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Showing content with the highest reputation on 06/29/17 in Posts
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Rules are like my post so I can be popular and post in the thread. I will announce winner in 3-5 hours Goodluck must post in thread You can pick vip or 9.99 acc credit98 points
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bot working ? -> bot not down bot not work ? -> bot down hope u liked my guide10 points
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I'm all for adding alching because I want the script to stay ahead of the other agility scripts - I just don't know when to actually make the script start alching, it's always different, I'm thinking to make it alch while running if that's even possible? Or before moving to the next obstacle? I need some ideas Seers teleport is supported btw ^^ Gave you trial Activated all trials gl guys3 points
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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
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Molly's Orber This script is designed to make earth orbs and air orbs for over 350k gp/ph with the added benefit of getting over 30k mage exp per hour! Buy HERE Requirements: - 66 mage for air orbs, 60 for earth orbs. - 40+ hp recommended(especially at low def) Features: - Supports using mounted glory in house(requires house teleport tablets) - Supports eating any food at bank, when under a set hp - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge) - Emergency teleporting when under a set hp - Stamina potion usage, the bot will use one dose prior to each run - World hopping in response to being pked to prevent pkers from farming. -Ability to bring one food with you in case you drop below the emergency teleport hp, script will still tele if you drop below it and have already eaten your food. -Enabling run when near black demons to prevent some damage. -Re-equipping armor in inventory on death. Setup: Start at Edge bank, have all supplies next to each other in your bank, preferably in the front tab at the top. You must have the item "Staff of air" for air orbs or "Staff of earth" for earth orbs. Have a fair amount of cosmic runes and unpowered orbs, glories, as well as some food to eat as the bot walks past black demons and will take some damage. FOR EARTH ORBS YOU MUST HAVE ANTIDOTE++. If you are using house mounted glory option set render doors open to "On" under your house options in Runescape. CLI setup: Proggies:2 points
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LET ME INTRODUCE YOU TO SOMETHING MANY OF YOU IT SEEMS ARE UNFAMILIAR WITH, DEDUCTIVE REASONING. I EVEN CREATED A FLOW CHART. IF THE BOT ISN'T WORKING, IT'S NOT UPDATED YET. IF IT IS, THE BOT IS UPDATED, STOP FUCKING ASKING.2 points
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he should never chargeback, open a dispute and let the mods handle it2 points
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That's a really mature dispute that you had posted... no wonder they're not catering to your requests2 points
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First of all it is a F2P money making method.. Second of all this is used for people who intend on mass farming aka like 100 accounts. Thirdly, in mass farming you bot 24/7 bc you can easily replace the accounts...... Now lets do some basic math. 100 accounts X 25k/hour x 24 hours is roughly 100m a day. Even if you only ran 20 accounts, it would take you 2 weeks to make back the cost.... Not much at all honestly for an automated farm. Seriously farmers pay over $1k-2k for automated farms with auto replacement and Tut island included There is barely a start up cost for this and accounts can easily be replaced with auto replacement which is INCLUDED in this. I've ran a mass farm of 100+ f2p bots so I would know how it works. Jeeze people are so fcking stupid on here2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE1 point
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui1 point
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Explv's OSBot Manager GITHUB: https://github.com/Explv/osbot_manager DOWNLOAD: https://github.com/Explv/osbot_manager/releases Changelog With the latest release of CLI capabilities for OSBot, this manager makes batch script loading easy. Any commit requests are welcome. Features: Completely Open Source: Take a look at the code, or modify it as you please. Simple GUI How to use: First go to to the Bot Settings tab, set the path to your OSBot .jar file, add your OSBot username and password Then go to the runescape accounts tab, and add any runescape accounts you want to use Then go to the scripts tab, and add any scripts you want to use. You can either use the script name (if it is a local script) or the script id (ask the script developer for this) Optionally add any proxies you wish to use on the proxies tab Finally, go to the configurations tab, and add some configurations. These consist of a runescape account, a script, (optionally) a proxy, and any other bot settings. To run a configuration simply select it and hit "Start", or press "Start All" to run all of them. Keyboard shortcuts: Ctrl-c to copy a row Ctrl-v to paste a row Delete to delete a row Mouse shortcuts: Double click to edit a row Right click to open context menu Importing proxies and rs accounts from files: RS account files must have the format username:password or username:password:pin Proxy files must have the format: ip:port or ip:port:user:password Screenshots:1 point
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Hello community, There are too many people who don't know about updates causing OSBot to be down. OSBot can't have a 100% uptime, JaGeX updates Oldschool Runescape on a weekly basis. The most common updates arrive on THURSDAY. When that happens, what do you do!? Completely nothing! The OSBot development team is aware of the updates and are working on a fix, sit tight and wait till you can bot again! Do not PM a developer, do not pm a staffmember and do not pm a scripter. This will not help you! Sincerely, Dard1 point
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accounts (if you know of any): my dispute https://www.p****bot.org/community/topic/811809-scammer-jordie-k/ Apperently scammed someone else too https://www.sythe.org/threads/selling-tank-107-12-arma-storm-yak/page-2 Current account:https://osbot.org/forum/profile/2187-jordie/?tab=activity Reasoning:He scammed me longtime ago. DOnt really use osbot just want him gone skype proof: bye fucktard1 point
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Lol, I don't think he wants everyone to know who he is. That would ruin his strategy don't you think?1 point
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@Ginkod stop being rude, it's not helping whatsoever; only making things worse. Nowhere on the main thread did I advertise the script supports guthans - again if you check the main thread there is NO mention of the word guthan, not even on the thread graphic. The option is only there because I'm trying to be nice and I want every user to enjoy the script and I want to listen to all user suggestions. Now that's over with, the issues do get fixed, there have been improvements since you first started complaining about guthans, it's just really difficult to test guthans without having guthans on my account to test with. I have to test with different conditions (different armor, different npcs, different script setup) that is why it's taking longer than usual. If you ever bothered to fill out a bug report template and signify your exact script setup so I can use the same setup, test, improve where possible, it will make everything faster. I tested on guards but I didn't test with a full inventory, noted - I will fix the full inventory issue with equipping guthans. As for equipping after losing 1hp from maximum, noted. Logger spamming equip guthans, will test for that, should be an easy fix. Stay tuned and try not to be rude ^^ @geoffrey456 Hmm if the script is crashing other people's crabs make sure to select the lowest aggression setting so the script will only attack your crabs and avoid other crabs, which setting did you enable? The default ones are fine, confirm please. Also which exact tile (screenshot) for stronghold flesh crawlers? @Takaii if the script is staying in bank doing nothing make sure to clear the bank loadout and only set the looting table to cowhide or w/e. Did you add any items to withdraw from the bank? Or did you leave it empty? It should be empty if you're not withdrawing anything, and the banking list should not include any looting items @guywithlsd wyvern support has improved although I still need to add the upper floor support, as for gargoyles almost there I'm 72 slayer right now, although I think I can code it without having the requirements at all since the functionality is the same as lower level slayer npcs such as the rockslugs. I will roll out a feature for this for v200 of the script today. @nogearplayer activating prayer with 0 points bug - should be fixed in upcoming version. @muffinrecon fight alongside cannon mode will be tested + fixed in the upcoming version, including bone looting during cannoning. I recently rewrote the entire cannoning, special attacks, looting, guthans, eating systems so I need to make some changes ASAP. As for combat potions being consumed too early, there should be a new panel on the misc tab in the upcoming version which lets you select the range of consuming potions Also the plugins for the fighter script are at the top of the interface ('File menu', 'Plugins', 'Help') ^^1 point
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Hey! I'm trying to steal from stalls in Ardougne, using the stall to the east (The most used one) and the bot is pretty bad optimized at this area unfortunately. If the bot gets caught it will run to the west instead of taking 6 tiles to the east, its not checking the position on the guard, so it will come back after being caught (using 1-2min on resetting) just to stand right in front of the guard doing it all over. Would like to see stealing from stall more optimized if possible Reguards Boldmold1 point
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Hey man, I'm finding the loot arrows option in rock crabs to be problematic. Could you put a condition for if (crabIsStillAlive && timeAttackingThisCrab < 45seconds) {dont loot arrows}. Would help a lot. thanks1 point
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Sometimes when you are East Crabs the bot doesnt walk far enough to reset agro, comes back to the crabs and loops trying to reset. I tried it with 3 walk options, and it depends on the last crab attacked before resetting. Hope you can fix it soon.1 point
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Shit guide. Reported for selling weed. I have premium antiban methods that literally hack jagex1 point
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Wait what lol. You're blessed with dynamic ip?????? Lucky...1 point
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