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Hello, I've decided to do some Christmas sales again this year! Thank you for your continuous support and loyalty! Lifetime Sponsor: Was $124.99. Now $99.99! Sponsor: Was $55.99, $45.99 renewal. Now $45.99 with $45.99 renewal! VIP: Was $9.99. Now 7.99, still has $9.99 renewal! This sale will last until December 27th! https://osbot.org/forum/store/category/28-osbot-membership/ Thanks, OSBot Staff!5 points
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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.3 points
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Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results2 points
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Christmas is right around the corner! I have been blessed to have been welcomed into such a warm community. For such a warm welcome and a bit of a celebration of my recent Scripter status, I would like to give back to you guys by giving away a simple private script to one lucky winner! To enter, just comment below! Say anything you'd like and LIKE THE POST I will enter everyone into an IDE with their own number and I will roll a random number based on how many people are entered in the giveaway. If you are the lucky winner of this giveaway we will have to reach an agreement to the script you'd like me to write. I will offer you 3 months of maintenance on this script. The script will be your choice, but again, agreed upon. The roll takes place Christmas Day at 2pm PST!2 points
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Task/progressive based setup - Gem cutting - Amethyst cutting - Glassblowing - Molten glass smelter - Armour crafting - Jewelry crafting/smelting - Jewelry stringing - Battlestaff combinging - Flax picking + spinning - Drift net weaving - Hide tanning - Shield crafting - Birdhouse crafting - Clockwork crafting - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2024! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 666:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify -script 666): -script 666:TaskList1.4515breaks (With breaks) -script 666:TaskList1.4515breaks.discord1 (With breaks & discord) -script 666:TaskList1..discord1 (NO breaks & discord)1 point
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Stealth Quester Can also be purchased with OSRS gold using vouchers from here 70 Quests Supported Alfred Grimhand's Barcrawl Animal Magnetism A Porcine of Interest Big Chompy Bird Hunting Biohazard Black Knights Fortress Client Of Kourend Clock Tower Cook's Assistant Death Plateau Demon Slayer Dorics Quest Dragon Slayer Druidic Ritual Dwarf Cannon Elemental Workshop I Ernest The Chicken Fight Arena Fishing Contest Gertrude's Cat Goblin Diplomacy Hazeel Cult Holy Grail Imp Catcher Jungle Potion Lost City Merlin's Crystal Monkey Madness I Monk's Friend Mountain Daughter Nature Spirit Pirates Treasure Plague City Priest In Peril Prince Ali Rescue Regicide Rfd Cook Subquest Rfd Dwarf Subquest Rfd Evil Dave Subquest Rfd Goblin Subquest Rfd Pirate Subquest Rfd Ogre Subquest Romeo And Juliet Rune Mysteries Sea Slug Shadow Of The Storm Sheep Shearer Tears Of Guthix The Ascent Of Arceuus The Corsair Curse The Depths Of Despair The Dig Site The Feud The Golem The Grand Tree The Knights Sword The Restless Ghost The Tourist Trap Tree Gnome Village Tribal Totem Underground Pass Vampire Slayer Varrock Museum Quiz Waterfall Quest What Lies Below Witch's House Witch's Potion X Marks The Spot Instructions Click on quest names to queue them. Quests are completed in the order they are selected. Quests that are already completed will be skipped. Previously started quests/partially completed are not currently supported! Allow the script to finish the quest from start to finish for best results. In order to use armour/weapons/spells during quests, gear presets have to be created first. Equip the desired gear and set the attack style in game, then press the "Load Worn Equipment" button at the bottom left of the GUI, then give the preset a name. Click on the "Set Gear" button on the right side of a quest to set the gear preset to be used for that quest. If you want to use a combat spell for fights, make sure you are wielding a staff and have set the spell on offensive autocast. Only normal spells are currently supported. Ranged is not fully supported at this moment. Make sure you set the desired attack style in game to avoid gaining wrong XP. After selecting the desired options, either press the "Start" button to begin, or save the current settings by pressing "Save Current Settings" and giving the quest preset a name, and later running it faster by pressing "Run Saved Preset". You can delete gear/quest presets by right clicking them on the selection dialogue Special Mentions The script will stop upon death on all quests, except for Waterfall Quest. It is strongly recommended that you have decent Hitpoints level (20+) before attempting quests that contain boss fights. The script may not be able to continue previously started quests. If you really have to restart the script while it's doing a quest, use debug mode to continue that specific quest. This feature is accessed by pressing the F4 key while the GUI is in the foreground (focused application). The GUI title will change to Stealth Quester (debug mode) while in debug mode, and when started will not go to bank or Grand Exchange so all required items are assumed to be in the inventory. Monkey Madness I has a hard-coded requirement of 43 Prayer and 25 Hitpoints Underground Pass has a hard-coded requirement of 25 Hitpoints, and will use a bow as weapon. By default the script will use willow shortbow & mithril arrows. This can be configured on GUI throgh the "Configure Settings" button on the right side of the quest. Protect from melee will be used during the paladin fight if the account has 43 Prayer. The script will not use any weapon or ammo you set in the gear preset for this specific quest, as they will be replaced with a bow and arrows, and the attack style will be set to rapid. The script can complete this quest with level 1 Agility. The ability for the script to complete the quest will be limited by available food sources if it fails too many obstacles prior to reaching Iban's Lair where unlimited food is provided. Beta Testing Mode Enabled via script GUI using F3 key during startup Make sure the GUI window is focused and press F3 The quests which are currently in beta testing stage will be displayed on the list of available quests Debug Mode Enabled via script GUI using F4 key during startup Make sure the GUI window is focused and press F4 Title will change to Stealth Quester (debug mode) This can be used to resume the script execution after being interrupted. It is not guaranteed to work in all cases, but will work for over 95% of quest stages. You can also use this if you don't want the script to check bank/go to Grand Exchange. This means that you must have all items required by the script (not by quest guides), including the specific teleports it uses. It may work in some cases without teleports, but there is no guarantee. Ironman Mode Enabled via script GUI using F5 key during startup Make sure the GUI window is focused and press F5 Title will change to Stealth Quester (iron man mode) The script features a special ironman mode where it will automatically gather all required items. This mode supports at the present moment the following 9 quests: Cook's Assistant Romeo and Juliet The Restless Ghost Rune Mysteries Ernest the chicken Hazeel Cult Clock Tower The Corsair Curse X Marks the Spot No Food Mode Enabled via script GUI using F6 key during startup Make sure the GUI window is focused and press F6 Title will change to Stealth Quester (no food mode) Can be used for high level accounts when you are 100% sure you won't need food on some quests. There are quests like Underground Pass, Regicide, Monkey Madness, Shadow of the Storm, Holy Grail, Dragon Slayer and possibly others where this will not work. The script will stop when it fails to find food in bank in these cases. CLI Features Script ID is 845. The script supports CLI startup with custom user defined parameters. The parameters in this case are the name of the quest presets created on the GUI (with "Save Current Settings"). eg. -script 845:questpreset Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description: Skills required to run all quests: 51 Agility 49 Firemaking 41 Cooking 36 Woodcutting 35 Runecrafting 31 Crafting 30 Ranged 30 Thieving 20 Attack 20 Mining 20 Smithing 18 Slayer 12 Hunter 10 Fletching 10 Fishing The script can obtain a total of 117 QP on member worlds and 41 QP on free to play worlds. Additional Info by @krisped1 point
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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by Czar Buy now (only $8.99!) 143 HOURS IN ONE GO!!!!! update: this bot is now featured on the front page of osbot! More reviews than every other fishing bot combined! 100 hour progress report!!! How to use Script Queue: ID is 552, and the parameters will be the profile name that you saved in setup! This process is really simple, just to save you headache1 point
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NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png1 point
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CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
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View in store ($3,99 for lifetime access) Features: Supports every location you would ever want to cook (anywhere missing? request it!) Supports almost every food item cookable on a range or fire (anything missing? request it!) Smart Target-oriented back-end stops the script when you have accomplished your desired goal Option to move mouse outside screen while cooking to simulate human AFKing Where Make-All isn't available, A Gaussian distribution based suffixed string generation algorithm randomises entered Make-X values Utilises a combination of WebWalking and recorded paths to ensure the script never strays from it's job Simple, intuitive GUI which auto-detects your food and location based on your inventory and minimap position Stable cooking & banking algorithms, tuned individually for each food item and bank Clean, informative, Anti-aliased, un-obstructive and fully movable self-generating paint Movable on-canvas scrolling console logger Efficient script logic ensures an EXP-optimised experience Normally distributed response times to simulate a human's reflexes Stops & logs out when out of food, saving your progress to the console and web Dynamic signatures allow you to track your progress as you use the script Handles obstacles and doors between the bank and the range to ensure door spammers cannot hinder your gains CLI is supported for all hardcore chef needs ... and many more ... Supported food: This script only supports cooking these food items on ranges/fires, it will not combine ingredients to make items such as Tuna potatoes or Pineapple pizzas. Shrimp Anchovies Sardine Herring Mackerel Chicken Beef Bear meat Rabbit Rat meat Sinew from Bear meat Sinew from Beef Trout Salmon Cod Pike Bass Rainbow fish Tuna Lobster Swordfish Monkfish Shark Dark crab Sea turtle Manta ray Anglerfish Karambwan Poison Karambwan Bowl of Water Uncooked pizza Potato Seaweed Sweetcorn Stew (new!) Curry (new!) Just ask for a new food item to be added! Supported locations: Rogues den Lumbridge Kitchen (new!) Catherby Nardah Tzhaar City Al-Kharid Zanaris Neitiznot Varrock East Hosidius Kitchen Gnome Stronghold Varrock Cooks' Guild Port Khazard Edgeville Mor Ul Rek Myths' Guild (new!) Just ask for a new location to be added! Why choose APA Scripts? As an experienced veteran scripter here on OSBot, I strive to give you the best user experience that I can by providing frequent updates and fixes. With over 40 cumulative 5 star reviews on the store, as well as my Scripter III rank, you know you're in safe hands. Want something added? Don't like something? Have an awesome proggie to share? Let me know! Example GUI: Starting from CLI: Gallery: _________________________________________________________________________________________ Credits:1 point
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Results Instructions There are no instructions. We do the all the work for you. CzarScripting™ Tips Make sure to set food in your setup window! Don't bot more than 12 hours a day! It's not humanlike! Features - All locations supported, including Crab Claw Isle - Banking support - All combat types supported (ranged, all ammo + ranging types, including looting) - Activity Slider -- choose 4 different activity settings from: (Afk my position, Afk any generated position, Attack visible/active crabs only, Full activity/attack all) - Aggression Slider -- choose from 4 different aggression settings: (Only retaliate to crabs, Attack people's crabs when none are found, Attack all crabs, ONLY attack other people's crabs) - Tasked levelling - allows you to set level goals and switch attack styles to raise different skills, e.g. set goals to 50 70 70, from current stats 44 51 55, it will reach the goal stats. - Skill Priority: you can choose in which order to raise the stats, e.g. lowest first, nearest to goal first, top->bottom, bottom->top, level-up evenly, etc. - Customized Stop Conditions: stop script when a certain condition is met, e.g. reached goal stats, killed X crabs, time passed, ran out of equipment, items, etc. - Simple (on user's side) inventory layout chooser consistent with all my scripts -> 1 button copies inventory layout and saves it - World hop support, with player count chooser -- World hop customization: allows you to choose which tile to hop worlds from -- Break tile chooser: allows you to choose which tile to break on, ~3 minutes before breaks trigger - 'Non-botting' mode (very popular): allows you to afk the script and technically not bot at all: the script will display jframe popups (and beep) when crabs are no longer aggressive which will prompt the user to manually refresh the crabs by walking up - Item looting, including rare drop table option - Potion support (all potion types) - Crab refreshing by walking out of the region Gallery1 point
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Project's random.dat Remover Tool version 0.6 Download Link: https://www.pposb.org/PPOSB/tools/tools.html CLI Flags: "-quick" and "-complete" What does this program do exactly? As some of you might know, RuneScape places various files on your computer. One of their most notable ones is called, "random.dat." Within this file, it is believed to hold pertinent information regarding information about your account. It is recommended to delete this random.dat file from your computer to help secure the safety of your accounts. Maxi, one of the OSBot founders, has high suspicions that this file holds valuable information regarding things such as your ip address, or other types of computer/account tracking variables. Why is this a bad thing? If your account/ip has been flagged, the random.dat file grants Jagex an easier way to continue monitoring your account(s) made under the same, or closely related, ip address. This program is designed to delete that random.dat file, as well as other Jagex files, from your computer to help lower your chances of being chain banned, or detected. How to use this program This is NOT a script. It is a stand-alone Java program that can be ran anywhere on your computer. All you do is open the application and you will be prompted with the main menu. You will see that there are two different types of removals. You can choose between a Quick removal, or a Complete removal. The Quick removal only focuses on random.dat and jagex_cl_oldschool_LIVE.dat files. The Complete removal will target all of Jagex's files, which includes their cache. This means that once you delete their cache, you will be prompted to reinstall it when starting the client up again. This can be done by opening the client via OSBot or OSBuddy (some users have reported that opening the client via the official RuneScape version does not work, however others have said it worked perfectly). Once the cache is re-downloaded, you may run the official RuneScape client again. How often should you run this program I personally do the Quick removal occasionally before starting up a client, and recommend running the Complete removal tool after ANY ban that may occur. Little known facts about the random.dat file The deletion of the random.dat file is known to be associated with the ability to multi-login, as well as bypassing the login error, "Login Limit Exceeded." Graham, a trust member of the RS and RSPS community, stated that the random.dat file is basically used as a UID. This is how RuneScape is able to associate multiple accounts to your ip address. He also stated that when RuneScape makes their mass bans, they do it based on UID's, not ip's. Results after running the program's Complete removal (account is still alive 2 days later) This program does not promise that you will not be banned, it is designed to help lower your chances! This program does not edit any other files outside of your 'user' folder, and 'jagexcache' folder. ***As always, use at your own risk!1 point
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View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:1 point
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I decided to post my goals for the begging of 2017 Goal #1: Database Hopefully by the end of the end I will have a database created that will make my bot 100% automated, manage stats, show reports of how long bots last, what time they got banned, the action that they were doing etc etc. Goal #2: Complete automation Along with said database comes complete automation, Database will pull all new accounts from account creater, and then start my script to begin training/farming Goal #3: 4th server build As of right now I am building my 3rd server, by the end of the month I would like to have my 4th server so I can divide things evenly Example: 1st server for account creation + tutorial island 2nd server for training 3rd server for farming 4th server for mules Goal #4: Complete ban testing The past few weeks I have tried to implement every situation as possible to see which method is really the best for account longevity. Update: After testing for 2 weeks I have found my desired way to start a new account to limit bans. Goal #5: Run 200 bots constantly Right now my peak is 100 bots at a time, with the database mentioned above I can train many bots at a time and keep in a "stash" and whenever a active bot gets banned it will pull a account out of the stash, so hopefully 200 bots will be able to run 24/7 Update: Thanks to Alek's method of nointerface I can now successfully run 300 accounts at one time. Goal #6: 1B made I have only just began "mass farming," I currently run 90 bots, 30 at a time that shift every 8 hours, so far ive profited a net gain of about 54m, after buying scripts, accounts, servers, pc parts, etc. Progress: December 15 2016: Script Semi-Complete Purchased Khal's tutorial island script w/ CLI mode, once tutorial island is completed client closes and opens up and begins to power train, Once said level is hit, client reopens using farming script and begins, every 10 bots opened 1 mule script is started. December 17 2016: Account Creation Account creator bought, Set up on server #1 constantly running in background, every 3 minutes VPN changes ip and location on server. December 18 2016: Tutorial Island Had roughly 200 bots made last night, let DB run tutorial island run on all bots doing 20 bots every 1 then swapping Ips. Woke up this morning with all accounts completed no bans. Currently training said 200 accounts up to desired levels (takes 2 hours roughly) then will begin to suicide farm December 19 2016: Test run Throughout the day, I had said 200 bots run through testing spread out evenly 162 out of 200 bots made it through without ban I let the 162 bots run with no breaks what so ever for 4 hours (18:00 - 0:00 EST) Each bot on average made 105k GP/Hour which = 420k GP per bot which = Roughly 68m After checking this run at 0:35 EST on the 19th no bots have been banned, Will make a new batch of accounts over night and run them through tutorial island, and will report statistic in the morning since it will be Monday. December 19 2016: Monday Morning Monday morning...Oh the worst day for mass botters.. 6AM EST Monday morning, Jagex mods have had their way and tried to fuck in so many different angles. At first I was having issues connecting to OS via OSBOT Changed ip a few times and was able to connect. Out of 162 bots running over night A whopping 81 bots made it A additional 98m was made I have decided to continue running the 81 bots until they burnt out No new bots have been made (I tend to avoid creating on Mondays due to previous experience) Later in the after noon I will log onto my 4 accounts I have completed on Friday to test "Ban testing" results, will post update later. December 20 2016: Late night creations All throughout today I have been working on ban testing, and luckily none have been banned yet. Following the ban testing I started to create more account 50 to be exact I ran them all through tutorial islands at different times, different locations, etc etc. We finally added in a feature which trained account and hopped directly into farming, so as of right now after tutorial island the bot is 100% My plane to further bot testing will be this... 60 bots were created, broken down into 5 groups. 10 bots per group One of these groups will be kept to interchangeably alternate. 10 bots will be running every 4 hours in "shift work" so 10 bots will be running at all times 24/7 Example: group 1 will bot from 7AM - 11AM, Group 2 will bot 11AM-3PM, Group 3 will bot 3PM-7PM, Group 4 will bot 7PM-11PM, Ground 5 will bot 11PM-3AM from 3AM-7AM there will be no bots running, this is time for me where Jagex comes in for the ban and in my opinion where most of the bans happen. I will try this method and flip flop each group of bot's schedule to see if this helps the longevity of the bots. December 20 2016: Launcher created We got the makings of the launcher created, The launcher itself will be ran in the background, it is more like a service than anything. It will communicate with the DB and the DB will tell it what accounts to run, when to run them, what script to run, what parameters etc etc. With this launcher in the back ground it makes it easier to start and stop the OSBot processes, thust making it able to have features like : Scheduling - Start and stop bots at a specific time Multi-Scripting - Can run multiple scripts per account, for example I can run khal's tut island script, then switch to a powermining script once completed Ban Detection - As soon as a bot gets banned, a new bot which has already been trained will log in and start in it's place Statistic Capturing - We will know why accounts got banned to further improve methods, what level they got banned @, the status when they got banned, and how long they were running Other features will be added in once we can think of them, if anyone has any suggestions feel free to message me. December 21 2016: Launcher's Make over Did a bit of a touch up on the GUI of the launcher, this will be able to identify how each server is running without having to move too many thing around. As far as botting goes, I have botted 24 hours since last update and no bans of right now on 200 accounts, reaching 320m GP by the time everything sells Right now we are further updated the Database and launcher and we expect everything to be 100% done before Christmas December 22 2016: NoInterface released With the release of 2.4.106 comes the ability to run nointerface. So first thing I did was start up my main scripts in nointerface Before hand low resource low cpu, I was able to run: 80 per server (3) 20 for main computer and 10 on laptops (2) Totaling 200 even. Now with nointerface I am able to run: 100 per server (3) 30 on main computer 15 on laptops(2) Totaling 360 bots. Most likely I will run 300 even workers to to make sure things aren't being pushed to the max. December 28 2016: Database updates Due to the holidays, there hasn't been much work done to the database, but just intensive testing. As of right now we are able to: -Launch multiple bots at any time -Kill processes (end bots) -Communicate bot to bot, and bot to database (useful for mule to bot communication) -Setup premade script cycles (New bot created -> Runs TuT Island -> Power levels -> farms) -Multi-script usage (Able to run multiple script for the same bot at a given time, ie. Can run a tut script, end, Run a woodcutting script, end, run gold farming script) December 29 2016: Script Update -Farming script has had some updates -Now fully automatic, making roughly 90k per hour depending on level and population. -Mules now automatically trades to tier 2 mule every day at x:xx time. -Current processing is tutorial island script > QP script > Power Training script > Farming -Able to run this process with multiple scripts flawlessly Goal #1: Database : Goal Completed! My #1 goal has been completed. I now have a fully functioning database, it is not fully 100% automated yet, but as far as data importing it is working 100% The launcher communicated to the DB, and will automatically relay information, import new accounts, and switch to different groups once the accounts meet the requirements. We are very close to full automation. January 5th: Live action First VM is set up Currently testing this with the launcher Bots are loaded in from the database, you fill out what type of accounts you want and how many of each account Currently we have: Clay miner, Iron miner for both Rimmington and Falador location Power mining for both Rimmington and Falador location Mules will automatically log in, for testing we have 1 mule every 5 bots, we will typically run 1 mule every 10 bots. January 12th: DB and Launcher 100% complete Now able to create, upload, and use all accounts 100% automatically. Accounts get created -> DB stores accounts as needing tutorial island completed -> User selects to run tutorial island bots -> Once completed bot needs to be power mined ->Once completed the bots are seperated as iron or clay miners -> Able to farm bots now by selecting how many to keep up and launch, the launcher will make sure X amount of bots are ALWAYS running even after bans. January 18th: Big Update So A LOT of progress has been made since the last update. - A GUI of the database has been created using Apex (Pictures down below) - "For Sale" option now added to launcher. This will be used for separating accounts I bot with vs accounts I am selling - Individual Ban checking has been implemented. This is good to use to confirm if the mass amount of accounts that are being sold are banned or not - Tutorial island script rewrote, We have rewritten our tutorial island script to fix bugs + lower bans hopefully. - With the new tutorial island script, account preparation now takes 1.5 hours (Tutorial island, Getting CB lvl, Going to GE to buy picks, Power mining) Pictures: -Apex GUI - Account information -Ban Checking Live Demonstrations Live Demo: Pulling accounts from Database Live Demo: Launching accounts1 point
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I got tired of creating paints for every bot so I decided to created an AIO paint script with the goal of minimizing input needed to customize a paint for a certain script. I also wanted it to be noob-proof and easy to implement into any script. I know I could have used something like this when I first started making scripts. If you use this template in a SDN script, I would appreciate it if you left my signature in the paint. I spent a lot of time creating this topic when I could have easily kept it to myself. Features: Automatically detects exp gain in any skill and adds it to paint (if using a script which does not gain XP, it will automatically hide this window) Displays current lvl, starting lvl, XP gained, XP per hour, % to next level, time to next level, and has a progress bar to next level Automatically self-optimizes window sizes to fit required text based on only two inputs - font size & text padding Displays script name, time ran, current world, and number of current players on map by default Has easy input for custom counters and automatically adds them into paint Hide button to hide paint & Reset button to reset the XP counters Displays big warning indicator when other players use certain keywords (bot,reported,etc..) 10+ Optional color and font settings Demonstration of Paint, Hide, Reset, & Warning Indicator: How to implement into any script: Please follow these directions carefully. Use Spoiler 1 (Script Skeleton) as your guide. This will show where user input is required and where to paste code from other spoilers (indicated by %%%%%%). The default settings of the paint will come out looking like the paint in the video. Spoiler 1 (Script Skeleton) Spoiler 2 (onStart) Spoiler 3 (onPaint) Spoiler 4 (onLoop) Spoiler 5 (Used methods) Spoiler 6 (Additional Variables) Adding Custom Counters: In addition to the default features of the paint, I made it very easy to add in custom counters. You can do this using customInfo settings in the Script Skeleton. They will appear underneath the "Time Ran:" timer. Just add the String you want in the caption and the Variable it is referring to into this Array in the same manner as this example. You have to make sure your counter/state variable is properly initialized and updating information in your onLoop. Make sure to set customInfo=null if you don't want to add anything. Don't just delete it. By default, the counters will not reset when the Reset button is pressed. If you want them to reset, you need to add some code to the MouseEvent in the used methods spoiler. Going along with the example above, this is what you would need to change it to: Font Size & Text Padding: These settings are the only inputs you need to use to control the size of the paint. Below are some pictures of different combinations: baseFontSize=14 & textPadding=5 (Default) baseFontSize=10 & textPadding=1 (the Space Saver) baseFontSize=20 & textPadding=10 (the IDGAF) - You can see this option would actually push the paint out of the bot with the skills paint activated, so this would mean that you need to reduce your size. However, this could be a viable option for bots that don't train XP.1 point
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User has been issued with a refund. I've apologised to the user for the inconvenience but not much can be done whilst at the hospital checking on the well-being of your unborn child. Sorry for the disappointment in his trust but I believe my unborn child is more important than him waiting a few hours.1 point
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Botting F2P NPC's in a members world would be empty imo, best call staying away from rock/sand crabs to prevent bans. Zombies in the varrock & Ardougne Sewers.1 point
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Good ideas! Will surely add Varrock Northeast bar and the Edgeville room for men Did not know there was a location outside crafting guild, will look into it. Dwarfs will probably be added as well. Do you know any other zombie locations? want to try and have 2-3 for it if added. And yeah pirates are another good idea. Anyone have any P2P options they would like added? Do you guys feel like this should mainly included f2p spots to train new accounts?1 point
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I didn't see this message before today. To anyone having this problem, I'll attempt to re-create the account creation process during my x-mas break. This will hopefully result in a better experience with the program.1 point
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I'm choosing the fast method and it keeps trying to buy oak planks. I have mahogany planks banked and required levels edit: Got it sorted. was trying to make the bell ringer1 point
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From what I understand, scripters can add support for world-hopping into their scripts, but it is up to the OSBot development team to maintain the actual workings of world hopping. So if there is an issue with world hopping it would be fixed in the next update.1 point
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My buddy showed him using a private mobile bot, he said it's color/relative coordinate based.1 point
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Completed a few quests and did a little bit of skilling for me. Great guy, thank you!1 point
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YES that was the problem, thank you so much! Now my only problem is that my script wont switch worlds, but i guess thats a script issue. THANKS!1 point
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If you manually set this up prior to starting thats what it will use. I just tried it and it works.1 point
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Awesome work and dedication, wish you best in achieving your goals1 point
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3.67 - Doesn't try to enable prayer when suiciding when out of prayer potions 3.68 - Noted food no longer counted towards useable food. 3.69 - Added debug logs to decanting/anti-venoms for those having issues, this should help us narrow down the issue. 3.70 - Should now only enable the camera events when required/zulrah is not visible, this will help when running with resizable1 point
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Im wanting an account perm banned as soon as possible. I assume botting the mos obvious method would be the way to do this. If you think this could be for you pm me please this account was banned 20 days ago for botting too but just moderate0 points
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- Wrong category - Horrible English Speaking from experience, you're going to have a bad time trading with such an individual, think twice boys @Malcolm @Fishing0 points