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Showing content with the highest reputation on 07/07/13 in all areas

  1. Hello, first of all I am sorry if this is in the wrong section, it seemed to be the most logical section to post this in in my eyes. The reason I am posting this is, I recently noticed that many people do not understand how the break timer actually works, I know to some this may seem easy, and make this post unneccesary, but I think this still needs to get out there So here it goes: Average interval: is after how long do you want it to take a break? Interval deviation: How long can it vary from the interval time Break time: how long does it take a break? Break time deviation: how long can it vary from the break time Example: I want it to take a break every 2-4 hours, for 30-60 min Average interval: 180 min (=3 hour) Interval dev: 60 min (so it can vary from 180-60 to 180+60 = 2-4 hour) Break time: 45 min Break time dev: 15 min (makes it vary from 45-15 to 45+15 min)
    2 points
  2. meanwhile a convicted rapist or murderer gets like 5 years...
    2 points
  3. Dear community, Over the past month we have seen a reign of cyber crime across the Runescape botting scene. vInsert was the victim of several Runescape account hacking disputes before its database got compromised in the merger with Aurora. Now Advertising other bots isn't allowed. was defaced as well and its database was compromised as well. This thread is to shed some light on our perspective towards those recent happenings. We have always tried to be in time with warnings to protect you as people, Runescape players and us as a community and succeeded in doing this. But as this wave is continuing we have to give it more attention. In general everything we do is with security in mind, that means our security (both personal and OSBot's) and your security. With the recent happenings we have decided that we will take an entire day to go through each and every security measurement we have and see if there is anything that can be improved without harming any user experience. We feel sad for the victims of those attacks even though they might be competitors in some sort of way, we do not and will never condone DDoS'ing, hacking and any other sort of black hat activity. OSBot itself also has been victim of attacks, may it only be DDoS attacks though. We are increasing measurements taken to automatically mitigate such attacks. If such attacks will continue we will alarm authorities and file a report. We will be collecting network connection logs in case. I'm repeating myself, but we will never condone any cyber crime and black hat activity by ourselves, our community members and others. OSBot is a place where people should feel safe and comfortable. Sincerely, OSBot.org
    1 point
  4. V1.1 Released! Hello, For all my scripts I require a walking class so I made this class that DOESN'T glitch/pause on breaks. Example (V1.1): This class/package is able to: Manage the run energy Open doors (ONLY closed ones) Clicks next Position when it is in range for smooth walking Path randomization which can be turned of for each position DOESN'T glitch/stop Easy to use! Has a debug paint Requirements/How to implement: Import the jar first (You can also open the JAR with 7Zip and go to the walker folder for the source) States makes this alot easier. First you need to make a new PathTile, a PathTile is a class that extends Position so you can use it as a Position aswell. By not specifying the randomize boolean it will be true (so randomized) PathTile tile = new PathTile(Entity ent); PathTile tile = new PathTile(Entity ent, boolean randomize); PathTile tile = new PathTile(int x, int y, int z); PathTile tile = new PathTile(int x, int y, int z, int randomize); Then you make a PathTile array PathTile[] pathTiles = new PathTile[] { new PathTile(3186, 3429, 0), new PathTile(3191, 3429, 0), new PathTile(3196, 3429, 0), new PathTile(3196, 3424, 0), new PathTile(3197, 3419, 0, false) }; // By not specifying the randomize boolean it will be true (so randomized) After that you can make a new Path Path path = new Path(Script s, PathTile[] pathtiles, int maxRandom); // For example Path path = new Path(this, pathTiles, 2); // This will make a new Path with the Path Tiles we made before and the randomization value is 2. (So the x can vary between -2 and 2) Then we need to make our walker class Walker walker = new Walker(Script s, int doorDistance); // For example Walker walker = new Walker(this, 2); So how do we combine these things? Because it doesn't glitch on breaks you should use states. if (State.START_WALK) { path.start(); } if (State.IS_WALKING) { walker.walkPath(path); } // For the IS_WALKING state you can use path.isWalking(); // For the START_WALK state you could use an area for example. If you want to draw the debug paint then put this in your onPaint: //Make walker and your path public/private/protected public void onPaint(Graphics g) { this.walker.drawDebug(g, this.path); } If you want to draw the path on screen then put this in your onPaint: public void onPaint(Graphics g) { this.walker.drawPath(g, this.path, Color.CYAN, Color.RED); } If you don't understand it watch this very basic implementation video: --Updating Changelog; ---------------V1.2--------------- Added Walker.recover(); It will try to find the closest PathTile of the last path and start walking from there. Useful to put in your Idle state (where nothing happens so your bot is stuck) ---------------V1.1--------------- Added drawPath(Graphics g, Path p, Color c1, Color c2) - Credits to jelknab Added doorDistance to the Walker constructor: Walker w = new Walker(Script s, int doorDistance) : if doorDistance is 0 then it won't detect doors! Changed the randomization, the path will be randomized when you use Path.start() and not when getting new points. Source is now in the Walker folder. ---------------V1.0--------------- Release Download V1.2: http://uppit.com/8vp0h4o867xc/AIOWalker.jar Source (Pastebin) V1.2: Path.java: http://pastebin.com/hcUjnafE PathTile.java: http://pastebin.com/4FB7nqYk Walker.java: http://pastebin.com/37tjiZ4g Download V1.1: http://uppit.com/vwqn9srba1k1/AIOWalker.jar Source (Pastebin) V1.1: Path.java: http://pastebin.com/hcUjnafE PathTile.java: http://pastebin.com/4FB7nqYk Walker.java: http://pastebin.com/60M51rcu Download V1.0: http://uppit.com/tlub9ozv2t3o/AIOWalker.jar Source (Pastebin) V1.0: Path.java: http://pastebin.com/y7GdDZLG PathTile.java: http://pastebin.com/VBK0cTnR Walker.java: http://pastebin.com/FV013cG9
    1 point
  5. And it's back to normal.
    1 point
  6. Here are your two best friends: http://osbot.org/forum/topic/4877-script-skeleton/ http://osbot.org/api/
    1 point
  7. 1 point
  8. http://www.youtube.com/watch?v=nYUlFp7O0B0
    1 point
  9. Yeah not his list and no need to make a thread with simple copy and paste job.. should have just post link and/or gave credit to who put this together originally. Grats
    1 point
  10. The sports idea is not a bad idea haha , but i mean it would bring a few more sports fans in
    1 point
  11. Well, here I am! I've seen a few other people switch as well.
    1 point
  12. I've moved this topic, this is not a bug or an error. On topic: You could have been compromised in many ways. It could be that the Advertising other bots isn't allowed. and/or vInsert database gave enough information about you to hack your account (if you used their bot and/or registered on their forums), you could be infected by a virus that logs your keystrokes and/or enables remote access control (then you are infected with a rat) or perhaps you got phished. Download Kaspersky to get a decent anti virus scanner, however remember that freshly written viruses are not in their signature database and therefore no anti virus scanner will always protect you a 100%.
    1 point
  13. I'm just wondering why you'd like your own post, no offence. More approaches to superior features, increase of members and new skills somehow unrelated to RS2. RuneScape is evolving without the questionings of players, which will cause curiosity also resulting to payment of membership. Intelligence is underrated at Jagex.
    1 point
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