xBow Posted January 3, 2019 Share Posted January 3, 2019 (edited) Thank you very much for a trial. I really like the GUI and how human like it is. It kinda mimics my AFK style. I would personaly like to see how much str xp/h I gain instead of total xp/h. Otherwise nice script. So how much osrs gp this will cost me? Here is two runs: Edited January 3, 2019 by xBow Quote Link to comment Share on other sites More sharing options...
theericeboy Posted January 4, 2019 Share Posted January 4, 2019 Possible to add Crabclaw Caves location? It's accessible with partial completion of The Depths of Despair Quest and allows an additional two training spots (one with 3 sand crab spawn and the other with 4 sand crab spawn). Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 5, 2019 Author Share Posted January 5, 2019 On 1/3/2019 at 6:21 PM, xBow said: Thank you very much for a trial. I really like the GUI and how human like it is. It kinda mimics my AFK style. I would personaly like to see how much str xp/h I gain instead of total xp/h. Otherwise nice script. So how much osrs gp this will cost me? Here is two runs: Hey, Thanks for these screenshots, that's some awesome progress! I've added them to the gallery section. I agree that it would be nice to change some of the XP stats, but I wouldn't want to clutter the screen too much. In future versions, i'll try to adapt the paint for a cleaner and more informative look. Thanks for the feedback! As for the price, the script is currently $4,99 https://osbot.org/forum/store/product/643-apa-sand-crabs/ Best Apa On 1/4/2019 at 1:30 AM, theericeboy said: Possible to add Crabclaw Caves location? It's accessible with partial completion of The Depths of Despair Quest and allows an additional two training spots (one with 3 sand crab spawn and the other with 4 sand crab spawn). This is on my to-do list I'd like to add this when i've got some spare time, however i'm waiting until after they make changes to Zeah (if they do?) - that way I can bundle the changes into that update. Thanks for the reminder Quote Link to comment Share on other sites More sharing options...
brayden921 Posted January 5, 2019 Share Posted January 5, 2019 Hey Apaec! Could you randomize when special attacking? I think the bot is too consistent as it regularly uses spec right after the bar reaches 100% Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 5, 2019 Author Share Posted January 5, 2019 1 minute ago, brayden921 said: Hey Apaec! Could you randomize when special attacking? I think the bot is too consistent as it regularly uses spec right after the bar reaches 100% I can do, although i'm not sure how much difference it will make. I've added it to my list of things to do - thanks for the suggestion Apa 1 Quote Link to comment Share on other sites More sharing options...
brayden921 Posted January 5, 2019 Share Posted January 5, 2019 (edited) 27 minutes ago, Apaec said: I can do, although i'm not sure how much difference it will make. I've added it to my list of things to do - thanks for the suggestion Apa Thanks for the consideration of my suggestion! Could you also make the bot log out when out of arrows equipped? I ran into a problem a few weeks ago where the bot kept resting aggro & trying to fight crabs. Edited January 5, 2019 by brayden921 Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 5, 2019 Author Share Posted January 5, 2019 56 minutes ago, brayden921 said: Thanks for the consideration of my suggestion! Could you also make the bot log out when out of arrows equipped? I ran into a problem a few weeks ago where the bot kept resting aggro & trying to fight crabs. The script should log out when this happens it's worrying that it is not doing this. (You might have to set your game chatbox mode to 'show all' instead of 'filtered' ?) Apa Quote Link to comment Share on other sites More sharing options...
brayden921 Posted January 5, 2019 Share Posted January 5, 2019 11 minutes ago, Apaec said: The script should log out when this happens it's worrying that it is not doing this. (You might have to set your game chatbox mode to 'show all' instead of 'filtered' ?) I wasn't baby sitting the bot, so when I woke up my whole chatbox was filled up with something like, Not enough Quilvers to do something. Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 6, 2019 Author Share Posted January 6, 2019 11 hours ago, brayden921 said: I wasn't baby sitting the bot, so when I woke up my whole chatbox was filled up with something like, Not enough Quilvers to do something. Hmm, weird. Maybe there's a different message for the specific weapon that you're using. What weapon are you using? Apa Quote Link to comment Share on other sites More sharing options...
oblitorate Posted January 6, 2019 Share Posted January 6, 2019 So after extensive use, I can think of a few additions to make this script even better! 1. Randomise Aggro reset locations, currently only run to one area. 2. Attack the wandering crabs if the bot is idle and there are no crabs left (killed them faster than they spawn) 3. Make the bot check the level stats every now and then for pots, potting at exactly the right time without checking the stats are a little botlike. 4. Add capabilities to check multiple spots before hopping worlds as you get locked out pretty quickly. Other than those things, absolutely flawless. Thanks 1 Quote Link to comment Share on other sites More sharing options...
brayden921 Posted January 6, 2019 Share Posted January 6, 2019 6 hours ago, Apaec said: Hmm, weird. Maybe there's a different message for the specific weapon that you're using. What weapon are you using? Apa At the time I was using a Dorge bow with bone bolts Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 6, 2019 Author Share Posted January 6, 2019 38 minutes ago, brayden921 said: At the time I was using a Dorge bow with bone bolts Ah, interesting. I'll do a test run with that setup today and see if there is something different about this weapon which would cause the current code not to work. Thanks! Apa 1 Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 6, 2019 Author Share Posted January 6, 2019 6 hours ago, oblitorate said: So after extensive use, I can think of a few additions to make this script even better! 1. Randomise Aggro reset locations, currently only run to one area. 2. Attack the wandering crabs if the bot is idle and there are no crabs left (killed them faster than they spawn) 3. Make the bot check the level stats every now and then for pots, potting at exactly the right time without checking the stats are a little botlike. 4. Add capabilities to check multiple spots before hopping worlds as you get locked out pretty quickly. Other than those things, absolutely flawless. Thanks Thanks for these suggestions, a few of these I am already hoping to add in the future. I've taken note of these and may try to bundle one or two in if/when I update the script with the changes coming to Zeah. Apa 1 Quote Link to comment Share on other sites More sharing options...
Timaeus Posted January 6, 2019 Share Posted January 6, 2019 Is there an option to use a Dragon Battle Axe Spec and then return back to the Dragon Scim? Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 6, 2019 Author Share Posted January 6, 2019 16 minutes ago, Timaeus said: Is there an option to use a Dragon Battle Axe Spec and then return back to the Dragon Scim? Unfortunately not at the moment - the script currently only supports special attacks with the currently equipped weapon. As an alternative, you can use potions instead - i've found normal combat potions are very good for this and are also very cheap. If you've got money to splash, you can always use Super combat potions instead. Best Apa Quote Link to comment Share on other sites More sharing options...