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Perfect Fighter AIO

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I feel like im annoying with all my bug reports but here's another that has raised a few eyebrows from other players. It doesn't feel safe to leave it 100% alone cus it does things like this sometimes and it could surely get you reported a couple times.

 

http://imgur.com/a/3GFF0

  • Author

V164 should be working for hill giants and all the other bugfixes.

Update v167 coming up with a few more tweaks and fixes, will make sure gdk plugin works too. Will edit this post with full update changelog :D good news; script updates from the devs are now faster :) so no more waiting 3-4 days per update

Hi There!

 

Could i get the perfect fighter trial?

 

Thanks!

V164 should be working for hill giants and all the other bugfixes.

Update v167 coming up with a few more tweaks and fixes, will make sure gdk plugin works too. Will edit this post with full update changelog :D good news; script updates from the devs are now faster :) so no more waiting 3-4 days per update

Can you PM me your Skype?

I want to talk about your scripts!

  • Author

New update (v167)

 

- Stop condition (stop after kill amount) is now re-enabled hopefully the kill target is accurate enough. If using for slayer, I can add an update so that the script can stop once the 'you have completed a slayer task' message appears

- Added an update for cannon mode, should work much better now

- GDK Plugin fixed, should be working and should actually start now :D

 

As for ranging @ ogres, if you want the script to not attack far away npcs just set the maximum tile distance to ~6 tiles, or 7 for the absolute limit for shortbows (from rs wiki) but lower value is more stable/safer :D

 

Also, safespotting should work, if using VIP client restart the client and make sure to hook client while logged out, it should work ^^ :D

Edited by Czar

There is a problem with the door to the lv 30 zombies closest to the ladders on the 2nd floor. When it tries to go through it after banking it goes through but then it turns around and goes through the door again. After that it starts lagging and takes up about 70% of the cpu.

New update (v167)

 

- Stop condition (stop after kill amount) is now re-enabled hopefully the kill target is accurate enough. If using for slayer, I can add an update so that the script can stop once the 'you have completed a slayer task' message appears

- Added an update for cannon mode, should work much better now

- GDK Plugin fixed, should be working and should actually start now :D

 

As for ranging @ ogres, if you want the script to not attack far away npcs just set the maximum tile distance to ~6 tiles, or 7 for the absolute limit for shortbows (from rs wiki) but lower value is more stable/safer :D

 

Also, safespotting should work, if using VIP client restart the client and make sure to hook client while logged out, it should work ^^ :D

 

 

"I can add an update so that the script can stop once the 'you have completed a slayer task' message appears" That would be even better yet

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