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Showing content with the highest reputation on 06/14/13 in all areas

  1. Title is pretty self explanatory. I think threads tend to be closed based on personal opinions which should NOT be why the thread is closed. I do not feel the need to post any real justification because in my eyes at least, it's pretty common sense to why you should not let your biases and opinions effect your judgement on matters such as these. Example http://osbot.org/forum/topic/4189-vip-too-expensive-imo/ (inb4 we closed this thread because we cannot afford to lower it etc, I don't see that stated in the thread; only if stated it is a valid reason to close the thread) I should not have to be suggesting this. On another smaller note (my original 'suggestion' ties in with this one: If you lock a thread, justify why you have locked it so people do not get the wrong idea; if you care about what the community thinks how you run things then it should also be obvious to why this is important to an extent. I may justify my reasoning later on if I can be bothered and if it is required. Edit: Rofl @ the title. Yeah, I'm p tired etc.
    2 points
  2. As I said, me and Kati discussed it for a long time, I brought this up to her and she wasn't feeling it. Unless Kati randomly changes her mind, there will be no rank. Nothing I can do.
    2 points
  3. Just want to congratulate you reaching 500 posts and 50 feedback, you've earned it well done mate!
    1 point
  4. Lol? It does actually. Bitches be jealous.
    1 point
  5. I bump my threads 4 times a day usually and like 6 on a busy day. :p
    1 point
  6. The buyer couldn't post because the thread was locked. They had 30 posts so we both thought that Services section requires 100 posts+ because everyone else had 100 posts+. Regardless, just make post counts not count in Market then. Why do you care of someone spams? Give them a warning. It's pretty easy to see if someone was bumping their shops a bunch of times. Kati should add the bump button that allows you to bump every 24 hours.... Well said.
    1 point
  7. I won't even start correcting the post directly above me, been there and done that too many times with others, yet I'll summarize it for you. This is all based of assumption and research but one part will never be proved as we don't have Jagex their source code, there are two aspects to this entire story: One, The RS server (up to revision 570-570'ish, this doesn't apply in clients with GPI updating and on) handles its players in some form of collection where it loops through to when creating the update package in order. You login and you will receive the first empty spot in the collection, this can be 1'st, this can be 1000'th etc. Being earlier in the collection will get your player's actions processed first, which is believed to possibly create a gain over the other in interaction (in this case, staking) but there has never been hard prove for this. Two, your internet connection. Data over the internet travels with a limited speed, based on overhead in your router, based on overhead in your computer, based on overhead on the link between two connected nodes etc etc. Obviously, if your connection with the RS server is better than your opponent's, chances are that your data will arrive at the server earlier. This still doesn't give an advantage, unless the following happens: the connection from the opponent is that much slower that it arrives at the server end that much later that it gets processed one server tick cycle later (their server ticks at 600ms). In that case, you see a difference between animations, one player being attacking the other a tad bit earlier giving the advantage. The story about IP's, in all honesty and no offence, is completely wrong. Also, PID = player index.
    1 point
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