Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) For which bank does the script keep going in cycles? I will test with this version (v162) to see if it happens in this new version As for ready-click, will add another update for readyclick, there was a bug with dialogues/levelling up As for stronghold and enabling the last checkbox, don't worry the checkbox is removed in v162 because it was very confusing. The script is back to normal in this new version and requires no additional options to be enabled The update will automatically go live within 24 hours or less, apologies everyone for the inconvenience Edited December 19, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted December 19, 2016 Share Posted December 19, 2016 (edited) Great updates man keep em up! Another issue is path walking, but i guess that's a pretty tricky thing to get to work right. I'm trying the script with range + safe spotting in the waterfall dungeon on firegiants. Whilst fighting in there it handles the combat great! But when i tick the option to stop when food is out, it still fights until he dies. Also when banking it didn't find his way back to the fire giants. A very understandable issue. I doubt that you have scripted every path to every monster including waterfall dungeon cus to acces u need to go on a raft.. use rope on a rock, then a tree, have the amulet and then enter. Allthough there is a questing script for it that was able to do it so... Could you reffer to anything the explains what the 3 difference with walking modes? Edited December 19, 2016 by Nice guy 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) The stop when food is out option is fixed in v162 The update will go live in less than 24 hours and the paint will say v162.0 As for adding new walking paths for waterfall fire giants, should be supported in the next update ^^ Edited December 19, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted December 19, 2016 Share Posted December 19, 2016 The stop when food is out option is fixed in v162 The update will go live in less than 24 hours and the paint will say v162.0 As for adding new walking paths for waterfall fire giants, should be supported in the next update ^^ Coolio! Btw i edited my post but you had allready replied. Could you explain the differences with the 3 different walking modes? Or reffer to any post you have explaining them? thanks 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) Thread has been updated with a new setup guide, will be expanded-upon continuously ^^ Edited December 19, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted December 19, 2016 Share Posted December 19, 2016 It also it doesnt stop when out of arrows/bolts (using ranged mode). 1 Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted December 19, 2016 Share Posted December 19, 2016 For which bank does the script keep going in cycles? I will test with this version (v162) to see if it happens in this new version As for ready-click, will add another update for readyclick, there was a bug with dialogues/levelling up As for stronghold and enabling the last checkbox, don't worry the checkbox is removed in v162 because it was very confusing. The script is back to normal in this new version and requires no additional options to be enabled The update will automatically go live within 24 hours or less, apologies everyone for the inconvenience edgeville banking, after my character is out of food and rebanking, it goes up and down the ladder continously; 1 Quote Link to comment Share on other sites More sharing options...
antiflaw Posted December 19, 2016 Share Posted December 19, 2016 Loved this script. I want to buy... But I don't want to wait 3-4 days for echeck... how do people instant buy these scripts? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) Hmm some users buy scripts via vouchers http://osbot.org/forum/forum/227-vouchers/ but I can activate the script for 4 days trial until the payment is processed As for edgeville banking, already tested in v162 and the script doesn't get stuck, tested on hill giants without brass key starting from edgeville bank, script successfully walked Just waiting for update to be available As for stopping script when out of ammo, since the update v162 is still pending I think I can add support for this feature Edited December 19, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
antiflaw Posted December 20, 2016 Share Posted December 20, 2016 You've got a deal! I'll place the order in 2-3 hours. That 4 day trial Please and thank you Hmm some users buy scripts via vouchers http://osbot.org/forum/forum/227-vouchers/ but I can activate the script for 4 days trial until the payment is processed As for edgeville banking, already tested in v162 and the script doesn't get stuck, tested on hill giants without brass key starting from edgeville bank, script successfully walked Just waiting for update to be available As for stopping script when out of ammo, since the update v162 is still pending I think I can add support for this feature 1 Quote Link to comment Share on other sites More sharing options...
washert Posted December 20, 2016 Share Posted December 20, 2016 can i try this bot? 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted December 20, 2016 Share Posted December 20, 2016 @Czar looting bag support? And lets say for Falador shortcut to taverly dung (climb wall) bot allways runs to same spot (3 or 4 tiles from wall) stops in that spot, exact same spot, and then goes to wall. Also, i tryed to use low-resource mode and man it started to freez and lagg as fuck.Can't test anything too much atm as everytime i run something doesn't work out. So waiting for 1.62 push and then will give more accurate bug-report. 1 Quote Link to comment Share on other sites More sharing options...
SocialGFX Posted December 20, 2016 Share Posted December 20, 2016 (edited) For which bank does the script keep going in cycles? I will test with this version (v162) to see if it happens in this new version As for ready-click, will add another update for readyclick, there was a bug with dialogues/levelling up As for stronghold and enabling the last checkbox, don't worry the checkbox is removed in v162 because it was very confusing. The script is back to normal in this new version and requires no additional options to be enabled The update will automatically go live within 24 hours or less, apologies everyone for the inconvenience Still having issues with world hopping while banking (it's seeing players within x radius and tries hopping worlds repeatedly), just reminding so that it doesn't get forgotten! Thank you Edited December 20, 2016 by Socialism 1 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted December 20, 2016 Share Posted December 20, 2016 When the script runs out of food and can't make it's way to a bank it just stands there...doing nothing....for hours on end....Definitely need some kind of timeout failsafe @@Czar 1 Quote Link to comment Share on other sites More sharing options...
Imthemanstan Posted December 20, 2016 Share Posted December 20, 2016 When In rock crab mode it clicks on the mini map and ground for ever crab, one or the other would be less likely to be bot. but the way it is right now is so sketch. Otherwise such a amazing script. I noticed this aswell... Pretty suspect for botting 1 Quote Link to comment Share on other sites More sharing options...