guywithlsd Posted January 1, 2017 Share Posted January 1, 2017 So v164 should be fully working or wait for v166? Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted January 1, 2017 Share Posted January 1, 2017 Script does not stop after kill X amount of target @@Czar 1 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted January 1, 2017 Share Posted January 1, 2017 I feel like im annoying with all my bug reports but here's another that has raised a few eyebrows from other players. It doesn't feel safe to leave it 100% alone cus it does things like this sometimes and it could surely get you reported a couple times. http://imgur.com/a/3GFF0 1 Quote Link to comment Share on other sites More sharing options...
Jack Is Dead Posted January 1, 2017 Share Posted January 1, 2017 Still having issues with the cannon mode, lets it run out of ammo. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted January 1, 2017 Author Share Posted January 1, 2017 V164 should be working for hill giants and all the other bugfixes. Update v167 coming up with a few more tweaks and fixes, will make sure gdk plugin works too. Will edit this post with full update changelog good news; script updates from the devs are now faster so no more waiting 3-4 days per update Quote Link to comment Share on other sites More sharing options...
howtobot Posted January 1, 2017 Share Posted January 1, 2017 oops! forgot to hit like; sorry about that. would like a free trial pleas 1 Quote Link to comment Share on other sites More sharing options...
burbs Posted January 1, 2017 Share Posted January 1, 2017 ranging mode does not work, it just stands there 1 Quote Link to comment Share on other sites More sharing options...
ultimate ffs Posted January 1, 2017 Share Posted January 1, 2017 Could i have a trial, i could post proggys too if you need them anymore 1 Quote Link to comment Share on other sites More sharing options...
tadrim Posted January 1, 2017 Share Posted January 1, 2017 Hi There! Could i get the perfect fighter trial? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Deviant Posted January 2, 2017 Share Posted January 2, 2017 V164 should be working for hill giants and all the other bugfixes. Update v167 coming up with a few more tweaks and fixes, will make sure gdk plugin works too. Will edit this post with full update changelog good news; script updates from the devs are now faster so no more waiting 3-4 days per update Can you PM me your Skype? I want to talk about your scripts! 1 Quote Link to comment Share on other sites More sharing options...
bmitch5150 Posted January 2, 2017 Share Posted January 2, 2017 could i try it out? im looking for competition against another bot 1 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted January 2, 2017 Share Posted January 2, 2017 @Czar How about the task stop after killing X amount of monsters? Quote Link to comment Share on other sites More sharing options...
Czar Posted January 2, 2017 Author Share Posted January 2, 2017 (edited) New update (v167) - Stop condition (stop after kill amount) is now re-enabled hopefully the kill target is accurate enough. If using for slayer, I can add an update so that the script can stop once the 'you have completed a slayer task' message appears - Added an update for cannon mode, should work much better now - GDK Plugin fixed, should be working and should actually start now As for ranging @ ogres, if you want the script to not attack far away npcs just set the maximum tile distance to ~6 tiles, or 7 for the absolute limit for shortbows (from rs wiki) but lower value is more stable/safer Also, safespotting should work, if using VIP client restart the client and make sure to hook client while logged out, it should work ^^ Edited January 2, 2017 by Czar 2 Quote Link to comment Share on other sites More sharing options...
Jammer Posted January 2, 2017 Share Posted January 2, 2017 There is a problem with the door to the lv 30 zombies closest to the ladders on the 2nd floor. When it tries to go through it after banking it goes through but then it turns around and goes through the door again. After that it starts lagging and takes up about 70% of the cpu. 1 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted January 2, 2017 Share Posted January 2, 2017 New update (v167) - Stop condition (stop after kill amount) is now re-enabled hopefully the kill target is accurate enough. If using for slayer, I can add an update so that the script can stop once the 'you have completed a slayer task' message appears - Added an update for cannon mode, should work much better now - GDK Plugin fixed, should be working and should actually start now As for ranging @ ogres, if you want the script to not attack far away npcs just set the maximum tile distance to ~6 tiles, or 7 for the absolute limit for shortbows (from rs wiki) but lower value is more stable/safer Also, safespotting should work, if using VIP client restart the client and make sure to hook client while logged out, it should work ^^ "I can add an update so that the script can stop once the 'you have completed a slayer task' message appears" That would be even better yet 1 Quote Link to comment Share on other sites More sharing options...