subtotal Posted December 25, 2016 Share Posted December 25, 2016 still a eating bug ...and idk if the last update pushed yet because it still say 34.0 or sum... tried eating sharks and swordfish and no luck Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 25, 2016 Share Posted December 25, 2016 (edited) hey mate, seems to be an issue with ranging. When I select enable range mode, even if I don't do any other settings in the bot i.e. the smart range mode etc the script crashes basically straight away, I've tried heaps of different settings but no luck. [iNFO][bot #1][12/25 06:48:21 PM]: Cannon mode NOT activated! [iNFO][bot #1][12/25 06:48:28 PM]: java.lang.NullPointerException at java.util.LinkedList.addAll(Unknown Source) at java.util.LinkedList.addAll(Unknown Source) at perfect.scripting.c.com3.C(xg:490) at perfect.scripting.c.com3.C(xg:357) at perfect.scripting.c.com3.C(xg:269) at a.cOn.C(fj:1426) at a.cOn.L(fj:1230) at a.cOn.C(fj:1610) at a.cOn.C(fj:1624) at a.c.a.nul.B(xe:150) at a.c.a.nul.E(xe:222) at a.cOn.k(fj:674) at a.cOn.onLoop(fj:630) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(bj:80) at java.lang.Thread.run(Unknown Source) [iNFO][bot #1][12/25 06:48:32 PM]: java.lang.NullPointerException at java.util.LinkedList.addAll(Unknown Source) at java.util.LinkedList.addAll(Unknown Source) at perfect.scripting.c.com3.C(xg:490) at perfect.scripting.c.com3.C(xg:357) at perfect.scripting.c.com3.C(xg:269) at a.cOn.C(fj:1426) at a.cOn.L(fj:1230) at a.cOn.C(fj:1610) at a.cOn.C(fj:1624) at a.c.a.nul.B(xe:150) at a.c.a.nul.E(xe:222) at a.cOn.k(fj:674) at a.cOn.onLoop(fj:630) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(bj:80) at java.lang.Thread.run(Unknown Source) cheers man edit: restarted client and seems to be ok, but I've noticed when you set the safe spot and the bot attacks a monster that moves you off the spot, the bot just 1v1's it and doesn't go back to the safe spot so you start taking damage. it only goes back to the safe spot once you've killed the monster. just tried using the smart safe spot again and started receiving the same error message. Edited December 25, 2016 by demonslayer489 Quote Link to comment Share on other sites More sharing options...
mrjumbo10 Posted December 25, 2016 Share Posted December 25, 2016 Okay. I've learned walk pattern 3 is the best for chaos driuds. parrtern 1 didnt work for the wildy thhing and 2 didnt work. the script requires tweaking to which npc you want with all the other settings. but it works pretty good . ill probably buy it when the trial is over if gdk and more is added. Quote Link to comment Share on other sites More sharing options...
Czar Posted December 25, 2016 Author Share Posted December 25, 2016 (edited) Ran out of forum likes for today Thanks everyone for the script feedback I will be working on the next update immediately and will be adding all suggestions/bugfixes/tweaks for the next version. The eating bugfix (v164) update should 100% most definitely be live today, once again apologies everyone for the inconvenience Edited December 25, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
Untitled Posted December 25, 2016 Share Posted December 25, 2016 idk if this is in it but walking to slayer stronghold by using tree tele would be cool 1 Quote Link to comment Share on other sites More sharing options...
amealea0123 Posted December 25, 2016 Share Posted December 25, 2016 Using the script at sandcrabs and for no reason it goes to bank, walks away then clicks on bank over and over and over and over and over again. changed up the settings 20 times with a different configuration each time still not working. 1 Quote Link to comment Share on other sites More sharing options...
Jammer Posted December 25, 2016 Share Posted December 25, 2016 Same here, it can't pass some doors in security of stronghold either. Using the script at sandcrabs and for no reason it goes to bank, walks away then clicks on bank over and over and over and over and over again. changed up the settings 20 times with a different configuration each time still not working. 1 Quote Link to comment Share on other sites More sharing options...
mrjumbo10 Posted December 25, 2016 Share Posted December 25, 2016 The bot didnt eat the trout and it died.. 1 Quote Link to comment Share on other sites More sharing options...
Xat Posted December 25, 2016 Share Posted December 25, 2016 But seriously can we get a rock crab revision. I'm not even willing to try anymore every day its worse. guys just running off to the hills again once they become non aggressive. And believe me I let it run and see if just maybe it is going to come back, but at some point you just gotta toss the towel in. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 25, 2016 Author Share Posted December 25, 2016 Added a quick patch for sand crabs, the webwalker tiles were messed up and now they are fixed. (this is an instant update and requires no waiting since only nodes were modified) just restart the script. As for rock crabs, so the script is running too far (all the way to the hills) and not returning? I will test and re-write rock crabs plugin for the next version, I just don't know the actual bug. I will test the script again though. For stronghold, which tiles are causing problems? Will be an easy fix. As for script dying/not eating, hang on guys, just a few more hours until the devs add my latest update to the script (which fixes eating system) 1 Quote Link to comment Share on other sites More sharing options...
Jammer Posted December 25, 2016 Share Posted December 25, 2016 Added a quick patch for sand crabs, the webwalker tiles were messed up and now they are fixed. (this is an instant update and requires no waiting since only nodes were modified) just restart the script. As for rock crabs, so the script is running too far (all the way to the hills) and not returning? I will test and re-write rock crabs plugin for the next version, I just don't know the actual bug. I will test the script again though. For stronghold, which tiles are causing problems? Will be an easy fix. As for script dying/not eating, hang on guys, just a few more hours until the devs add my latest update to the script (which fixes eating system) I believe it was the door closest to the flesh crawlers and also the door leading to the lv 30 zombies. 1 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted December 25, 2016 Share Posted December 25, 2016 I believe it was the door closest to the flesh crawlers and also the door leading to the lv 30 zombies. I also had problem with the most western door to the high lvl flesh crawler and zombies, always stuck and i had to manually enter but every other door/path it took would work 1 Quote Link to comment Share on other sites More sharing options...
antiflaw Posted December 25, 2016 Share Posted December 25, 2016 Can't wait for the update, So hungry! need to eat! 1 Quote Link to comment Share on other sites More sharing options...
holden3630 Posted December 25, 2016 Share Posted December 25, 2016 ay lol starving African child who hasnt eaten for a few days,all my decent scripts require eating. Quote Link to comment Share on other sites More sharing options...
Czar Posted December 26, 2016 Author Share Posted December 26, 2016 (edited) Eating bug is now fixed, good luck everyone Will be focusing on plugins for the next version - rock crabs, sand crabs, gdk and stronghold. Will edit this post with new update changelog very soon Thank you for being patient everyone Edited December 26, 2016 by Czar 4 Quote Link to comment Share on other sites More sharing options...