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Showing content with the highest reputation on 09/28/13 in all areas

  1. Dear community, I want to give you an idea where OSBot 2 is at. First of all I want to let you know that OSBot 2 is rewritten from the ground up to tackle some problems that you as a community pointed out. Things like CPU usage increasing over time in a scale of hours, something that never was a huge problem to most users but could be annoying for some. Besides that, increased overall performance is something everyone always likes to see. By writing an entire new core and taking time to do so, the client will score better at those points. At the moment, there is an abstract core written which is extendable for the most part to write implementations of other server revisions, such as RS3. Whether we will do so or not doesn't matter, it will be reusable. The entire GUI of the current OSBot was written using Swing. For OSBot 2 we are using JavaFX. JavaFX might not be as developed in certain areas as Swing, however those area's won't affect us. Besides that, JavaFX performs faster and gives more reliable output when it comes to exceptions. Not to mention, I personally and many others agree, I think that the look and feel of JavaFX is far better and promising than Swing. At the moment, a lot of the main GUI features are done. The client loads the applet, injects the client, hacks the canvas and such. So from here on, our first focus will be towards designing and organizing the new API. The API will have the same features as seen in the current OSBot and those features will be ported over. This is not a very hard job, most of it will just be refactoring. Other new features will remain secret and will be revealed as progress proceeds. Besides the API, which its functions will not have to be rewritten, we are planning and thinking about a second scripting engine. The current scripting engine is completely sequential in a blocking fashion. The new scripting engine, don't worry the old one won't disappear, we want to give a fully event driven asynchronous environment where you will dispatch tasks based on events and have control over the queue by using policies for tasks. We are looking forward writing this as Laz and I love writing new and fancy stuff. There are many other things that need to be done for OSBot 2, but the above is the majority. We can't give you an ETA, we don't want to stress any deadlines and instead focus on its quality. Laz has done a great job on it so far and now I'm joining him in this battle progress will speed up. I hope you had a fun read, Sincerely, OSBot.org
    8 points
  2. Hello everyone, Jagex has just updated their client to a new revision: 22 I will be running the updater and quickly test all major hooks and supply the server with the new hooks. This will hopefully take no longer than 30 minutes. Edit: The hooks have been updated. Please restart your bot client and we wish you happy botting. Edit 2: Id's for different entities have been switched up, so for example for Ande's autofigther you will have to change your setup to match the correct npc id's again. Sincerely, OSBot.org
    2 points
  3. buy some condoms and fuck your dog sideways.
    2 points
  4. Signature Of The Week #3 Theme : Freestyle! If you have any questions feel free to send me a message. How it will happen : Submit your signature to @Master Chief through private message with the subject (SOTW 3). He will choose his top 10 favorites and post them in a voting thread the day week 4 starts (A week from today). You have until the day of voting to submit your signature. Basic rules : Do not include any kind of name that will give away which signature is yours Do not ask for people to vote for you You may vote for yourself, but it's not required. If you say or hint at which one is yours, you will be disqualified for that week and the next week. If asked to provide proof that you made the image, provide it. Flaming and/or ripping will result in a disqualification. A full list of rules can be found here. Note: Master Chief is back so please send him your entry!
    1 point
  5. Signature Of The Week #2 Voting! Remember, the theme was: Mythological beasts or creatures. Basic voting rules: Do not ask for people to vote for you You may vote for yourself, but it's not required. If you say or hint at which one is yours, you will be disqualified for that week and the next week. If you are at all confused, a full list of the rules can be found here Note: Voting will end a week from this post. Also the prize will be a custom SOTW usergroup. Entries: 1. 2. 3. 4. 5. Thanks to everyone who has entered and goodluck! Also great job to @Basic for winning week #1!
    1 point
  6. Old MarkDonald had a farm, E o E o c, And on that farm he had a Spin, E o E o c, With a Spin Spin here and a Solomon there Here a Spin, there a Sol', everywhere a Spin Sol' Old MarkDonald had a farm, E o E o C.
    1 point
  7. I will do this tomorrow. (In 12hours) Thanks for reporting.
    1 point
  8. Might want to update Master Chiefs name haha. Good luck to all participants again!
    1 point
  9. I've posted it in the voting section for week #! The winner was @Basic: http://osbot.org/forum/topic/17172-sotw-week-1-voting/page-2 Oooh that one was nice. I think I know which one is his this week xD
    1 point
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  12. THIS WILL CRASH YOUR COMPUTER!!!!!!!!!! IT WILL JUST OPEN CMD AS FAST AS YOUR COMPUTER CAN!
    1 point
  13. Hello community. Today I'ed like to finally announce what our development team has been planning on for some time now. When we first started developing OSBot from the ground up, our development team had to rush much of the code that OSBot uses now. Part of the reason why is because we started development two full weeks after 07scape was already released. This meant we gave everyone a 2 week head-start. We had A LOT of competition, more so than we do now. We knew if we had any chance of being successful, we needed to release a working bot with a simple but robust API. Maxi and I would stay up at night for hours straight programming the bot from a day to day basis. We spent hours on Skype developing and planning everything together. We knew that we weren't the first 07 bot out there but we also knew all the 07 bots out there were primitive and undependable. Eventually the bot you use today was released and we've been working hard ever since to keep it up to date and enhance it. We've learned a lot from OSBot. We've gained a lot of experience and we're now ready to announce that we're going to rebuild OSBot from the ground up again, but this time with the experience and knowledge we've gained. Here's a list of goals that we want OSBot 2 to have reached before its release... A new and fresh JavaFX based GUI. Lower CPU and memory usages. A brand new, smart and simple API. Better API documentation. A smaller jar-file size. An advance web-walking/resource-walking system using smart and efficient algorithms. Automatic random event updates from our bot network without the need to re-download OSBot. Support for an integrated RS3 bot on the same platform. Offline support for when our servers become unreachable. OSBot 2 has no ETA at the moment. We will continue to provide full support for OSBot 1. Sincerely, the OSBot Team. Yes, however as stated in the OP, long-term support for OSBot 1 will still be available after the release of OSBot 2. The ability for OSBot 2 to handle OSBot 1 scripts has been considered as well. I've had plenty of time. I'm getting really irritated with all these script developers thinking I don't have enough time or that we're stealing money. We've paid script developers before, we will keep paying them. This is a legal buisness, not an illegal operation. This website's income is taxed and has to go through a process before it falls into the hands of script developers. That takes time. This reply is simply intended for you only, it's for everyone. Simply because I do not reply to the thread within minutes does not mean anything disturbing. I hope that most of your concerns were answered with the previous reply. As for web-walking, we've dumped data from about 1.3K map regions in RuneScape which is about 90% of the world map. We will be using this data with a combination of efficient algorithms to make web-walking fully automated and dynamic. It has not been fully planned however our development team has discussed the various options and we believe the right one will be written for OSBot 2. More info on web walking will be released as more development arises. Also, for those concerned that OSBot will support RS3. RS3 support will not be released right away. OSBot 2 will be designed in a way that an RS3 bot could be integrated. This does not mean that we are not focusing on 07. 07scape will come first. RS3 support will be a special update scheduled for OSBot 2.
    1 point
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