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  1. Czar

    Global Moderator
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  2. Apaec

    Scripter III
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  3. Maldesto

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  4. liverare

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Popular Content

Showing content with the highest reputation on 03/24/18 in Posts

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. Horde Anglerfish by @Deceiver Waffs RuneBuyer by @Waffe dPuro Puro by @d0zza H0rn's Cannonballer by @H0rn Chikan's Motherlode Mine by @Chikan Macro Recorder by @liverare Blue's Wine Maker by @ThatGamerBlue slCannon by @Slut
  3. 3 points
    public boolean depositWornItems() throws InterruptedException { RS2Widget deposit = script.getWidgets().get(BANK_PARENT, BANK_CHILD_DEPOSIT_BUTTON); ConditionalSleep conditionalSleep = new ConditionalSleep(5000, 500) { @Override public boolean condition() { return script.getEquipment().isEmpty(); } }; return deposit != null // Is widget valid? && deposit.isVisible() // Is widget visible? && deposit.interact("Deposit inventory") // Did we click it? && conditionalSleep.sleep(); // Have we deposited everything within 5 seconds? } Don't take my solution as correct, because there are many ways to do the same thing. However, what I like about the changes I've made include: Variables neatly defined. Sleep condition is an abstract class, which means you have to greedily use up multiple lines of code. Doing that and storing the object as a variable just makes things a little easier to read, than having mid-sections of code full of instantiated abstract classes. The return statement is structured so that everything, from the widget being valid, visible, and clicked, have to be true before we even get to testing whether or not we've successfully deposited our items within 5 seconds. ConditionalSleep#sleep function returns true if the items have been deposited prior to the time having been elapsed. This is particularly useful in laggy situations. The only thing I dislike is that I've instantiated an object that may not even be used. What I'd normally do is create a separate class to handle the implementation of the conditional sleep, then I'd instantiate a new object from that class: public boolean depositWornItems() throws InterruptedException { RS2Widget deposit = script.getWidgets().get(BANK_PARENT, BANK_CHILD_DEPOSIT_BUTTON); return deposit != null // Is widget valid? && deposit.isVisible() // Is widget visible? && deposit.interact("Deposit inventory") // Did we click it? && new SleepUntilDepositedItems().sleep(); // Have we deposited everything within 5 seconds? } private static class SleepUntilDepositedItems extends ConditionalSleep { public SleepUntilDepositedItems() { super(5000, 500); } @Override public boolean condition() { return script.getEquipment().isEmpty(); } } It's all just preference, though.
  4. Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N
  5. 1. You don't need to be original owner to quash the ban but you do need to have all the information to log back in the account. It makes you submit it before it actually quashes. 2. You are the original owner recover the account or refund. You have 48 hours or you'll be banned.
  6. 2 points
    Exactly what I was looking for, thanks! Any guides where I can have some more information on how to get the widget dynamically?
  7. 2 points
    First of all; your conventions are incorrect. Please make yourself known with the Java Conventions . Your method should be called depositWornItems. The #interact() method has a boolean return-value which represents whether the interaction has been executed successfully or not. Try to make use of this feature by only executing the conditional sleep if you're sure that the widget#interact has been successfully excecuted. Try to grab all your widgets dynamically instead of using static ids. You can do this by various things such as their actions, message, position, colour etc. https://hastebin.com/niyohuboja.java Edit: The API already has a method for this though, are you aware of this?
  8. Does it at least switch tabs? If so your problem might be this line: if ( defence.interact ( "change" ) ) { There is no "change" interact option for that widget as far as I'm aware. The options are stuff like "Kick" or "Stab". Edit: I'm not fully sure as I have barely done any scripting and the docs aren't fully clear but you might be able to just use .interact(); without passing in a string to make it use the default interaction.
  9. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  10. NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png
  11. โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ PREMIUM SUITE โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ FREE / VIP+ โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ โŒ  Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - ยฃ3,99 | Chest Thiever - ยฃ2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 โŒก โŒ  AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ โŒก โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
  12. Results Instructions There are no instructions. We do the all the work for you. CzarScriptingโ„ข Tips Make sure to set food in your setup window! Don't bot more than 12 hours a day! It's not humanlike! Features - All locations supported, including Crab Claw Isle - Banking support - All combat types supported (ranged, all ammo + ranging types, including looting) - Activity Slider -- choose 4 different activity settings from: (Afk my position, Afk any generated position, Attack visible/active crabs only, Full activity/attack all) - Aggression Slider -- choose from 4 different aggression settings: (Only retaliate to crabs, Attack people's crabs when none are found, Attack all crabs, ONLY attack other people's crabs) - Tasked levelling - allows you to set level goals and switch attack styles to raise different skills, e.g. set goals to 50 70 70, from current stats 44 51 55, it will reach the goal stats. - Skill Priority: you can choose in which order to raise the stats, e.g. lowest first, nearest to goal first, top->bottom, bottom->top, level-up evenly, etc. - Customized Stop Conditions: stop script when a certain condition is met, e.g. reached goal stats, killed X crabs, time passed, ran out of equipment, items, etc. - Simple (on user's side) inventory layout chooser consistent with all my scripts -> 1 button copies inventory layout and saves it - World hop support, with player count chooser -- World hop customization: allows you to choose which tile to hop worlds from -- Break tile chooser: allows you to choose which tile to break on, ~3 minutes before breaks trigger - 'Non-botting' mode (very popular): allows you to afk the script and technically not bot at all: the script will display jframe popups (and beep) when crabs are no longer aggressive which will prompt the user to manually refresh the crabs by walking up - Item looting, including rare drop table option - Potion support (all potion types) - Crab refreshing by walking out of the region Gallery
  13. You're gonna sell those for cash before you get the crafting requirement lol
  14. boosted board overpriced overrated
  15. UK is fine about it, I know germany has strict legal laws currently against it.
  16. PM on disc Orlando Bloom#2485 Leave your discord ID&# here before adding/pming, thanks.
  17. Should of just a bought a sand crabs script lul
  18. its cool i bought it anyway(impatient) its working really well so far
  19. Hi there, all trials have been activated - enjoy! Hey kinc, unfortunately accounts must be over a week old to qualify for a trial. This is an OSBot rule - sorry about that! Apa
  20. I want to add something else. Sometimes I've seen the script not pick up loot. I tested it and it left a few rune chains and runes on the floor. I wonder if it ever left a whip on the floor This has to be checked out lol why its not always picking up the loot.
  21. Was this fixed? I had same problems like..months of months ago TBH i read last few pages, and i can see it has absolute same problems i had with this script like 1 years ago (buggy af cannon / buggy af looting + safe spotting // breaking system // sand crabs).. i remember i even wasted my own time reporting Bugs and crashes again and again and looks like it changed absolute nothing..
  22. I think you just C&P this code above. Read your other topic.
  23. Sand Crabs plugin is broken for this script, every time that I run it and select sandcrabs, I instantly walk to the bank and sit there permanently.
  24. i c 2 shitters. goats
  25. That's exactly what I was looking for. You are awesome as always. I have often said that this farming thing would be a lot easier if I knew Java!
  26. 1 point
    Just running over the code, there are lots of things that could be improved, but for the most part it is a good effort! Instead of critiquing each and every thing, i'll give some general pointers for things to consider in future scripts that you write: Think about conditions OSRS is a live game, and as a result you cannot rely on the bot to successfully execute every interaction command. You have to take this into account when writing your script by making it conditional. If you have multiple chained interactions, for example (arbitrarily), if you wanted to use a raw fish on a fire: getInventory().interact("Raw salmon", "Use"); getObjects().closest("Fire").interact("Use"); Consider what happens if the script misclicks the raw salmon. Then, the script would move on to the next line of code, and attempt to interact 'use' on the fire. However, since an item is not selected, the fire doesn't have a use option, and thus the script is stuck (potentially permanently) hovering over the fire. A better way to structure this would be as follows: if (getInventory().isItemSelected()) { // Optionally add a check for which item is selected here also RS2Object fire = getObjects().closest("Fire"); if (fire != null) fire.interact("Use"); } else { getInventory().interact("Raw salmon", "Use"); } With regards to your code, this especially applies with banking! Use names, not ids Game ids are subject to change following game updates, albeit less so with item ids. Instead, filter things with names. Names are much less likely to change, and using them can make your code significantly more readable! As a general rule of thumb, if you're using an id at any point in your code, there's probably a neater way to solve the problem. Conditional sleeps! Sleeping for a static amount of time, i.e sleep(random(200,500)); // OR sleep(4000); // ... etc is very bad practice. Latency fluctuations, resource allocation and other factors can cause these seemingly stable sleep duration to fall out of sync with what you want to achieve. Instead, use conditional sleeps which will sleep until a threshold is met, or a condition evaluates to true. For example: RS2Object tree = getObjects().closest("Tree"); if (tree != null && tree.interact("Chop down")) { boolean didIStartCutting = new ConditionalSleep(3000) { @Override public boolean condition() { return myPlayer().isAnimating(); } }).sleep(); } This will sleep for 3000ms, or until your player is animating. Avoid flags where possible Flagging is a means of tracking your script status by updating the value of a global variable at a certain stage. While it may work well, it is generally considered poor practice to over use this technique as there are typically better ways structure code to avoid this situation. While you are a beginner, this is not the most serious of problems, but as you learn more about object orientation and programming concepts, you should try and use your knowledge of code structure to avoid this situation. This will make larger projects more digestible and will make debugging a lot easier! ________________________________________________________________________ Hopefully that was useful, let me know if you have any further questions. Good luck! Best Apa
  27. Hey, can I get a trial of this please? also does it support blue dragons?
  28. I'm literally doing the same thing, I bought Murgee's autoclicker and currently running a gold-farm with it. No bans on all of my 6 accounts in the past 2 weeks since I've started using it. Manage to max out a zerker from 85-99 str in a matter of a week. Ban rate is possibly zero using a mouse recording method, lol. Also, didn't know about Konduit's camera rotation till now, will use Konduit instead of the osrs client to prevent the mouse recordings from failing/accounts logging out
  29. 1 point
    2 lvls away from 99 and finally I got banned for 2 days. Lol. Lucky me itโ€™s only 2 days.
  30. OK so I have a problem when botting at rune drags. I don't think banking is working for rune drags atm but I want the script to atleast kill them and loot and I can bank myself. The only problem is it doesnt pick up any loot at rune drags, the logger shows its waiting for loot to appear and then it never picks up. I don't know why.. EDIT: Also Dragon limbs and dragon metal lump dont show up as the proper image/name in the loot settings Here is the Logger after killing a rune dragon. I am running 2 scripts on the same bot client so it may confuse things. Please help INFO][Bot #2][03/22 04:57:20 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_x" changed to "2553" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_x) changed from (2553) to (2553) [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_y" changed to "3408" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_y) changed from (3408) to (3408) [INFO][Bot #2][03/22 04:57:20 PM]: "stop_combat" changed to "1" [INFO][Bot #2][03/22 04:57:20 PM]: Command (stop_combat) changed from (1) to (1) [INFO][Bot #2][03/22 04:57:25 PM]: No more lootable items on target position! [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_x" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_x) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_y" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_y) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "stop_combat" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (stop_combat) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:26 PM]: [FFA1] Fighting target at [x=2548, y=3408, z=0] [INFO][Bot #2][03/22 04:57:26 PM]: "var_attacked_npc" changed to "2168" [INFO][Bot #1][03/22 04:57:28 PM]: Returning combat to attacker... [INFO][Bot #1][03/22 04:57:28 PM]: [FFA1] Fighting target at [x=1585, y=5076, z=0] [INFO][Bot #1][03/22 04:57:28 PM]: "var_attacked_npc" changed to "8487"
  31. cannon works but just doesnt loot shit
  32. Hey Czar, I'm looking to buy this. I did a quick search on the topic, and saw that you posted back in September, 2017, about adding CLI support. Did you ever do this? If so, how do you use it?
  33. can i get a trial Script Name: czar runecrafting - Trial Length: 24h - Reason for trial: test out mechanics - Are you going to give feedback on the script?: 100% with pictures of course and i already bought your czar fisher wish has already gotten me 76 fishing on a mule account without ban.
  34. Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman.
  35. Hey @Czar, would it be possible to get a trial for this? Since I'm on a new account do you have any recommendations for abyss RCing, I probably can't afford using a bunch of glories, but I was wondering if you implemented or have thought about implementing a way the bot could tele to house (set it to outside) and then go into one of the houses that are being advertised on the house party world to use their glory instead. I know the script says that it works for your own house tele, does that mean it would support glories on the wall as well?
  36. @czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it.
  37. May i try this out before purchasing?
  38. Hey can I get a trial for this please?
  39. Script Name: czar runecrafting - Trial Length: 24h - Reason for trial: I had an RC script back around 2009. Was my absolute favorite script I've ever owned. Hoping to see how this script runs and will definitely buy if I am satisfied - Are you going to give feedback on the script?: Definitely. Feedback only means better updates!
  40. Nice script but there are some flaws: 1. The script is not working properly at Ourania Altar. a) Usually, it's misclick the ladder and running all the way back to the teleportation spot and repeat the same again. b) From time to time it is clicking on NPC instead of Altar. ( NPC starts hitting and losing Xp and hp) c) Sometimes it gets stuck at the bank (no info in a log) 2. NPC call to fix pouch is not working at all. 3. Error with drinking potions. For example, I need 30% energy for a single run and when I set to drink below 70% and the script drinks only 1 dose of energy pot and puts in a bank and as a result, I end up without energy after a while and not restoring the required amount to finish another run properly. 4. Rune pouch is not supported which is essential for some Rune crafting methods. Would be nice if you could add it. ( Perhaps, it explains the 2nd problem).
  41. can I get a trial please?
  42. Could I get a trial please
  43. New rule: Your osbot account has to be more than 1 month old before you can request a trial. From now on I will refuse to give a trial to anyone with less than 1 months membership. why? to stop people creating a new account to abuse the trial system. This has happened already - you brought it upon yourselves!
  44. Woah, sorry lol! (I was sleeping - just woke up). Hope you enjoy it!
  45. Auth added. Enjoy!

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