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Perfect Fighter AIO


Czar

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Hey man,

 

bot let my character die.

 

Not sure why but I was sitting next to it, looked over and I've got no items and an oh dear you are dead message.....

 

[iNFO][bot #1][12/22 09:42:11 PM]: start = 55.0
[iNFO][bot #1][12/22 09:42:11 PM]: result = 27.5
[iNFO][bot #1][12/22 09:42:11 PM]: start = 55.0
[iNFO][bot #1][12/22 09:42:11 PM]: result = 2.75
[iNFO][bot #1][12/22 09:42:11 PM]: Next eat hitpoints: [27]
[iNFO][bot #1][12/22 09:42:15 PM]: Lost all items (Big bones)!
[iNFO][bot #1][12/22 09:42:15 PM]: Lost all items (Steel arrow)!
[iNFO][bot #1][12/22 09:42:15 PM]: Lost all items (Lobster)!
[iNFO][bot #1][12/22 09:42:15 PM]: Lost all items (Attack potion(3))!
[iNFO][bot #1][12/22 09:42:15 PM]: Lost all items (Strength potion(3))!
[iNFO][bot #1][12/22 09:42:15 PM]: Gained item (Rune scimitar)x(1)
 
[iNFO][bot #1][12/22 09:42:16 PM]: Gained item (Combat bracelet(6))x(1)
[iNFO][bot #1][12/22 09:42:18 PM]:  > Node Change! < == fight to bank!
[iNFO][bot #1][12/22 09:42:18 PM]: "did_teleport_bank" changed to "0"
[iNFO][bot #1][12/22 09:42:39 PM]: WebWalkingEvent; We have reached the final destination!
[iNFO][bot #1][12/22 09:42:39 PM]: Option for [bank booth] is [bank]
[iNFO][bot #1][12/22 09:42:48 PM]: 2 Skipping over (i0s0), ss: eat and: Lobster can: false
[iNFO][bot #1][12/22 09:42:48 PM]: 2 State set (i1s1), ss: deposit_except and:  empty  can: true
[iNFO][bot #1][12/22 09:42:49 PM]: reg mode
[iNFO][bot #1][12/22 09:42:51 PM]: Couldn't execute current conditional action (didn't activate) - incrementing...
[iNFO][bot #1][12/22 09:42:51 PM]: (i1s1) - Closing bank, last state of the inventory finished.
[iNFO][bot #1][12/22 09:42:51 PM]: Setting current state, (i2s2)
[iNFO][bot #1][12/22 09:42:51 PM]: withdrawing item id 3: 379,2428,113,_26,1,1,
[iNFO][bot #1][12/22 09:42:57 PM]: 4 State set (i2s2), ss: withdraw_special_items_id and: 379,2428,113,_26,1,1, can: false
[iNFO][bot #1][12/22 09:42:57 PM]: >>>>>>> Increment State <<<<<<<<
[iNFO][bot #1][12/22 09:42:57 PM]: .. : (i2s2)
[iNFO][bot #1][12/22 09:42:57 PM]: closing bank, state finished successfully
[iNFO][bot #1][12/22 09:42:57 PM]: >>>>>>> End <<<<<<<<
[iNFO][bot #1][12/22 09:42:57 PM]: (i2s2) - Closing bank, last state of the inventory finished.
[iNFO][bot #1][12/22 09:42:57 PM]:  > Node Change! < == bank to fight!
[iNFO][bot #1][12/22 09:42:57 PM]: "did_teleport_fight" changed to "0"
[iNFO][bot #1][12/22 09:42:59 PM]: Lost all items (Rune scimitar)!
[iNFO][bot #1][12/22 09:42:59 PM]: Lost all items (Green d'hide chaps (t))!
[iNFO][bot #1][12/22 09:42:59 PM]: Lost all items (Combat bracelet(6))!
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EDIT:

 

Guys, in the new v163 update, the script's eating system will be the highest priority out of every action in the script

 

Also guys, in the new update, the hp input box will be restored, including another input box for determining maximum safespotting range.

Edited by Czar
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EDIT:

 

Guys, in the new v163 update, the script's eating system will be the highest priority out of every action in the script

 

Also guys, in the new update, the hp input box will be restored, including another input box for determining maximum safespotting range.

 

Sounds nice man.

And about green dragons. how would it select spot for them? and are green dragons fully supported atm?

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Hmm b2p spell should be working, isn't a client restart working? An update will be added for b2p spell mode after testing ASAP biggrin.png

 

As for green dragons, the progress on full green dragon support is at ~90% right now, just need to make some changes for the inventory setup system and anti-pk system and it should be working perfectly. Once green dragons are perfected they will be re-enabled in the plugin menu biggrin.png

 

Guys, after update (v163) is available there will be more focus on adding new features instead of changing current features biggrin.png

 

EDIT: B2p spell just fixed, and added to update v163. B2P spell mode was not being activated in the script command system, now it is.

Edited by Czar
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Will activate trials as soon as possible - the trial limit is always full :(

48 hour trials will be activated :D

EDIT: Update for sand crabs will be added, I tried enabling default settings and there were no bugs. Tried AFK mode too and still perfect. Will test with all options to try and fix any bugs or errors in update v164.

As for stronghold vs. This script, the stronghold script is a more catered and detailed version of stronghold combat whereas this script is more of a general, combat script which technically supports stronghold.

Temporarily the stronghold script is included in the fighter script as a plugin but with some extra options not enabled

Edited by Czar
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Hi czer nice updates on the script! Been using it erry day!

 

Finally got my acc to desired combat for green drags ;) But how do I set it up? In your OP it says it supports green drags? And i searched and you said somewhere there was a plugin for it but i can't find it.

 

Tried setting it up normally (even though there's no death walk and re-iteming) i thought it would still work if i babysit for pkers but it doesn't eat! I watched it go as low as 12 before i had to stop the script. Any way to change at what hp to eat at or was it maybe bugged?

 

 

 

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Hi czer nice updates on the script! Been using it erry day!

 

Finally got my acc to desired combat for green drags wink.png But how do I set it up? In your OP it says it supports green drags? And i searched and you said somewhere there was a plugin for it but i can't find it.

 

Tried setting it up normally (even though there's no death walk and re-iteming) i thought it would still work if i babysit for pkers but it doesn't eat! I watched it go as low as 12 before i had to stop the script. Any way to change at what hp to eat at or was it maybe bugged?

 

Now that you mention it, I've just started another task that needs me to eat food and mine isn't eating either. Damnit ph34r.png

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