FrostBug Posted February 27, 2019 Author Share Posted February 27, 2019 Made some more changes before committing version 1.04, as I ran into an issue on the 7th run: Version 1.04 - Prevented shifting between targets of same type at same distance - Fixed an issue that blocked all mouse input - Fixed an issue with detecting correct wave when starting in caves, if recent attempts made it to higher waves - Fixed an issue dealing with multiple off-screen ranged/mage enemies of the same type Changes will be live when the SDN is next updated Link to comment Share on other sites More sharing options...
L8Nite Posted February 27, 2019 Share Posted February 27, 2019 Frost helped me to get the bot going, got my cape! 1 Link to comment Share on other sites More sharing options...
greiter Posted March 1, 2019 Share Posted March 1, 2019 Awesome 1 Link to comment Share on other sites More sharing options...
adjacent Posted March 1, 2019 Share Posted March 1, 2019 Hey, first decent update in a while, are you planning to implement some additional antiban measures as well in the future? The banrate for this script seemed quite high on my tests some time ago. Link to comment Share on other sites More sharing options...
FrostBug Posted March 2, 2019 Author Share Posted March 2, 2019 11 hours ago, adjacent said: Hey, first decent update in a while, are you planning to implement some additional antiban measures as well in the future? The banrate for this script seemed quite high on my tests some time ago. Not sure what kind of updates those would be. I may try to make some improvements to pray flicking patterns, so it isn't as.. synthetic/mechanical/predictable ord whatever you wanna call it Link to comment Share on other sites More sharing options...
adjacent Posted March 2, 2019 Share Posted March 2, 2019 12 hours ago, FrostBug said: Not sure what kind of updates those would be. I may try to make some improvements to pray flicking patterns, so it isn't as.. synthetic/mechanical/predictable ord whatever you wanna call it That sounds like a good idea. Movement patterns are also kind of predictable and very repetitive most of the time - maybe add some variation in monster prioritization to get more movement patterns? Same with safespots - adding more might safespot tiles might help. They could be chosen randomly or based on pregenerated account profiles. Link to comment Share on other sites More sharing options...
FrostBug Posted March 3, 2019 Author Share Posted March 3, 2019 19 hours ago, adjacent said: That sounds like a good idea. Movement patterns are also kind of predictable and very repetitive most of the time - maybe add some variation in monster prioritization to get more movement patterns? Same with safespots - adding more might safespot tiles might help. They could be chosen randomly or based on pregenerated account profiles. Good ideas; by movement patterns do you mean specifically when walking back and forth along the 'edges' of safespots? Pretty sure I have all possible safespots added, but if I've missed some, feel free to let me know Link to comment Share on other sites More sharing options...
adjacent Posted March 3, 2019 Share Posted March 3, 2019 5 hours ago, FrostBug said: Good ideas; by movement patterns do you mean specifically when walking back and forth along the 'edges' of safespots? Pretty sure I have all possible safespots added, but if I've missed some, feel free to let me know Yes, that; also walking towards mobs that are currently out of range could use more patterns than simple straight line every time. When I play the minigame manually, I'm almost never 100% efficient in my pathing. I can imagine botwatch can create a profile of movement and safespot patterns after thousands of accounts use them the same exact way (i.e. using the script). Link to comment Share on other sites More sharing options...
FrostBug Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) 8 hours ago, adjacent said: Yes, that; also walking towards mobs that are currently out of range could use more patterns than simple straight line every time. When I play the minigame manually, I'm almost never 100% efficient in my pathing. I can imagine botwatch can create a profile of movement and safespot patterns after thousands of accounts use them the same exact way (i.e. using the script). Possibly a factor, yeah. Pathing to offscreen locations unfortunately would be quite difficult to change, as this will cause it to deviate from the simulation, sometimes changing the result from what was expected. Enemies are simulated towards player position every tick during each simulation I guess it could be possible to build it into the simulator, by randomizing the path at simulation time. Maybe even generating a few paths, and picking a random one that doesn't intercept any enemies that are dangerous at melee distance. Still, a bit more work than as such Edited March 4, 2019 by FrostBug Link to comment Share on other sites More sharing options...
adjacent Posted March 4, 2019 Share Posted March 4, 2019 15 hours ago, FrostBug said: Possibly a factor, yeah. Pathing to offscreen locations unfortunately would be quite difficult to change, as this will cause it to deviate from the simulation, sometimes changing the result from what was expected. Enemies are simulated towards player position every tick during each simulation I guess it could be possible to build it into the simulator, by randomizing the path at simulation time. Maybe even generating a few paths, and picking a random one that doesn't intercept any enemies that are dangerous at melee distance. Still, a bit more work than as such These sound like great ideas, I hope you have the time to implement them. The script is great, and would get even better if more accounts start surviving after multiple runs. Link to comment Share on other sites More sharing options...
nautfaen Posted March 11, 2019 Share Posted March 11, 2019 Is it bugged? Was refusing to change prayers away from range at jad. Just stood there tanking mage hits Link to comment Share on other sites More sharing options...
kylistaisgod Posted March 11, 2019 Share Posted March 11, 2019 Hi looking forward to buying this very soon, from looking at the comments about the ban rate, should it be best to manually do all the waves and start it on 62? Link to comment Share on other sites More sharing options...
FrostBug Posted March 11, 2019 Author Share Posted March 11, 2019 15 hours ago, nautfaen said: Is it bugged? Was refusing to change prayers away from range at jad. Just stood there tanking mage hits Not from what I know. Were your audio levels configured properly? 10 hours ago, kylistaisgod said: Hi looking forward to buying this very soon, from looking at the comments about the ban rate, should it be best to manually do all the waves and start it on 62? The less you actually bot, the lower the risk. Link to comment Share on other sites More sharing options...
nautfaen Posted March 12, 2019 Share Posted March 12, 2019 9 hours ago, FrostBug said: 9 hours ago, FrostBug said: Not from what I know. Were your audio levels configured properly? The less you actually bot, the lower the risk. Tyvm, didnt troubleshoot it, it was the audio level Link to comment Share on other sites More sharing options...
TheCoach Posted March 19, 2019 Share Posted March 19, 2019 Any chance a version of this can be made as just am overlay telling us what to do constantly instead of a "Bot" Link to comment Share on other sites More sharing options...