food Tab: Ability to automatically find closest bank for you. Script supports 99% of foods in Runescape. Option to use food or not use food. Ability to control amount of food withdrawn. Default is 8-12. Ability to control what range of % you eat at. Number will change every time you eat for randomization. Default is 40-60% Prayer potion support Enter amount of Prayer potions to withdraw and when to randomly drink them. Ability to use potions and withdraw multiple types. Ability to control type of potion and amount withdrawn. Ability to enter items to keep in inventory when banking. (Useful for training magic). Enter items followed by a comma. Script automatically enters "Brass key" for Hill Giants Ex) Fire rune, Mind rune, Rune platebody, Staff of fire Monsters Tab: **Only use one of these combat tabs!** Slayer/Custom Area Start the script in the center of the area of your choosing. Enter the name of the up to three different NPC's in area. Set the attack radius. This creates a box in every direction of your starting position. If you are using the script to train slayer, you have the option to make the script stop after task is complete or return to nearest bank and then stop the script. Cannon Mode-Will refill and fix cannon. Stand on the tile you want to place the cannon. Script will pick up the cannon before breaks and place it again after. Option to not attack monsters while using cannon. **This script will not get new tasks. You must start it in the area of the monster** **This script will not support killing monsters which has a special requirement such using Ice Coolers on Lizards or Salt on Slugs, etc Preset Monster Ability to choose from multiple different runescape monsters. Ability to swap to up to 3 different NPC's at X combat level. Each Monster has 1-4 different spots that the bot can choose from. No two bots will have the same pattern. If script is started in one of the Monster areas, it will automatically recognize that and use that area to kill. Ability to stop script at X combat level. Ex) Train Cows 1-20, Guards 20-40, Skeletons 40-60 then stop script. If you only want to kill 1 monster, fill out just the drop down box and nothing else in this tab. If you want to kill 2 monsters, fill out all of NPC 1 and then drop down in NPC 2. If you want to kill 3 monsters, fill out all of NPC 1, NPC 2 and drop down in NPC 3. If you want the script to stop at X lvl, fill that out. Custom Monster Link: https://explv.github.io Video explanation if this seems confusing. Follow my exact steps. This part of the script allows you to progressively kill 3 different monsters of the area of your choosing. Similar to Preset Monsters(See above) but this time you will enter NPC name and the Area. For the area, you must follow the directions below. You will get something like this: Area area = new Area(#,#,#,#); Loot Tab: Ability to enter unlimited amount of items to loot. Ability to loot Noted items. Ability to make the script eat food to clear an inventory slot. Ability to TeleGrab items Ability to enter items to high alch. Select your own loot radius. Loot above X amount. *To enter items, type the name exactly how it appears in Runescape follow by a comma* Ex) Coins, Oak logs, Ranar weed, Fire rune, Rune platebody, etc Loot Table includes: Upgrade Gear/Attack Switches Tab: Can upgrade from Steel-Dragon scimitars. Can also upgrade to Brine Sabre if P2P. Can upgrade from Steel-Rune armor set. Script will determine if you have Dragon Slayer done to wear a Rune platebody. If quest is not complete, it will wear a Rune Chainbody instead. Checkbox for forcing the script to go to bank when you've reached the requirement for an upgrade. Ability to switch different attack styles. Pure Mode: Will only train Attack and Strength. You enter when to stop training attack and switch to Strength only. You enter when to switch between Attack and Strength. Ex) Switch to Strength only at 40 attack. Switch every 5 levels. This will cause the script to gain 5 attacks levels, then gain 5 strength levels and then gain another 5 attack levels, etc. Script will stop training attack at level 40 and only train strength. Splash: Script will auto upgrade spells if you have the runes and level to cast the spell. Script will never log out. Start near rats with no other settings ticked in script. Have all runes in inventory that you want to use. Switch every X Level: Enter levels gained to switch attack styles. Ex) Switch every 3 levels. Script will gain 3 attack levels, then gain 3 strength levels, then gain 3 defense levels, then return to attack and repeat this pattern. Switch every 5 levels: Script will switch every 5 levels. Switch every 10 levels: Script will switch every 10 levels. ***For weapon upgrades, you must have the weapon you ticked in the bank. *** For armor upgrades, you must have the full set in the bank. A full set consists of "Platebody", "Platelegs, "Kiteshield, and "Full helm". The only exception to this is having a Rune Chainbody if you have not completed Dragon Slayer. Misc. Tab: Option to bury bones. Guthan's healing mode. Options to use special attack. Enter percent you want to spec above. Fast Combat Mode: Least amount of checks, will attack monsters the fastest Only loot my kill Prioritize looting: Will loot even in combat. Attack your NPC after looting will find the NPC you were attacking before you looted and attack it. Ability to select running enabled and enter random % to run above. % will change each time after activating. Option to loot and equip your arrows you are using. Option to fight Caged Monsters Select your own Speed for the script. Ability to paint your current target on map. Ability to hover next monster. Ability to use teleports when walking. Ability to use jewelry teleports when walking. Ability to create your own custom break area.(This is similar to Custom Monster area. You must use Explv map for this and enter the area similar to that. Read Custom Monsters for an explanation). Save/Load Button: Save: You can save your current settings in the script. Load: You can load previous settings into the script. Extra Features built into script: Randomized sleeps before each action. Randomize click boxes for each action. Automatically detects when a break is coming and walks to safe spot. Mouse off screen to pretend you are AFK. Paint to keep track of your stats. Ability to close paint by clicking on it. More to come. Update Log: Proggies: Pictures of GUI: Bug Report Template Have questions? For fast support and latest updates, join the Discord! https://discord.gg/caDA4Qb If you have any suggestions, Monster recommendations, or other features you would like to see, please comment below.1 point
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Explv's Scripting 101 Prerequisite: basic knowledge of Java 1. Setting up the Java Development Kit and an Integrated Development Environment (IDE) 2. The Script Skeleton 3. Building the script 4. The Script class continued 5. The MethodProvider class, accessing the Inventory, Bank, Player, etc. instances 6. Positions, areas and moving the player 7. Entities (Players, RS2Objects, NPCs and GroundItems) 8. Interactions 9. Sleeping 10. Items and ItemContainers (Inventory, Bank, Equipment, Store, ...) 11. Filtering 12. Widgets 13. Configs 14. Adding a paint 15. Putting it all together, an example script (Smelting iron bars in Al-kharid) 16. Adding a GUI1 point
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Link To The GitHub Link To The .Jar File I was working on a visual scripting script a while back, kinda forgot about it, and I see that @ProjectPact has made something similar. So I'm going to release this as open source as I probably wont be working on it any longer, as Pact's script has way more functionality and options than this has. I was thinking about finishing it, but looking back at the code base I realized that things could have been done a lot cleaner, and more efficient. If I were to ever go back to this I would much rather just re-write the thing than try to refactor everything. Some information about the script: Script works as normal scripts do, add the .jar file to the scripts folder than run it. You will than get the GUI to create/load scripts. Save/Load Functionality using Serialization Can edit the script while it is running (Might run into some bugs with this). Shows which node is currently being executed. Has more information about the GUI and different actions you can do in the top right corner of the GUI. Types Of Support: Player Inventory Interaction Sleeps Walking Widgets Logger Banking Pictures:1 point
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Thank you! This is sadly obvious but only had access to phone today been at work. Cheers1 point
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In what way would this help with bans? OSRS banning system is almost entirely server based, what you're trying to prevent is client side banning.1 point
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Much appreciated! you sent it much earlier than expected lol i wasn't prepared. Thank you very much good sir.1 point
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Hey token. Dude this thing is working phenomenally. The only problem I keep running into is restocking, the option is grayed out for me. Is this still in development? @Token1 point
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Are you planning on adding a 1 click "Progressive Mode" like you have in your other scripts to this one by chance?1 point
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